sojocal

Member
Jun 2, 2020
100
82
(java:482548): Gdk-WARNING **: 00:50:23.454: XSetErrorHandler() called with a GDK error trap pushed. Don't do that.
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
java: ../../src/xcb_io.c:260: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
This keepd happening, with the amount of work I had to do to even get this game to run and to merely LAUNCH the fucking thing requires me to use the goddamn terminal really looks poorly on the developer. This is why all games should be HTML based. I heard so many good things about this one and its a barely playable wreck that crashes constantly.
Given that past webbased unity games nolonger work on modern browsers, i'm unsure how this fixes anything. Hell this isn't the first time webbased applications stopped working on "modern browser". For instances Flash who was on life support flat out doesn't work anymore(Unless i'm mistaken) and lets not forget one of the reason Pentagon contractors used Java(Yes, java, not javascript) in the past was because it allowed making web based applications with applets. Maybe applets still work, i honestly don't know, but has anyone checked recently?
 
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Sarkath

Active Member
Sep 8, 2019
541
919
Maybe applets still work, i honestly don't know, but has anyone checked recently?
Pretty much all major browsers removed support for those kind of plugins, so it's highly unlikely.

It wouldn't matter much, though. Java applets ran independently of the web browser, and the browser canvas essentially just contained the applet's "window," so if it wouldn't run standalone there wasn't much of a shot of it running embedded. Older Unity "web games" did the same thing—it just used a plugin to embed the game into a browser window. It wasn't really using any actual web technology, but rather just using the browser window as a expensive rendering target.

The reason modern Unity games run is because it compiles the game logic and libraries into WebAssembly, then displays the output to the user using a WebGL canvas, so the browser is actually 100% responsible for executing the code and can do so without any plugins. For LT to work in a modern browser, a similar process would have to happen. It does look like there are technologies available that will do that, such as Webswing.

Of course, even if someone could get it running in a browser, the performance probably wouldn't be great. LT's performance depends heavily on memory speed and I can't imagine throwing an abstraction layer in the mix would lead to a fun experience, not to mention that browsers typically put strict limits on how much memory WASM applications have access to (from what I've been able to gather: 8GB for Chrome, 4GB for Edge, and 2GB for Safari and Firefox) so it would also have less room to thrash.
 
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jadis.luchiano

New Member
Mar 24, 2020
4
3
I had to explicitly call JRE8 via terminal (or write a script to do it). Is that what you ended up having to do?
Yeah basically. Executable you shared before wasn't working for some reason and I think I also ended up with installing/uninstalling dozens of Java SDKs, SDEs, whatever.
So I had to clean up everything, reinstalled original Java8, learned how to use Terminal to manually go to folder and launch Java environment for that specific LT file. All for the sake of one single porn game.
 
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Sarkath

Active Member
Sep 8, 2019
541
919
Yeah basically. Executable you shared before wasn't working for some reason and I think I also ended up with installing/uninstalling dozens of Java SDKs, SDEs, whatever.
Was it the JAR I posted a couple of times? If so, that one only has the natives for Apple Silicon Macs bundled into it. Sorry. :(

So I had to clean up everything, reinstalled original Java8, learned how to use Terminal to manually go to folder and launch Java environment for that specific LT file. All for the sake of one single porn game.
Sounds about right, sadly. Java's original promise was "write once, run anywhere," but it never managed to achieve that in practice. :/
 

whitefalcon87

Newbie
Oct 24, 2021
36
11
Yeah basically. Executable you shared before wasn't working for some reason and I think I also ended up with installing/uninstalling dozens of Java SDKs, SDEs, whatever.
So I had to clean up everything, reinstalled original Java8, learned how to use Terminal to manually go to folder and launch Java environment for that specific LT file. All for the sake of one single porn game.
Yeah, thats way too much effort, and why the game should be ignored until ported to HTML5. If I have to open the terminal to make your game run, you have failed.
 

FireSauner0

Newbie
Nov 15, 2018
53
69
I don't even think this game can be done with static html/css. A JS implementation might run even worse than what we currently have (depending on how close the level of optimization is to what we currently have). Running it might be more convenient though.
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,565
Hey everyone! Look! We're starting the new year right on schedule!

Inno said:
Hello again, and Happy New Year!

Unfortunately, I don't have much progress to report since the last post, as I ended up having a lot more family stuff going on than expected over the Yule period. As such, I'm still a couple of weeks off having this next update finished. Sorry about how long it's taking me to get out, but I'll be back to work on it starting from tomorrow, and will do my best to get the update out to you as soon as I can!

I hope you all had a good time over the festive period, and I'll see you again in the next progress news post (which should be some time towards the end of this week). Thank you all so much for your patience and support!
Of course, the schedule isn't what's said on the blog, but what's been done for the last few years. Specifically, basically nothing from Halloween through the new years, because who wants to work during the holidays? And then something rushed out around mid January that's basically nothing. Gotta make it look like progress is coming. Then near the end of February we'll get some actual content... Incomplete content, but content.

And then we'll go ahead and get basically nothing through the summer, because who wants to work during the summer. So something will be forced out around August.

I was trying to remember examples, but I honestly can't remember if the content updates we're last year, the year before, or the year before that. But another year down, and the second area isn't even close to fleshed out. Just based on how long I've been watching the game, that's about 6 years after work started on this zone, if anyone believes that anymore.

I can't even crack any jokes about this one. At this point I'm only even checking every month or two out of stubbornness and habit lol
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,554
2,661
And then we'll go ahead and get basically nothing through the summer, because who wants to work during the summer.
Me. It's much more difficult to work in 36C heat, but even so I, and I believe many other devs who really want to work well, need to do it. I don't feel like summer and heat are excuse though... But it's fascinating to see all the resentment in this thread.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,554
2,661
I admit it. I wish I could take 30 weeks of paid vacation each year too.
Paid vacation weeks? I've had two of these in the last 2 years. I feel this is much more of a privilege than a reality. :unsure::coffee:
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
Paid vacation weeks? I've had two of these in the last 2 years. I feel this is much more of a privilege than a reality. :unsure::coffee:
The resentment you see voiced here is a hole that Inno has dug themselves over time. Setting and missing release dates, constantly. Not updating because they didn't feel well, consistently. Not communicating or updating anything due to personal issues, regularly.
None of these are new things, it has been a fairly consistent state for several years now. While I do think that people still enjoy this game (or they would have stopped posting here months ago), there is a lot of frustration at Inno's perceived work ethic, spastic attempts at working on the game, the amount of 3rd party contributions as compared to Inno's own contributions.

Inno released an update on Nov 27 and since then has made 3 whole posts in the last 5 weeks, two of them apologizing for not doing anything and 1 of them a poll about some artwork.
I took a look at your Patreon page and you have been communicating every few days with your supporters, compare that to what Inno has posted in the same time periods as you.

Here is a synopsis of what people are talking about. You can read all the messages on her Subscribe Star page for the full messages. Keep in mind that Inno is receiving about $7,500 (USD) per month while all of this is going on.

You don't have permission to view the spoiler content. Log in or register now.
Did I mention that Inno is receiving about $7,500 per month while all of that was going on?

Inno has a habit of setting a target release date and then missing said release date, then stating they are almost there and it will be a few more days, then another message about it being just a few more days. It has been about as regular as clockwork for Inno to set a release date and then miss it for a few weeks due to not feeling well, or having personal issues, or still not feeling well.
 

Arkus86

Member
Jun 3, 2018
212
309
The resentment you see voiced here is a hole that Inno has dug themselves over time. Setting and missing release dates, constantly. Not updating because they didn't feel well, consistently. Not communicating or updating anything due to personal issues, regularly.
None of these are new things, it has been a fairly consistent state for several years now. While I do think that people still enjoy this game (or they would have stopped posting here months ago), there is a lot of frustration at Inno's perceived work ethic, spastic attempts at working on the game, the amount of 3rd party contributions as compared to Inno's own contributions.

Inno released an update on Nov 27 and since then has made 3 whole posts in the last 5 weeks, two of them apologizing for not doing anything and 1 of them a poll about some artwork.
I took a look at your Patreon page and you have been communicating every few days with your supporters, compare that to what Inno has posted in the same time periods as you.

Here is a synopsis of what people are talking about. You can read all the messages on her Subscribe Star page for the full messages. Keep in mind that Inno is receiving about $7,500 (USD) per month while all of this is going on.

You don't have permission to view the spoiler content. Log in or register now.
Did I mention that Inno is receiving about $7,500 per month while all of that was going on?

Inno has a habit of setting a target release date and then missing said release date, then stating they are almost there and it will be a few more days, then another message about it being just a few more days. It has been about as regular as clockwork for Inno to set a release date and then miss it for a few weeks due to not feeling well, or having personal issues, or still not feeling well.
Of additional note is Inno's promise to treat the development of Lilith's throne as a full-time job if their monthly donations reached $2,500, which is to this day posted on their SubscribeStar and has long since been surpassed.
Which is largely where people comparing Inno's work to any regular job comes from.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,554
2,661
The resentment you see voiced here is a hole that Inno has dug themselves over time. Setting and missing release dates, constantly. Not updating because they didn't feel well, consistently. Not communicating or updating anything due to personal issues, regularly.
None of these are new things, it has been a fairly consistent state for several years now. While I do think that people still enjoy this game (or they would have stopped posting here months ago), there is a lot of frustration at Inno's perceived work ethic, spastic attempts at working on the game, the amount of 3rd party contributions as compared to Inno's own contributions.

Inno released an update on Nov 27 and since then has made 3 whole posts in the last 5 weeks, two of them apologizing for not doing anything and 1 of them a poll about some artwork.
I took a look at your Patreon page and you have been communicating every few days with your supporters, compare that to what Inno has posted in the same time periods as you.

Here is a synopsis of what people are talking about. You can read all the messages on her Subscribe Star page for the full messages. Keep in mind that Inno is receiving about $7,500 (USD) per month while all of this is going on.

You don't have permission to view the spoiler content. Log in or register now.
Did I mention that Inno is receiving about $7,500 per month while all of that was going on?

Inno has a habit of setting a target release date and then missing said release date, then stating they are almost there and it will be a few more days, then another message about it being just a few more days. It has been about as regular as clockwork for Inno to set a release date and then miss it for a few weeks due to not feeling well, or having personal issues, or still not feeling well.
I understand the criticism about this dev. This is something devs talk about regularly in the dev room... Work ethic and passion is only relevant to people who care about it. And in general, most the public don't care about the dev, only the game and the fetishes.

Most of Innoxia's audience is satisfied, and that's the point. That's why they're so supportive of her, and that will never change.

And that makes it even more touching that so many people with valid criticisms and valid dissatisfaction complain here.
 
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pencilfight

Newbie
Nov 9, 2018
49
117
Inno has a habit of setting a target release date and then missing said release date, then stating they are almost there and it will be a few more days, then another message about it being just a few more days. It has been about as regular as clockwork for Inno to set a release date and then miss it for a few weeks due to not feeling well, or having personal issues, or still not feeling well.
While true, at this point, it's better to direct irritation at subscribers willing to shovel money in their pocket for essentially no work at all

If you tell the average person they can have a living wage for nothing, they're gonna take it. Why work harder when people will give you 8k a month for 12 hours a work a month?

It's a great scam when you consider all it costs is 6-12 months of your life to push out a polished proof of concept release and then you can coast for another 10 years

It's why nearly all these sub funded games fall into a glacial development cycle once subs hit a critical mass. More money almost never leads to more development and instead just slows things down once the dev figures out just the right amount of minimum effort to keep the $$$ flowing
 
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