I get that devs have a vision and making indie games is closest to achieving it but as far as it all goes, having someone on in helping with the development wouldn't be hurting the vision, at least not if Inno realized she could have someone as a coder and give them the script and idea of what a scene and area was suppose to be like in the game. The comment saying she's doing fine on main content begs the question in how fine exactly?
I've mentioned this before, but given the size of LT's community I think bug/feature bounties would work exceptionally well. Inno would basically scope out a particular project, someone would claim it, and if they delivered the goods they'd get a set amount of money for it. It would allow her to maintain pretty firm control over the project while throwing a line out to the people who are particularly passionate about the game.
The sandbox content the game has, honestly it's pretty meh compared to what I seen from Flexible Survival and CoC, and the latter managed to get that in the form of someone making a mod for it that tried to put more content into.
I maintain the view that most of the lasting appeal of LT is for people to essentially design their character and find their waifu/husbando (or order whichever design they want as a slave), then bonk them whichever way they want. The text in the sex system gives you just enough detail for your mind to fill in the blanks.
This wouldn't be so bad on its own, but the lack of unique sex scenes compared to its contemporaries hurts the experience if you take a step back and look at the product as a whole. As it stands now it's kind of a nice surprise to see characters acting in a unique way during sex scenes, and that sort of thing should be the norm for lore characters.
On top of that, there are just way too many things to account for. The personality trait system, for example, does very little in practice (barring mute, lisp, etc.). Why is that even in the game? I don't think any thought went into just how bloody difficult it would be to actually pull that off in a consistent manner, and, sure enough, it's rarely used. I grepped "PERSONALITY_TRAIT_" in the game's script and here's all of the instances where it's actually used to affect the player's speech:
I think it's safe to say that axing cruft like that would have been better than discontinuing companions (which actually
would serve a purpose in world and character building if it's sufficiently generalized).