By that logic, North Korea is a democracy.
LOL.
You misunderstand why I quoted the dev there. I'm not saying that Inno says LT is an RPG therefore it is (which would be an argument from authority). I'm saying that it is Inno's stated intent to create a " text-based erotic RPG".
It's certainly valid to point out that LT is currently a very flawed RPG by the criteria I previously laid out. That is, there are few meaningful choices to be made so far and those that exist seem to lack the consequences that would be necessary for playing the game to result in a unique (or at least customised) story.
The "story" that currently results from gameplay is really only the prologue to the intended story: setting up that the central conflict is going to be against Lilith and establishing that the MC can approach that conflict as a liberator or a conqueror. And then the main story just stops. As I've pointed out elsewhere, at this point, this game is like a D&D campaign where the DM has set up the premise for the campaign, hooked the players in and then refused to let them out of the damn starting village to do all the things that the NPCs they've met assure them are really, really important.
Again going back to Inno's plan for the game, v1.0 is supposed to be when the main story is complete. But that's not projected to be the end of development. Much like games such as HtiH, the plan is to then add the extra content people like yourself want then, basically indefinitely.
In order to flesh something out, you need a skeleton first.
Which is why your criticism that the map of Dominion is still mostly undefined is so mistaken. That's not a bug, it's a feature. A smart worldbuilder
deliberately leaves areas of the map "empty" so they have room to add the stuff they want to add later.
Right now, it's time for Inno to start making her game.