BobCarter

Active Member
Jan 28, 2018
977
768
There's been a couple of minor alterations.

Given that the entire combat/magic system really needs to be rebuilt from the ground up (scrapping the whole elemental theme would be a good idea IMHO), it's not really an efficient use of dev time to tweak it.

I don't have any problem with the Physical/Lust/Magic division of combat abilities but the Last Airbender elemental stuff feels really out of place. What the goal should be is a system where a player can make a viable fighter, "lust fighter" or magician. That is, a system with at least three viable builds, each promoting a different playstyle.

Currently, the best build is to focus on Physical combat, get an Elemental Companion also focused on Physical, and just spam the basic attack every round. The only reason to do something different is RP, no other build comes close.

Knowing Inno, however, she'll probably just try to "fix" the current system by nerfing Physical combat.
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
 

Draupnir7

Active Member
Sep 3, 2020
632
916
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
It's just as tedious to heal with magic, if not moreso, because you can make potions that heal for 100% without needing to boost magic stats.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
no magic needed.png
The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.

Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,576
1,848
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
View attachment 2229449
The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.

Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
>be me
>enchant two katanas to have +100% melee damage, +100% physical damage
>enchant gear to have permanent 100 physique
>still somehow do less damage than fucking knuckle dusters
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,565
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
View attachment 2229449
The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.

Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
If you're looking at the game from a purely balance perspective, magic is completely useless outside of elementals. And even then, they're not really all that useful beyond the passive buff.

The games complete lack of progression is a major problem, and the biggest contributor to this. You basically go from tutorial monsters to end game monsters in a single, very underwhelming step. And the player progression is equally underwhelming, you go from basically no damage to alpha striking three mobs a round.

So back to magic, why's it bad? Because it can't kill everything in a single round, and the other strategies do. Why would you ever use a spell that couldn't just instantly end the fight unless you were intentionally trying to make the game harder? It's never needed.

This game is fucked. At one point I assumed stuff like this was placeholder garbage that would get phased out, but then like 6 years went by without it being touched.

At least combat is fast, I guess. Don't have to spend much time on the weakest part of the game.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
>be me
>enchant two katanas to have +100% melee damage, +100% physical damage
>enchant gear to have permanent 100 physique
>still somehow do less damage than fucking knuckle dusters
It gets worse:
The character has +15% unarmed damage, +44% physical damage, and +275% crit power. The character is a Gryphon, which is completely over powered (+55 Phys and +25 Arcane), with the 'cattle set' gear (+13 phys), and at level 24, my Phys is sitting at about 91. If I summon an Earth Elemental, I gain +25% crit and +40% physical damage.

The real killer is the Soldier background, it gives you an insane alpha strike for the first round of combat. Every attack after the first round is about half of what you saw in the image, but you really don't need a second round of combat.

If you're looking at the game from a purely balance perspective, magic is completely useless outside of elementals. And even then, they're not really all that useful beyond the passive buff.

The games complete lack of progression is a major problem, and the biggest contributor to this. You basically go from tutorial monsters to end game monsters in a single, very underwhelming step. And the player progression is equally underwhelming, you go from basically no damage to alpha striking three mobs a round.

So back to magic, why's it bad? Because it can't kill everything in a single round, and the other strategies do. Why would you ever use a spell that couldn't just instantly end the fight unless you were intentionally trying to make the game harder? It's never needed.

This game is fucked. At one point I assumed stuff like this was placeholder garbage that would get phased out, but then like 6 years went by without it being touched.

At least combat is fast, I guess. Don't have to spend much time on the weakest part of the game.
I agree with you 100%.

I doubt this game will ever have a balanced combat mechanic. We are more likely to get more ham fisted nerfs like what happened to lust builds (which is what Carlosdanger was talking about a few posts up), instead of an overhaul and balance of combat.
 

Alele Devoir

New Member
Apr 25, 2018
11
2
Last time I played was a couple months ago, but did they finally add a way to get the spell steal? Also did they add more quests?
 

Carl0sDanger

Active Member
May 22, 2020
548
823
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
Not only does a Physical build still have a lot of Perks left over for magic (you're going to have more than enough Mana to cast the very occasional Heal), but the ability to summon an Elemental or cast Soothing Waters is a matter of money, not Perks. It's got nothing to do with your build.
 

Draupnir7

Active Member
Sep 3, 2020
632
916
I'd probably be more upset about the shit balance and worse 'fixes' if I were playing this for the combat.
There is a weird sort of dishonesty in trying to fix those things, like she's trying to make it look like she cares more than she seems to. I'd give Inno some much-needed respect if she came back with "Are you complaining about it taking less time to get to the shit I made the game for? I'll fuck with it later". Instead, it's "eh, smaller numbers works". And I can't think of a time where that's ever made anyone happy.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
how many things has Inno nerfed in the past?
This is all my opinion, so take it for what it's worth:
It's not so much about the quantity of things Inno has nerfed, but more how they went about correcting things.

Lust builds were OP in combat. Time to look at rebalancing combat? NO! NERF Lust builds! Problem solved.
Magic builds are OP in combat. Time to revisit balance in combat? NO! NERF Magic builds. Problem solved.
Physical melee builds are OP in combat. Time to balance combat? ... I expect yet another incoming nerf to cripple melee builds.
Milk farms are OP money generating mechanic. Maybe the economy should have a balance pass? NO! NERF milk prices!

People may not have noticed it, but enchanting TF potions and selling them to Ralph got a nerf recently. The sell prices were reduced about 15% or so. <- That is a balance pass.
I had a 'small' milk farm earning about 350K flames a day. Inno waved their magic nerf hammer and it was more profitable for me to convert my milk slaves into maids and lab assistants and sell the milking room. <- That's not balance, that is a nerf.

Any time there is some over powered or easily abused mechanic, Inno just takes the nerf hammer to that specific thing, instead of looking at an overall view of why something was being abused or how to re-balance (nerf) some mechanic, without just smashing that one thing into the dirt.
 

GammaXai

Active Member
Oct 5, 2018
745
394
Last time I played was a couple months ago, but did they finally add a way to get the spell steal? Also did they add more quests?
No clue about more quests, I don't think steal is in and if you debug it in it is useless aside from some memery. Both vacuum and steal have needed to be remade since the combat rework years ago.
 
Feb 8, 2019
24
37
No clue about more quests, I don't think steal is in and if you debug it in it is useless aside from some memery. Both vacuum and steal have needed to be remade since the combat rework years ago.
Steal does work in some way when you max it out.
It pretty much always prioritizes the underwear slot when you activate Steal in battle, it even shows you the full name of the person that you pantysnatched.
 

GammaXai

Active Member
Oct 5, 2018
745
394
My concern was that it takes eternity in terms of turns to get anything done even when those spells are maxed out. I haven't checked if there is anything you could steal that you couldn't just debug in considering you have to debug in steal or debug the player in to off limits areas to get stuff vacuumed to the floor.
 

OsoSober

Member
Jul 22, 2018
194
79
I agree, soldier class (double damage first round), with knuckle dusters, and martial artist perk (double unarmed base damage)
with enchants to max out physic (100) and then work on health, with combat regeneration perc, and have around 600 health, regen around 25-30 health per combat
 

jkh115

Member
Jun 11, 2021
124
296
How do i get the quest Rogue Enforcer to activate?
Cause i already finished all the quests but i cant get it to activate
 

Carl0sDanger

Active Member
May 22, 2020
548
823
How do i get the quest Rogue Enforcer to activate?
Cause i already finished all the quests but i cant get it to activate
From, I think, five days after you defeat the Harpy Queens you can meet a fox-morph enforcer outside Lilaya's place at ... some time during the day (afternoon?).
 
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sgb3

Member
Dec 14, 2019
483
941
My concern was that it takes eternity in terms of turns to get anything done even when those spells are maxed out. I haven't checked if there is anything you could steal that you couldn't just debug in considering you have to debug in steal or debug the player in to off limits areas to get stuff vacuumed to the floor.
It's a nearly meaningless mechanic when you can just win the fight and take everything. In order for a steal ability to be useful there would have to be RNG involved in what you can take after battle, or have to ability to use it outside of combat.
 
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