Sep 16, 2018
227
512
I think it's just feature and orifice creeped beyond innoxia's skill to efficiently maintain. I give her a lot of credit for the concept and initial builds but everything has just been built on top of the last update. With that being the method it isn't surprising that even the smallest updates take over a year. Every time she tries to fix or add anything it sets off a code avalanche.

It's a good, compelling game at its core but it's in dire need of rewrite and rebuild
 

bean3b

Newbie
Jul 13, 2019
78
60
It's the Mystery Kink potion. Other consumables allow you to create TF potions.
I knew something was off, but now I'm confused cause it feels like that item has been removed in the last update.

I checked in the debug menu and either I'm blind or it's not there. Or an item replaced it?
 

bean3b

Newbie
Jul 13, 2019
78
60
Okay I figured it out, you have to find a potion called Succubus's Kiss and enchant that into a Mystery Kink potion.
I should've read the patch notes, my bad.
 

Facha1234

Active Member
Mar 11, 2019
713
540
Okay I figured it out, you have to find a potion called Succubus's Kiss and enchant that into a Mystery Kink potion.
I should've read the patch notes, my bad.
IIRC, the name was changed to "Succubus's Kiss" in the last couple of patches. It's essentially the same item and sprite, but different name.
 
Mar 28, 2018
142
463
does anyone knew if there is a better engine to make this game?
Twine/SugarCube 2. It is the best engine for Text RPG's in general.

Faster prototyping, faster compilation, faster development, minimal setup, faster bug fixing, easier to code, out of the box full modding support where you can change anything you want about the game, out of the box mobile & multi platform support, more performant, more stable, more reliable, access to all JS libraries & frameworks, out of the box access to web api's on the internet and much more.

Java of course has many pros too but as long as there's nothing too overly complex, Twine/SugarCube is the way to go.

There's no reason to use JavaFX or anything else if you want to make a complex Text RPG as long as you aren't doing something excessively complex. Also, full mod support for LT would be insane.
 

bean3b

Newbie
Jul 13, 2019
78
60
If I was the developer (and could afford it) I'd hire someone rebuild the game on the new engine until they caught up with the current version. That way they can keep adding to the game until the other person was caught up.

I'm no coder but from a gaming perspective, it's not that far along. It'd be very possible to do. Hell if it's being rebuilt on a new engine I'd see that as an oppurtunity to add/fix things that didn't make it in.

This is just a perspective of optimism of what could be, whether Innoxia decides to do that or not is up to them though.
 

Loliphile

Newbie
Apr 26, 2017
37
113
The funny thing is I offered to rewrite it from the ground up for her, and done a massive rewrite in the past showing the massive performance gains that were possible.
Some of the performance issues with the project are caused by her Redrawing the entire pane every single click.
Others are massive nested loops doing unnecessary actions IE (Loitering Loops updating all NPC's per hour you loitered, rather than having an update(hours) function that does it all at once)

For those who know, my version just updated to 104, fixing age shift and other known issues. Including Thread Lock with multi-threading.
 

bean3b

Newbie
Jul 13, 2019
78
60
The funny thing is I offered to rewrite it from the ground up for her, and done a massive rewrite in the past showing the massive performance gains that were possible.
Some of the performance issues with the project are caused by her Redrawing the entire pane every single click.
Others are massive nested loops doing unnecessary actions IE (Loitering Loops updating all NPC's per hour you loitered, rather than having an update(hours) function that does it all at once)

For those who know, my version just updated to 104, fixing age shift and other known issues. Including Thread Lock with multi-threading.

Whoever you are, you have all my respect and more. I'm almost certain Innoxia will have a much less stressful time working on it with a better engine.

But seriously, while I may be just a bunch o' random text on the screen to you I still want it to be said; Thank you. :D
And looking forward to the improved version!
 

DarthSion98

Member
May 31, 2020
443
519
The funny thing is I offered to rewrite it from the ground up for her, and done a massive rewrite in the past showing the massive performance gains that were possible.
Therein lies the problem. She doesn't want a rebuild of the custom game engine because it would remove the primary excuse for why she has put out a major story update in around a year.

Say, if you've got the time, I have an idea for a game (similar to LT) that requires a programmer. (I can write very well, but I can't program at all. Literally almost failed a test in uni for a some data management class that forced me to learn python.)

Some of the performance issues with the project are caused by her Redrawing the entire pane every single click.
So that's why my game was lagging so badly back when I played it.

Others are massive nested loops doing unnecessary actions IE (Loitering Loops updating all NPC's per hour you loitered, rather than having an update(hours) function that does it all at once)

For those who know, my version just updated to 104, fixing age shift and other known issues. Including Thread Lock with multi-threading.
What about the problem of too many player character offspring making the game lag like hell? Another coding issue?
 

MiseryOfMine

Member
Jul 14, 2020
145
53
Game is very refreshing to me for that i was looking for something like this, softer on fetishes and still content to show.

Didn't played much but if it doesn't force you to "This fetish or nothing" choices, that would be wonderful.

I wish to anyone who has been helping this project success.
 

Loliphile

Newbie
Apr 26, 2017
37
113
Whoever you are, you have all my respect and more. I'm almost certain Innoxia will have a much less stressful time working on it with a better engine.

But seriously, while I may be just a bunch o' random text on the screen to you I still want it to be said; Thank you. :D
And looking forward to the improved version!
It's the same engine, same Java, just without all the Java 3-5 ways of doing things, Java is a massively efficient language, capable of punching at the weight class of C++, Innoxia is just very inexperienced with code.

If you want the "improved version" do some digging, or pm me, as I am fairly sure I can't share the link in a thread post.

Therein lies the problem. She doesn't want a rebuild of the custom game engine because it would remove the primary excuse for why she has put out a major story update in around a year.

Say, if you've got the time, I have an idea for a game (similar to LT) that requires a programmer. (I can write very well, but I can't program at all. Literally almost failed a test in uni for a some data management class that forced me to learn python.)


So that's why my game was lagging so badly back when I played it.


What about the problem of too many player character offspring making the game lag like hell? Another coding issue?
1.) I already did the work once before, and I'll be pushing some of the substantial changes soon.

2.) I am currently working on another project on the side to be a functional replacement to LT written in Godot, so I can't help you with your own project. I recommend picking up Godot or Java and do what she couldn't.

3.) The way she handles NPCs and data is to blame for that, it's an intrusive thing to fix, and she doesn't like externally supplied intrusive changes.


So the game stopped working for me like i was playing it one session, now none of the buttons do anything
Sounds like you're using my build, as that's a JavaFX Thread-Lock, pm me.
 

DarthSion98

Member
May 31, 2020
443
519
2.) I am currently working on another project on the side to be a functional replacement to LT written in Godot, so I can't help you with your own project.
If you need any writing help, I'm available.

I'm still deciding which game engine to use for my own project, so it'll be a while before I formally start working on my own project.
 

Porkman

Member
Dec 30, 2017
186
100
Nice that someone is doing a more efficient version. But i wonder sometimes, what would the ”finished” game even look like? Sandboxes are hard to finish i guess, but there should be some general idea of story and npcs to romance/enslave/transform. But i think (and its nothing new) that with Inno as sole developer it will keep stagnating, she has dedicated fans in her discord right? And there has been a fan thats done bugfixes right, why can’t they take the lead? Is Inno that much of a control freak?
 
Aug 20, 2021
76
12
Nice that someone is doing a more efficient version. But i wonder sometimes, what would the ”finished” game even look like? Sandboxes are hard to finish i guess, but there should be some general idea of story and npcs to romance/enslave/transform. But i think (and its nothing new) that with Inno as sole developer it will keep stagnating, she has dedicated fans in her discord right? And there has been a fan thats done bugfixes right, why can’t they take the lead? Is Inno that much of a control freak?
I don't think that's Inno is a control freak i think is the fact the game isn't Inno's main source of income given how little she is asking people on subscribestar (like 10$ a month for the highest rank and 1$ for the lowest)

What I believe is happening is that Inno is working a job to make ends meet and doesn't have the time to work on the game fulltime as well as not having enough income to hire a team (let be real no one going to work on a project without pay) most dev like fenoxo and rahi have either enough time and/or money to work on the game at reasonable hours.

not everyone is as lucky as rahi with their first game or as experience in coding as fenoxo.
 

Yukiko I

Newbie
Feb 11, 2021
16
19
I don't think that's Inno is a control freak i think is the fact the game isn't Inno's main source of income given how little she is asking people on subscribestar (like 10$ a month for the highest rank and 1$ for the lowest)

What I believe is happening is that Inno is working a job to make ends meet and doesn't have the time to work on the game fulltime as well as not having enough income to hire a team (let be real no one going to work on a project without pay) most dev like fenoxo and rahi have either enough time and/or money to work on the game at reasonable hours.

not everyone is as lucky as rahi with their first game or as experience in coding as fenoxo.
You don't have to ask for much, it's enough if many people pay little

185*10$ = 1850$
815* 5$ = 4075$
98* 1$ = 98$
6023$
You can live with $6023 for doing nothing
 
4.10 star(s) 124 Votes