To the people saying that Java is the problem, I would like to point out that Minecraft is still coded in Java to this day, and look at that game.
Exactly. You can make good games in Java. And a text adventure game is the lightest weight game you could make. I've had the game using up to 16gb of memory. I'll mention this again down bellow...
My favorite part of this game being updated is coming here and looking at how mad everybody gets. Not to say it isn't deserved of course, because Inno definitely deserves it, but it's still super entertaining.
It is rather entertaining, I will admit lol
So we agree that the driver's the problem, not the engine.
I don't like this analogy, because the game engine is absolutely the problem lol
I really hate this fucking dev. I expected fields content to be available by version 4.0, which it is now way past that deadline. How can she be this incompetent at every aspect of game design.
What are you talking about, v0.4.0 came out! So now there's nothing to complain about! Sure it was a little late, but she released v0.4.0...
Oh, you meant the content? Yeah... that's not going to happen any time soon.
To be honest, it is nice some content was added that wasn't dress up waifu shit. However until the combat is interesting, this game stays on the shelf.
That's never going to happen. It's taken more than a year to get a single new area added to the game. And during all that time contributors have been trying their hardest to make the best of the game, and that all depends on the combat system not changing.
If we ever decided to move away from the placeholder combat system, and it is a placeholder system, it would end up being a mountain of work to convert everything. And if there's one thing this dev doesn't like doing, it's work.
Holy balls, if you never said that i would never come across with the whooping 1.5gb - 2.0gb of memory the game consumes. God damn.
Oh that's nothing. I've had the game pushing 16gb+
If you think the game runs badly now, just imagine how badly it runs once it forces you to start using your pagefile.
Play for a few hours and you may get a multi GIG error file.
It records your error. Then it rerecords the error and doubles it. Then redoubles its double every tick. Ad Infinium.
A Multi Gig Notepad Document Error File.
My record is ~30 gigs before my SSD started panicking.
The error logging for this game is such a cluster fuck. It doesn't have any built in protections for the user, like limiting repeat entries or culling the file as it gets too large. It also used to have a fun memory leaks for some damn reason, where it also would eat your hard drive at the same time. I'm not sure if it'll still do it, but a few versions ago you could get the game to write to that file endlessly, and at the same time it would just destroy your memory. So it would basically just expand the file and the games memory usage until your system crashed. The one time it ran away from me I only noticed because my computer nearly shit itself after it ran of memory. Only took about 15 minutes while not paying attention.
I'm assuming it was just putting everything it wrote to the file into memory, but I had to kill the system to recover so I couldn't check the memory contents. I haven't played the game in a since the terrible Nyan quest rewrite, but I assume the same conditions will still work.
For a long while I'd manually create the log file, but not give the game permission to edit it. The game would still work, because apparently it doesn't test the log file beforehand, and those errors would just go poof.