- Sep 8, 2019
- 531
- 908
I'm still a-lurkin'. I usually check in daily, but I haven't had much to contribute lately.I don't know if there's a Java tool, sorry. I don't know if Sarkath is still around, but he was always the expert on Java I'd turn to here. Haven't seen him in awhile though.
Odds are if there is one, it'll be sketchy with the game. Everything is sketchy with this game.
And no, it won't run in-browser. It likely never will, sorry.
Thanks, but I definitely wouldn't call myself an expert on Java, haha. No issues with the language and stuff like that, but I haven't had enough experience with its build system and overall ecosystem to go beyond "semi-confused intermediate."
As for this specific inquiry: from what I understand there are ways of making JavaFX applications work in-browser, but given LT's thirst for memory I can't imagine that working out well in this case. Even with some of the performance enhancements it still tends to make a lot of large allocations between turns, does the calculations, then releases a bunch of memory. I'm not sure that WASM engines would handle that particularly well, and it's likely that it would slam into browser memory caps in the process.