NODOGAN

Well-Known Member
Dec 11, 2017
1,596
2,717
Morning everyone, wanted to ask which should my next build be? So far only builds I've made are the "Physique" build (Soldier Background with Earth Elemental to boost Physique, Forceful Claymore as weapon and either Bear/Alligator/Horse as race.)

Should I go a "Corruption" build? Is it strong? I'd imagine a "Full Corruption" build would be: Aristocrat background and getting Lyssieth to turn you into a demon.
 
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CaptainBipto

Active Member
Sep 20, 2018
948
929
Morning everyone, wanted to ask which should my next build be? So far only builds I've made are the "Physique" build (Soldier Background with Earth Elemental to boost Physique, Forceful Claymore as weapon and either Bear/Alligator/Horse as race.)

Should I go a "Corruption" build? Is it strong? I'd imagine a "Full Corruption" build would be: Aristocrat background and getting Lyssieth to turn you into a demon.
You could try making a spell caster build if you wanted something different. Being an Alicorn seems to go pretty well with a spell caster. I haven't bothered with a magic build, so I can't really say how good or bad it is.

In my opinion, 'corruption' in this game is just flavor text.
The only thing it seems to do is make you fertile/virile and not much else. NPCs don't react to high or low corruption, there are no special areas you can only access as a high corruption character, and there doesn't seem to be anything special you can do as a 'corrupt' character, that you can't do as a 'normal' character.
You can get turned into a demon, if you want, but once you are a demon, that's it. You can change your looks to be something else, but you will always be a demon, whether you look like a human/dragon/horse/dog/cow/whatever, you will always be seen as a demon.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,596
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You could try making a spell caster build if you wanted something different. Being an Alicorn seems to go pretty well with a spell caster. I haven't bothered with a magic build, so I can't really say how good or bad it is.

In my opinion, 'corruption' in this game is just flavor text.
The only thing it seems to do is make you fertile/virile and not much else. NPCs don't react to high or low corruption, there are no special areas you can only access as a high corruption character, and there doesn't seem to be anything special you can do as a 'corrupt' character, that you can't do as a 'normal' character.
You can get turned into a demon, if you want, but once you are a demon, that's it. You can change your looks to be something else, but you will always be a demon, whether you look like a human/dragon/horse/dog/cow/whatever, you will always be seen as a demon.
I see, so the "Melee" builds still come out ontop? hmn, are Magic Builds better at crowd-control/fighting alot of enemies?
 
Jan 23, 2018
45
69
Was reading through some of the old posts here and one or two said that the Helena quest will get reworked. Is that still happening?
 
Jan 23, 2018
45
69
How far back were you going, I don't think Helena's quest has been touched in like three years.
Post I saw was from last year, Last time I played this game was when you were first actually allowed to leave the Dominion so I don't really know much about what was added after that.
 

Fikedever

Member
May 26, 2020
102
331
The element is still being both used and referenced. It's not a dead object, nor is it unused. It's not even a memory leak by that definition.
"A memory leak is a situation where unused objects occupy unnecessary space in memory. Unused objects are typically removed by the Java Garbage Collector (GC) but in cases where objects are still being referenced, they are not eligible to be removed. As a result, these unused objects are unnecessarily maintained in memory."
  1. "referenced" The entire definition is about referenced objects. Unused objects can still have a positive reference count. The second sentence allows for unused objects to still be referenced. I'm not sure why you mention reference in this case, as I agree that they are still referenced.
  2. "nor is it unused" Use has some purpose assigned to it. If the purpose is not important enough or against the intent, the use isn't there; it is not useful. These objects were determined not useful. If something is useful, it should not be removed. If you think this change removed something useful, then that is a different argument.
I don't think Inno considers it sufficiently useful for the purpose of the game, which is why she called it a memory leak.
Did you actually read through the blog post that you cited above? It shows three types of memory leaks that can happen in Java:

"1. Through static fields"

Not the case here.

"2. Unclosed resources"

Specifically referring to file handles and stream objects. Also not the case here. This is a string or map of strings that is continuously growing (and, again, actively being used by both the UI and game).

"3. Improper equals() and hashCode() implementations"

Again, not the case here.
"Memory leaks can be of various types, depending on how they happen. The most common types are detailed below:"
Can be is not a definition, these are a list of possible examples. A static variable is a common one because static resources remain throughout the entire programs life and are most likely to gain unused objects. That does not mean non-static variables can't have the same issue.
Simply using an object does not a memory leak make. A memory leak is the failure of the programmer or GC to clean up an object after it falls out of use.
We both agree that a broken GC constitutes a potential memory leak. It seems the difference here is on what "use" means.
I take issue with "leak," because it's not a leak. Leaks refer to lost resources. If this object fell out of scope it would be released, but, once again, it's actively being used by the application. It's bending the definition of a "memory leak" far more than I'm willing to accept.
  1. The object didn't fall out of scope; it's actively being used by the application: correct behavior.
  2. The object fell out of scope; it's actively being used by the application: segfault
  3. The object didn't fall out of scope; it's not being used by the application: memory leak.
  4. The object fell out of scope; it's not being used by the application: correct behavior.
From my understanding, you are saying 1 is happening? Do you have any issue with these?
 

Carl0sDanger

Active Member
May 22, 2020
546
818
Post I saw was from last year, Last time I played this game was when you were first actually allowed to leave the Dominion so I don't really know much about what was added after that.
After you've bought Scarlett and she's sent you to Zaranix, return to the shop and ask Helena about her business. This will unlock a questline centred around Helena's plans for the shop. This quest will turn the shop into the only slave shop in Slaver Alley worth using. It will also include the MC meeting Natalya, the owner of the Dominion Express, and unlock the option to take Helena on dates.
 

lifesuckz69

Member
Mar 5, 2017
371
259
Anyone know if there is some setting or file to edit, so that the defeated enemies are less likely to want sex?
Or the other way around, that the ones ambushing you are more often out for money than sex.
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Anyone know if there is some setting or file to edit, so that the defeated enemies are less likely to want sex?
Or the other way around, that the ones ambushing you are more often out for money than sex.
Adjust the orientation preferences away from how your character usually presents. So if you normally play a guy, set gynephile to abundant and andro/ambi to low.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Would you be able to nerf 2 handed weapons, as they are basically an instant win condition?
Sure.

Just don't use them.

None of us are the game developer. And the game balance is so fucked anyways that worrying about just 2h weapons seems silly. Basically everything involved in combat, combat stats, and character progression is completely borked and needs replacing.
 

Sarkath

Active Member
Sep 8, 2019
535
910
"nor is it unused" Use has some purpose assigned to it. If the purpose is not important enough or against the intent, the use isn't there; it is not useful. These objects were determined not useful. If something is useful, it should not be removed. If you think this change removed something useful, then that is a different argument.
I don't think Inno considers it sufficiently useful for the purpose of the game, which is why she called it a memory leak.
Having that long of a history is not useful, which is why I agree that the change is a good thing.

That doesn't make it a memory leak, though.

  1. The object didn't fall out of scope; it's actively being used by the application: correct behavior.
  2. The object fell out of scope; it's actively being used by the application: segfault
  3. The object didn't fall out of scope; it's not being used by the application: memory leak.
  4. The object fell out of scope; it's not being used by the application: correct behavior.
From my understanding, you are saying 1 is happening? Do you have any issue with these?
Yes. That's what I've been saying this whole time.

#2 would probably be best described as "undefined behavior" in most environments, but it often does lead to a segfault. Admittedly, that might largely stem from me having a bit too much fun with C (Wild West development, etc etc). Aside from that, that's a good high-level summary.

There's also a bit of wiggle room with #2 since the GC doesn't necessarily fire the moment an object goes out of scope, but that goes a bit beyond my usual pedantry. :p
 
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anubis1970

Engaged Member
Mar 1, 2018
2,157
2,441
Does it even matter whether it's a memory leak or not?!?! If it's fixed and it makes the game run marginally better, it's good! Let's move on to the next problem that needs attention rather than wrangling back and forth over technicalities.
 

CaptainBipto

Active Member
Sep 20, 2018
948
929
I see, so the "Melee" builds still come out on top? hmn, are Magic Builds better at crowd-control/fighting alot of enemies?
Combat is pretty screwed up in the game right now. You can beat the game playing as a melee or as a spell caster, it is just much simpler for a melee build than a magic build. Magic builds need to buy spells, enhance those spells, and invest in spell cost reduction to be effective. Melee builds get every skill they need, during character creation, and can get by with pretty much any random weapon they prefer.

As a melee, I beat one of the toughest fights in the game (Meraxis) with a random level 1 weapon from an alley attacker (forceful knuckle dusters), the soldier starting background, and a decent physical stat (50ish). I entered the battle butt naked (literally), with about +12 physical stat boosts on a ring, 6 points invested in the physical perk tree (martial artist perk), ... and I flattened her in 1 turn of combat.

Trying to beat her with magic, I needed a decent magic stat (50ish). I had a top tier fire demon stone. I enchanted gear with fire, ice, and poison resists (about +15 each). I used multiple, 120% healing potions. Invested spell scrolls in every spell (Fire, in this case). Ensured I had my elemental summoned BEFORE the fight started. Invested about 10-12 points into the magic perk tree ... And it still took a few rounds to beat her. PLUS, I maxed out my enchantment capacity to handle all of the resist buffs on my gear, so I could survive against her DOT spells and high damage spells.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
I see, so the "Melee" builds still come out ontop? hmn, are Magic Builds better at crowd-control/fighting alot of enemies?
I don't know where you left off the last time you played this but the game hasn't received any significant balance patches in a very long time. Combat is skewed towards melee, with magic coming second and lust third. Soldier is, arguably, the strongest background you can select, followed by Noble. And you can still reach max level easily with the Orgasm Drain perk.
 
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immaim

Member
Aug 5, 2019
158
221
New preview is out


The highlights of new version:
" For this preview version, I've been focused mainly on fixing bugs, adding some new sex content, and merging some PRs. There's also more of AceXP's new content added into this version, which includes more Harpy Nest sex options and a new dungeon map beneath Lilaya's mansion. "
  • Added 'Ahegao' as a new trait (located in the lust tree), which grants +15% lust damage, -5 lust shielding, and adds an extra paragraph to orgasm descriptions.
detailed update in the link above

someone needs to build this first and post it there(don't look at me, never managed to build these:HideThePain:)
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Version 0.4.3.5



Hello again,

For this preview version, I've been focused mainly on fixing bugs, adding some new sex content, and merging some PRs. There's also more of AceXP's new content added into this version, which includes more Harpy Nest sex options and a new dungeon map beneath Lilaya's mansion. Unfortunately, I ran out of time in which to add the Elis alleyway encounters, but I'll get that added for the next version (sorry!).

I'll make another post in a few days or so to let you know how things are progressing towards the next update, and to give you a release date for it. I'm planning on making that next release the public version of 0.4.4, but if there are any major issues in this version, then I'll likely release a preview hotfix before that.


v0.4.3.5 Patch Notes
AceXP's content contributions:
  • Added more sex actions in each of the harpy matriarch's nests, which are available after having pacified those nests (as part of the 'Angry harpies' side quest).
  • Added a new area, 'Lilaya's Dungeon', beneath Lilaya's mansion. You can access this area from reading the 'People as Property' book in the mansion's library, which unlocks after obtaining Lilaya's recommendation for a slaver license.
Contributors:
  • Fixed issue where the Innoxia's Gift debug item wouldn't work correctly. (by AceXP)
  • Added a new 'Strapless bodysuit' clothing item, which is sold by Nyan/Monica. (by C4MG1RL)
  • Added support for dynamically-resizing action tooltips. (PR#1617 by CognitiveMist)
  • Added three new clothing items: 'Round sunglasses' (unisex), 'Heart sunglasses' (unisex), and 'Cat-Eye sunglasses' (feminine, supports patterns), all of which are sold by Nyan. (PR#1613 by CognitiveMist)
  • Added several additional entries to the parser namespace, giving modders handles to nine more gameplay-relevant classes. (PR#1611 by CognitiveMist)
Engine/Modding:
  • Added support to define pre-lubed areas at the start of sex via a new 'startingLubrications' element in external sex managers (see 'res/sex/innoxia/managers/meraxis/duel/masturbation.xml' for a commented example).
  • Added catch for passing in a null character argument for the setNippleSize(), setNippleShape(), setAreolaeSize(), and setAreolaeShape() methods, making it safe to call these methods with a null character in modded race's 'applyRaceChanges' and 'applySubspeciesChanges' elements.
  • For race modding, support has been added for defining lip names and descriptors in mouth type xml files (see 'res/mods/innoxia/race/hyena/bodyParts/mouth.xml' for a commented example).
  • Added support to mod in 'Loving confession' and 'Loving response' lines to sex managers in the same way that submissive and rough lines can be added (see 'res/sex/innoxia/managers/meraxis/duel/masturbation.xml' for a commented example).
  • Moved more dialogue out of hard-coded Lilaya's lab and library classes into external xml dialogue files.
Gameplay:
  • Added 'Ahegao' as a new trait (located in the lust tree), which grants +15% lust damage, -5 lust shielding, and adds an extra paragraph to orgasm descriptions.
Clothing:
  • Added sticker support for the 'lowback bodysuit' clothing item, allowing you to remove/attach the shoulder straps.
Sex:
  • ONGOING SexActionTypes are now available for immobilised characters to use during sex, but only so long as the action's performing areas doesn't include a virginity-taking penetration type.
  • The 'Cocoon', 'Tentacle restraint', and 'Constrict' immobilisation sex actions are now used by dominant-sex-slot NPCs who have the 'bondage applier' fetish, instead of requiring dominant, sadist, and non-con fetishes.
  • Ball-focused sex actions are no longer available if the targeted character has a dildo instead of a real penis.
  • NPCs will now only use the 'Request facial' orgasm preparation sex action if they have a positive desire towards the 'cum addict' fetish and if the person orgasming has a penis.
  • Added 'Kiss cheek' and 'Caress cheek' as gentle-paced counterparts to the sadistic 'Spit in face' and 'Slap face' actions. NPCs who are using the gentle pace, who lack the sadist fetish, and who have 50+ affection towards the target will use these actions.
  • Added 'Loving confession' and 'Loving response' sex actions, which again are used only by NPCs who are using the gentle pace, who lack the sadist fetish, and who have 50+ affection towards the target. 'Loving response' is only ever used as an immediate response to 'Loving confession'.
  • Added 'Hand holding' as a new ongoing action type.
  • The 'Encourage creampie' and 'Request creampie' actions can now be used when the orgasming character is penetrating nipples, crotch-nipples, and urethras.
  • Added 'Encourage knot' and 'Request knot' orgasm preparation actions for when the orgasming character has a knotted penis, which result in the orgasming character using the 'Knot them' action instead of 'Creampie them' (so long as the orgasming character is not ignoring requests).
  • Added NPC reaction to a creampie or knotting request to let you know if they're willing to do as you ask or not.
  • Orgasming characters no longer require a penis to have their orgasm description start with a small sentence describing the orgasming character's position.
  • NPCs are now able to use immobilisation-related 'struggle' actions while in the resisting sex pace.
Other:
  • Yui's anilingus scene now correctly starts with her asshole lubed by her girlcum, as the scne's intro describes.
  • If playing on a difficulty level which causes NPCs to always match your level, their true level is now shown in brackets after their matched level in the tooltip when hovering over their name.
  • Added a 'half-demon' option to the 'spawn attacker' function of the debug menu.
  • Added a 'demonic-owl' eye type, which enables owl-morphs to spawn as half-demons.
  • Masturbating no longer counts as the masturbating character having had sex with a unique sex partner. (So in the phone's sex stats screen, masturbating will no longer count towards the 'You have had sex with a total of X different people' tracker.)
  • Added dialogue variation of first post-sex essence absorption for if the player is a spectator instead of an active sex participant.
  • Callie now has the 'sterile' perk to prevent her from impregnating the player (will be reverted later when Callie impregnation content is added).
  • Raptor and harpy 'lips' are now referred to as a 'beak-lips'. (There isn't a perfect solution to lip parsing for beaks, so while 'beak-lips' is quite clumsy, it's the best that I can do to help differentiate beaks from normal mouths in sex actions.)
  • Added +5% lust damage to the 'Nymphomaniac' trait.
  • Added small offspring encounter dialogue variations for if the player was the offspring's incubator.
  • Added icon indication on sex-start actions for if the sex will involved non-con.
  • Set reindeer-morphs to have an extremely low chance to spawn in Dominion, which enables your reindeer offspring to be encountered in Dominion's alleyways.
  • NPCs who use fetish-altering potions will now generate potions that can alter penis, lactation, and foot related fetishes (provided the relevant lactation and foot content toggles are turned on).
Bugs:
  • Typo and parsing fixes.
  • The ring gag clothing item now uses the correct icon, instead of displaying the ball gag icon.
  • Fixed issue where you could still use the 'fly' fast travel option even if the map was supposed to not allow flying (such as in Evelyx's Dairy, among many other internal locations).
  • Maps which are located in the Foloi Fields (such as Evelyx's Dairy) are now displayed under the 'Elis' map tab in your phone's maps screen, instead of in the 'Dominion' tab.
  • Fixed issue where the 'Ball gag demo' action at Yui's stall (in the Farmer's Market at Elis) would not work and throw potentially game-breaking background errors.
  • Fixed issue where wolf-morphs could spawn with white fur, inadvertently making them arctic wolf-morphs.
  • Fixed bug where using Penelope's cosmetics services would sometimes incorrectly use a character other than the player to apply cosmetics changes to.
  • Offspring who had both a father and mother that weren't the player, but were incubated by the player, are now correctly detected as being available to find via the offspring map or randomly in suitable tiles.
  • Fixed issue where dialogue flow would break during Enforcer encounters while wearing an Enforcer set and being in possession of the contractor pass.
  • Characters no longer regain their anal virginity upon transforming their lower body type (such as into a taur or lamia).
  • Characters who are unable to orgasm due to enchantment effects will no longer have orgasm effects applied from using the 'Quick sex' action.
  • The description for the tagged choker clothing item now correctly lists the top text first and then the bottom text afterwards.
  • Fixed issue with Callie spawning with incorrect skin/hair colours.
  • You can no longer enter Callie's bakery, 'The Creamy Bakey', on Sundays, when it's meant to be shut.
  • Fixed issue where selecting the 'Buyback' action throwing background errors and softlocking the game if there were no items available to buy back.
  • Eagle and bald-eagle morphs should no longer spawn in with huge height values.
  • Fixed issue where you could go back to the Rat Warrens and enter it if you went there after defeating Vengar in combat but before handing in the quest to Axel.
  • Selling items to Fae, Heather, and Kazik (in the Farmer's Market in Elis) no longer gives you Faire Tickets.
  • Fixed issue where if character1 was being forced to cum inside character2 during the same turn that character3 was also orgasming, then character1 would sometimes incorrectly be treated as orgasming inside character3.
  • Fixed issue where the 'Service ass' action which was displayed after flirting with Astrapi wasn't working.
  • Using the 'Quick sex' action will no longer result in characters being able to perform actions which should have been prevented due to limits on available positions or positioning slots.
  • Fixed issue with incorrect dialogue flow in several parts of Lilaya's lab.
(PS: I know Imaim mentioned it above but here is the whole post in case anyone wants it.
(PSS: I may upload a .jar version soon, if no one else beats me to it. Actually I won't be able to. Eclipse is not cooperating and I'm mentally exhausted after a complicated day. Hopefully someone will pitch in soon.)
 
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