"... the Android SDK uses the Java language as the basis for Android applications but does not use any of its standard GUI, SE, ME or other established Java standards. The bytecode language supported by the Android SDK is incompatible with Java bytecode and runs on its own virtual machine, optimized for low-memory devices such as smartphones and tablet computers. "
It wouldn't be quite that bad in this case since the game uses JavaFX for its UI, which has support for iOS and Android.
The Nashorn JavaScript engine would probably be the only thing that would have to be replaced since it doesn't have an Android port available, and I'm sure there's probably some platform-specific fuckery that would need to be done to get it running, but a vast majority of LT's code just uses the Java standard library and should work without any major changes.
Still, it's probably not worth it given that you'd almost certainly need a stylus or mouse to have a decent time with it on a tablet, let alone a phone. That's not even getting into the performance problems that can become so severe that you'd need a tablet rivaling the cost of a laptop in order to play it in the first place.
Anyways, when's the next timeline post?