- May 22, 2020
- 546
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There's been a couple of minor alterations.A few years I think, I don't think it's even on his list of priorities
Given that the entire combat/magic system really needs to be rebuilt from the ground up (scrapping the whole elemental theme would be a good idea IMHO), it's not really an efficient use of dev time to tweak it.
I don't have any problem with the Physical/Lust/Magic division of combat abilities but the Last Airbender elemental stuff feels really out of place. What the goal should be is a system where a player can make a viable fighter, "lust fighter" or magician. That is, a system with at least three viable builds, each promoting a different playstyle.
Currently, the best build is to focus on Physical combat, get an Elemental Companion also focused on Physical, and just spam the basic attack every round. The only reason to do something different is RP, no other build comes close.
Knowing Inno, however, she'll probably just try to "fix" the current system by nerfing Physical combat.