RagnaDemo

New Member
May 7, 2024
7
6
The EXE just runs a local java that comes with the game, so a second java installation, basically.
You can either do that, downgrade back to Java 8, or grab Loliphile's version which uses Java 17.

Loving the second option.

How do I downgrade back to Java 8, then? Still trying to learn the ways of actually managing computer updates while not fucking up my PC space.



E D I T :

My ass has unintentionally uninstalled Java entirely from the Control Panel (the one on my computer) instead of downgrading it, and I'm currenly not in the greatest of cognitave capacities as of the moment...


Should anyone have some magic in them and have the previous Java version before the newest one, if you could kindly link it to me so I don't have to melt down as much and I could re-download the bloody thing? 'preciate it...
 
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Der Maskierte

Newbie
Jun 25, 2019
81
64
Loliphile's release uses Java 21 now

On my old laptop, this version runs considerably faster
With the original Java 8, the game usually takes half a second to move between rooms, and adding 100 effects to a potion takes almost 2 minutes, in Loliphile's version, movement between rooms is nearly instant, and filling a potion with 100 effects takes about 20 seconds

It may be help a bit those who are having performance issues with the game
Only a bit, unfortunately

You can find links to that version in Loliphile's signature
 
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Nov 7, 2020
124
148
Should anyone have some magic in them and have the previous Java version before the newest one, if you could kindly link it to me so I don't have to melt down as much and I could re-download the bloody thing? 'preciate it...
You should be able to get Java 8 here



Loliphile's release uses Java 21 now
Neat, I didn't notice that, but can confirm it'll still work with Java 17 as well.
I'm off to grab 21 though and see how it runs for me.

Edit:
Wait, I'm stupid, I do in fact have Java 21.
 
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Loliphile

Newbie
Apr 26, 2017
61
177
Eventually the majority of my performance improvements should be implemented in the OG game It's been sitting as a set of "fresh" PRs as of January, and before was sitting as a PR on github since 2018, innoxia has had 7 years to implement it, but this time she was directly made aware of the stark difference, and I made the PR's vastly easier for her to pull in this time around.

Originally they were going to be implemented the week after I pushed them... That happened on a different timeline I guess xD.

I do have some ideas to further improve performance all around the game, albeit some of the limiting factors is due to her poor practices, like having a shite-load of strings in code, not static, not final, and often times 95% the same between 2-20 copies of the same line with 1-5 words different between those variations.
 

Der Maskierte

Newbie
Jun 25, 2019
81
64
What model is the game using? I've seen several UI-based text games using MVC, but in my experience, MVVM makes them feel way smoother, and you don't really need MVC unless it's an online release like those games embedded in itch.io pages
 

CurtimusPrime92

Active Member
Jul 17, 2020
544
420
What model is the game using? I've seen several UI-based text games using MVC, but in my experience, MVVM makes them feel way smoother, and you don't really need MVC unless it's an online release like those games embedded in itch.io pages
no idea what you're talking about but game is build using Java, specifically Java 8 Update 172 (build 1.8.0_172-b11 i believe?) and uses JavaFX library for many UI elements... and a hodgepodge of xml and html parsing code?
 

Loliphile

Newbie
Apr 26, 2017
61
177
no idea what you're talking about but game is build using Java, specifically Java 8 Update 172 (build 1.8.0_172-b11 i believe?) and uses JavaFX library for many UI elements... and a hodgepodge of xml and html parsing code?
don't forget the Javascript bashed in via Nashorn
 

Loliphile

Newbie
Apr 26, 2017
61
177
What model is the game using? I've seen several UI-based text games using MVC, but in my experience, MVVM makes them feel way smoother, and you don't really need MVC unless it's an online release like those games embedded in itch.io pages
The game is done via the defacto JavaFX manner or nearly MVC, Model (Java - Main Thread), View (JavaFX/HTML), Controller (JavaFX Thread & Javascript/XML)

However due to Innoxia's lack of understanding, a bunch of the functionality is actually spread out, rather than compartmentalized, IE some game logic is on JavaFX thread in JavaFX controller, and some render logic is in Java thread.
 
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Der Maskierte

Newbie
Jun 25, 2019
81
64
The game is done via the defacto JavaFX manner or nearly MVC, Model (Java - Main Thread), View (JavaFX/HTML), Controller (JavaFX Thread & Javascript/XML)

However due to Innoxia's lack of understanding, a bunch of the functionality is actually spread out, rather than compartmentalized, IE some game logic is on JavaFX thread in JavaFX controller, and some render logic is in Java thread.
I feel that pain

I wish I had time to help with that
 
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PartTimeDegen

New Member
May 14, 2025
11
26
The game is done via the defacto JavaFX manner or nearly MVC, Model (Java - Main Thread), View (JavaFX/HTML), Controller (JavaFX Thread & Javascript/XML)

However due to Innoxia's lack of understanding, a bunch of the functionality is actually spread out, rather than compartmentalized, IE some game logic is on JavaFX thread in JavaFX controller, and some render logic is in Java thread.
Porn game development is a wonderful thing, you get to see different types of experiences make spaghetti code as they try to make a game in the way they're used to doing their work.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,198
1,152
How do I give items to NPCs or place things into them? I can manage to feed things to NPCs but thats it.
When are you trying to give things to NPCs?
If it is post combat, you can usually access their inventory and give them whatever you want.

If it is during a sex scene, you cannot give them items, it is just the way it is.
You can feed them potions, pills, or equip bondage items on them, but you cannot just give things to them in their inventory during a sex scene.

Also, you can't really give things to the special/unique NPCs.
There are probably a few situations where you can give things to them or equip them with some things, but for the most part, the unique NPCs can't really be messed with in the base game.
I think there might be a modded version of the game that allows you to do that, but not in the OG version.
 

LTHabibi

New Member
Apr 25, 2023
2
0
View attachment 8581

Overview:
Lilith's Throne is a text-based erotic RPG, being developed by me, Innoxia. It's been made from scratch in Java, and uses JavaFX for the UI.

Basically, the game is about you being transported into an alternate dimension, and the main story is about trying to find a way to return home. Alongside humans and demons, there are currently 4 anthropomorphic races in the game, with plans for many more to be added in the future!
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Thread Updated: 2024-12-11
Release Date: 2024-12-10
Developer: Innoxia - - - -
Censored: No
Version: 0.4.10.7 Hotfix
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Debug Code:
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Anyone having a buggy experience with the game check this post

DOWNLOAD
Jar: DRIVE - MEGA - - -
Exe
(Win 64 bit): DRIVE - MEGA - - -
Exe (Win 32 bit): DRIVE - MEGA - - -

Extras: Mods -
Building Issue Fix - *

View attachment 8582 View attachment 8583 View attachment 20844 View attachment 20845 View attachment 20846 View attachment 20847
Android version possible?
 

Dizmazyy

Newbie
Jan 20, 2021
78
313
So what is going on now? Are people just remaking the whole game and making the updates themselves while Innoxia keeps pumping excuses?
 

Qahlz

Active Member
Jul 25, 2023
884
661
So what is going on now? Are people just remaking the whole game and making the updates themselves while Innoxia keeps pumping excuses?
No. The only one who's actually releasing a major modification of the game is Loliphile, and that doesn't have any story content as far as I know, just some more species, some age-related stuff, and major performance improvements that might make it into the main game if Innoxia ever accepts their pull request.
 

DirtyMare88

Member
Jun 26, 2020
140
278
has innoxia made any sort of sign of activity at all since the "i'm sorry #5,996) January blog post, or have they gone completely radio silent this whole time?
 

Shirakami0002

New Member
Mar 27, 2025
4
1
so from what ive read there wont be an update for like another 3-4 months hell maybe another half year did they just abondon it while still acting like they are working on it?
 

Arkus86

Member
Jun 3, 2018
263
380
Android version possible?
Technically, it is possible to make the game run on Android. Practically, it is not advisable due to the crap performance and optimization.


has innoxia made any sort of sign of activity at all since the "i'm sorry #5,996) January blog post, or have they gone completely radio silent this whole time?
so from what ive read there wont be an update for like another 3-4 months hell maybe another half year did they just abondon it while still acting like they are working on it?
According to a subscribestar comment, there was a sign of life on Discord, though not from Inno directly
For those of you who are not on the Discord, this was posted in the FAQ section on 04/16:
"Where update?? Inno ded?? Gaem cancel???"
"As of 10 days ago, Inno is not dead and development is proceeding at a reduced pace due to various IRL circumstances.
This is post will be updated as information on the absolute state of the Inno becomes available."
So nothing too far outside her MO of the past ~2 years?
 
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