I've been working on an encounter myself where if you attempt to impersonate an Enforcer in a public thoroughfare without the Contractor badge, a local bobby might wonder why you're on their beat and interrogate you -- which leads to a couple encounters with Authorised Weapons Officers, and eventually ends (if you don't take the hint) with SWORD straight-up attacking you without an opportunity to surrender if you don't go into hiding for several game hours. I wrote up the SWORD encounter with a perfectly executed pincer on your position, surrounded by a half-dozen SWORD enforcers all yelling contradictory commands at you until they all simultaneously open fire with barely any hesitation, starting combat immediately... so it's kind of a rub against overzealous use of police force while also acknowledging that the constabulary in the capitol of Lilith's Dominion is not filled with utter incompetents.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>
<!-- ENFORCER_UNIFORM_MAIN_STREET -->
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET"><![CDATA[
<p>
You walk along proudly in your Enforcer uniform, representing Dominion's finest. Of course, you aren't actually an Enforcer. You find your heart pounding harder and harder, a slight arousal building inside you as you realise how dangerous it is to be impersonating a peace officer in full view of the public the midst of the <em>capital city of the demon world</em>.
</p>
<p>
Rounding a bend, another Enforcer, [npc.a_name(true)], nods pleasantly to you as you come into [npc.her] line of sight. A slightly puzzled expression crosses [npc.her] face after a moment, but [npc.she] tucks it away into an impassive expression almost as quickly. [npc.She] starts walking toward you, head cocked slightly, and looks as though [npc.she] wants to have a word.
</p>
]]> <!-- choices:
Bluff (Pretend to receive a radio call and respond.)
Chat (Stop to chat. The other officer just wants to chat to a co-worker, right?)
Bribe (5000¤) (Money doesn't solve problems, but it certainly creates alternative solutions.)
Ignore (Just keep walking. Nothing untoward here, don't mind me, la la la.)
Dash off (You've been made. Cheese it!)
-->
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_BLUFF"><![CDATA[
<p>
As [npc.name] comes closer, you suddenly raise your cellphone to your ear. [pc.speech(Go for R-W-8-0-1. Roger! 8-0-1, en route!)] you speak into your "radio".
</p>
<p>
It doesn't work. As you start off into a light jog in the direction of your supposed response, [npc.namePos] [npc.eyes] narrow and [npc.she] hesitates only briefly, looking more to be shocked at your sheer audacity than believing it for even a moment. A second later, you remember there aren't any radios or other cellphones in this world. What should have been a good bluff might as well have been painting a target on your forehead and waving a red flag as proudly as you could.
</p>
<p>
[npc.speech(Stop! In the name of the Queen!)] the Enforcer demands, drawing [npc.her] weapon in a flash. A couple bystanders, shocked by the announcement, turn to look and gawk. Several more stand aside or lunge for cover at the sudden appearance of a weapon.
</p>
]]> <!-- choices:
Submit ([npc.She] said 'in the name of the Queen', so you'd better do what she says. This will place you under arrest, of course, including forfeiture of any illegal properties.)
Bribe (5000¤) (Trying to bribe an officer, in full view of the public, with their weapon drawn? Are you out of your mind?) {Always greyed out.}
Fight! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell yes!)
Escape! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell no!) -->
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_CHAT"><![CDATA[
<p>
As [npc.name] comes closer, you smile at [npc.her].
</p>
<p>
[npc.Name] asks, [npc.speech(Er, can I help you, Constable...)] as she leans in to regard your nametag. [npc.she] blinks.
</p>
<p>
#IF(pc.getRace() == RACE_DEMON || pc.getRace() == RACE_HORSE_MORPH)
[npc.Name] leans back up and smiles at you, [npc.speech(My apologies, Constable. Are you by chance related to <em>Inspector</em> Lunettemartu?)]</p>
<p>[pc.speech(Distantly!)] you acknowledge with a chuckle. [pc.speech([pc.Daughter] of a cousin, twice removed. A bit of miscegenation in there.)]</p>
[npc.Name] quirks her mouth at your self-deprecating humour and gives you a curt nod and a friendly smile. [npc.speech(Welcome to the Enforcers, Constable!)] [npc.she] says in a welcoming tone. [npc.speech(Carry on, then.)]
#ELSE
Then, [npc.namePos] [npc.eyes] go quite flat. [npc.speech(Mmmhmm. Right then. And are you by any chance related to <em>Inspector</em> Lunettemartu?)]</p> The [npc.racePos] [npc.hand] is now resting on her weapon, ready to draw it without even a moment's hesitation.
<p>Busted.
#ENDIF
</p>
]]> <!-- choices:
Carry on (You used a bluff! It is super effective!) {if RACE_DEMON}
Bribe (5000¤) (Maybe you can convince [npc.herHim] to look the other way.) {If not RACE_DEMON}
Fight! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell yes!) {If not RACE_DEMON}
Escape! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell no!) {If not RACE_DEMON} -->
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_BRIBE"><![CDATA[
<p>
As [npc.name] comes closer, you smile at [npc.her].
</p>
<p>
[npc.Name] asks, [npc.speech(Er, can I help you, Constable...)] as she leans in to regard your nametag. [npc.She] then notices the generous purse of flames that you are holding just beneath it. [npc.Name] scowls slightly, but stares at you, duty warring with avarice.
</p>
<p>
[pc.speech(I just took these proceeds of crime off of a suspect in one of the Alleyways,)] you explain calmly. [pc.speech(I was about to log it into the station...)]
</p>
<p>
[npc.Name] glances back and forth. [npc.speech(No need, Constable. I'll be happy to log that evidence for you.)] [npc.She] snatches it from your hand, then whispers harshly as [npc.she] says, [npc.speech(I don't know what in oblivion you think you're doing impersonating an Enforcer, but you'd better put that uniform away and be gone, because if I catch you again, my baton is going into every orifice of yours I can find, and I may just make a few new ones for the purpose. Clear?)]
</p>
<p>
You nod quickly. [npc.Name] makes another glance back and forth and then nods to you. [npc.speech(Carry on then, Constable,)] [npc.she] says for the sake of any onlookers, and continues walking. The "evidence" is already nowhere to be seen.
</p>
]]>
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_CHAT_BRIBE"><![CDATA[
<p>
[pc.speech(I just wanted to say, Sergeant,)] you murmur, knowing the danger you're in, [pc.speech(I took these proceeds of crime off of a suspect in one of the Alleyways.)] You hold up a pouch of flames. [pc.speech(I was about to log it into the station...)]
</p>
<p>
[npc.Name] glances back and forth, scowling fiercely but [npc.her] professional duty waging a war against simple avarice. Avarice wins. [npc.speech(No need, Constable. I'll be happy to log that evidence for you.)] [npc.She] snatches it from your hand, then whispers harshly as [npc.she] says, [npc.speech(I don't know what in oblivion you think you're doing impersonating an Enforcer, but you'd better put that uniform away and be gone, because if I catch you again, my baton is going into every orifice of yours I can find, and I may just make a few new ones for the express purpose. Clear?)]
</p>
<p>
You nod quickly. [npc.Name] makes another glance back and forth and then nods to you. [npc.speech(Carry on then, Constable,)] [npc.she] says for the sake of any onlookers, and continues walking. The "evidence" is already nowhere to be seen.
</p>
]]>
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_IGNORE_SUCCESS"><![CDATA[
<p>
You simply carry on walking, giving [npc.name] a curt nod. [pc.speech(Sorry, Sergeant, I must be at the Headquarters in no time at all.)] [npc.She] hesitates, following you for a few moments, before deciding that [npc.she] is worrying over nothing.
</p>
<p>
[npc.speech(Carry on then, Constable,)] [npc.she] says.
</p>
]]> <!-- choices:
Carry on (You used a bluff! It is super effective!) -->
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_IGNORE_FAILURE"><![CDATA[
<p>
You simply carry on walking, giving [npc.name] a curt nod. [pc.speech(Sorry, Sergeant, I must be at the Headquarters in no time at all.)] [npc.She] hesitates a moment, but hastens [npc.her] pace to catch up with you.
</p>
<p>
[npc.speech(I wasn't informed we were receiving any new recruits in my borough today. What's your name and collar number?)]
</p>
<p>
[pc.speech(I'm [pc.name], just assigned to Woolwich. My collar number is #R-W-8-0-1,)] you blurt out, hoping you sound convincing.
</p>
<p>
[npc.She] draws [npc.her] sidearm so quickly that you don't even have a chance to react before you find it pointed at your nose. [npc.speech(I am an authorised weapons officer! I am trained to use all necessary force!)] [npc.she] shouts in a spine-tingling authoritative tone. [npc.speech(Place your hands upon your head and get down upon your knees! I am placing you under arrest!)] You're not certain what tipped [npc.herHim] off... though what it was, exactly, is rather less relevant than [npc.her] weapon pointing at you.
</p>
]]> <!-- choices:
Submit (Place your hands upon your head and get down upon your knees. Not much room for interpretation. This will place you under arrest, of course, including forfeiture of any illegal properties.)
Bribe (5000¤) (There isn't a snowball's chance in hell of bribing your way out of this one.) {Always greyed out.}
Fight! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell yes!)
Escape! (Can you defeat this Enforcer right in the middle of a public carriageway? Hell no!) -->
</htmlContent>
<htmlContent tag="ENFORCER_UNIFORM_MAIN_STREET_AFTER_COMBAT"><![CDATA[
<p>
#IF(npc.isAttractedTo(pc))
[npc.name] slumps down, panting heavily. [npc.speech(Who the bloody hell <em>are</em> you?)] [npc.she] breathes with wide [npc.eyes], your powerful aura having an effect on [npc.herHim] as [npc.she] tries — and fails — to avoid groping [npc.herHim]self.
#ELSE
[npc.name] slumps down, panting heavily. [npc.speech(Who the bloody hell <em>are</em> you?)] [npc.she] breathes with wide [npc.eyes], looking down at [npc.her] feet in abject shame.
#ENDIF
</p>
<p>
You haven't the time to play around, however. Already, dutiful passersby are scrambling to ring alarm bells or pull arcane flares in nearby Enforcer booths, and in the distance you hear the echoes of several carriage-wagons travelling at much-faster-than-normal speed, bounding in to your location, with arcane-powered noises blaring in the characteristic rise-and-fall of an old-timey cranked siren. Based on the rate of approach, they will be upon you in no time at all.
<p>
You need to get out of here. Now. Since [npc.name] will almost certainly be giving a description of you to the Enforcers who respond, it might also be best to avoid the main streets for a while...
</p>
]]> <!-- add effect "Wanted" which creates Enforcer combat encounters on main streets until duration expires, resetting to 4 hours + 1 hour for each additional combat won; if you win at least one combat against the four-person armed response team officers, SWORD Enforcer teams will appear also -->
</htmlContent>
<!-- ENFORCER_ALERT_* -->
<htmlContent tag="ENFORCER_ALERT_BACK_ALLEY_PATROL_OFFICERS"><![CDATA[
<p>
The alleyway, much like any other alleyway, is all but deserted, so you have plenty of opportunity to see [npc.name(true)] and [npc2.name(true)] as they come into view, in full Enforcer body armour. Both officers share a look with one another, then start running toward you, each running alongside one of the walls of the alleyway to ensure that there is no hope of getting past them.
</p>
<p style="margin-bottom:0px">
[npc.speech(Halt! Frontline Patrol!)]
</p>
<p style="margin-top:0px">
[npc2.speech(Hands upon your head! Now! Do it now!)]
</p>
]]> <!-- choices:
Submit (Put your hands upon your head, get down upon your knees, and hope they don't intend to use those batons for something other than bludgeoning you.)
Bribe (5000¤) (Not bloody likely.) {Always greyed out.}
Fight! (You might have a chance to defeat them. Might.)
Escape! (There are a million ways to run through the alleys. You only need to find one of them.)
-->
</htmlContent>
<htmlContent tag="ENFORCER_ALERT_MAIN_STREET_PATROL_OFFICERS"><![CDATA[
<p>
The regular street traffic continues unabated; nothing seems abnormal until you notice an Enforcer wagon led by a body-armoured centaur. The centaur locks eyes with you and shouts something back to his companions in the vehicle. Almost as immediately, the arcane siren blips twice as a dazzling sequence of blue flares begin shooting into the sky from its roof, and the centaur quickly drags the wagon to the side of the road as the two occupants leap out, taking shelter behind the wagon's doors. The centaur hauls a body shield off his back and takes cover behind it.
</p>
<p style="margin-bottom:0px">
[npc.speech(Halt! Frontline Patrol!)]
</p>
<p style="margin-top:0px">
[npc2.speech(Hands upon your head! Now! Do it now!)]
</p>
]]> <!-- choices:
Submit (Put your hands upon your head, get down upon your knees, and hope they don't intend to use their batons for something other than bludgeoning you.)
Bribe (5000¤) (They don't look very interested in taking bribes right now.) {Always greyed out.}
Fight! (You might have a chance to defeat them.)
Escape! (They are over there. You are a ways over here. You might be able to make that a little farther.)
-->
</htmlContent>
<htmlContent tag="ENFORCER_ALERT_MAIN_STREET_ARMED_RESPONSE_OFFICERS"><![CDATA[
<p>
The regular street traffic continues unabated; you notice the Enforcer Special Weapons Officer wagon the same moment that it notices you. An arcane siren blares suddenly as the centaurs pulling the wagon are ordered to throw the vehicle across all lanes of the carriageway, making a direct line toward you as you turn to run. A dazzling display of blue flares begins shooting from the roof — a pointed reminder to any bystanders to make themselves scarce, as the centaurs roughly drag the wagon across the median, the axles groaning in protest. Other wagoners pull over as quickly as they can to allow it through.
</p>
<p>
You are no match for an expertly trained pair of centaur haulers on a flat carriageway. The carriage screeches to a halt mere metres from you, the professionally-trained and body-armoured centaurs locking their knees, hooves skidding across the pavement as they throw all their might into stopping it mere moments after they threw all their might into accelerating it as hard as they could. Four uniformed Enforcers leap from the carriage doors, all of them charging at you with weapons drawn. Your lifelong history of abiding by the law in your old reality betrays you, causing you to hesitate and consider your options for just a moment when it comes to facing down the bill, especially as they appear just as well-armed and authoritative in this reality as they do in yours, if not moreso. [npc.speech(Halt! Enforcers! You are under arrest!)], says [npc.name], the evident commander of the Authorised Weapons team.
</p>
<p>
[npc2.speech(Down on the ground! We will use all necessary force! Do it! Do it now!)], says [npc2.name].
</p>
<p>
[npc3.Name] and [npc4.name] look every bit as menacing as their fellows as they fan out toward the flanks. Even the centaurs pull out pepperball rifles as they make ready to provide fire support, still harnessed to the wagons in case they need to resume pursuit.
</p>
]]> <!-- choices:
Submit (Put your hands upon your head, get down upon your knees, and hope they don't intend to use their batons for something other than bludgeoning you.)
Bribe (5000¤) (They don't look particularly interested in a bribe. Rather, they look quite hostile, to say the least.) {Always greyed out.} Bribe (100 000 000¤) (I WILL GIVE ONE HUNDRED MILLION FLAMES TO WHOEVER GETS ME OUT OF HERE! Great Scott, you can afford this?!) {Replaces option if you have it.}
Fight! (You might be able to fight them off long enough to escape, or even to defeat them, though it's a long shot either way.)
Escape! (They're right next to you, and those weapons are ranged!) {Always greyed out.}
-->
</htmlContent>
<htmlContent tag="ENFORCER_ALERT_MAIN_STREET_SWORD_OFFICERS"><![CDATA[
<p>
A blaring sound like that of a truck horn begins to emit ten-fold louder than any truck you've ever heard, repeatedly sounding from a heavily-armoured carriage which is speeding down the carriageway in your direction. It smashes through the front quarter an oncoming wagon with reckless abandon, utterly obliterating the entire right half of the wagon without even flinching as the centaurs hauling it leap desperately for safety. A pair of heavily-armoured Enforcers are hanging from the sides of the wagon, and the one closest to the devastation neatly hops close to the armoured carriage to avoid the wreckage. A team of four centaurs hauling the armoured wagon are visible through an enclosure of thick arcane-polymer windows shrouded in steel, and their expressions are harder than the armour they are shrouded in. As you turn to run, you see another wagon just like it crashing down the lane from the opposite direction. There's nowhere to go. Knowing that the mets are on alert because of you, you scan desperately for an exit, but find that all addresses nearby are already rolling down metal shutters as quickly as they can.
</p>
<p>
As the wagon draws nearer, the pair of Enforcers leap from it and begin charging toward you even before the wagon comes to a complete stop. Another four Enforcers disgorge from the vehicle doors.
</p>
<p style='margin-bottom:0px'>
[npc.speech(Positive ID! Go, go, go!)] the leader of the six-person team states perfunctorily, every officer already well aware, and then addresses you in a booming voice, [npc.speech(SWORD! Stop where you are! Surrender immediately!)] A cacophony of threats, some of them contradictory, are shouted simultaneously by everyone else.
</p>
<p style='margin-top:0px;margin-bottom:0px'>[npc2.speech(Do not resist! Stop resisting!)]</p>
<p style='margin-top:0px;margin-bottom:0px'>[npc5.speech(Down on the ground!)]</p>
<p style='margin-top:0px;margin-bottom:0px'>[npc3.speech(Fire at will!)]</p>
<p style='margin-top:0px;margin-bottom:0px'>[npc6.speech(Stand where you are! Don't move!)]</p>
<p style='margin-top:0px'>[npc4.speech(You're fucked right proper, bitch!)]</p>
<p>
Not concerned in the least to hear any answer you might give, a spray of pepperballs, almost thick enough to wade through, puffs all around you as all four SWORD Enforcers unleash hell. At least two innocent bystanders near you are struck by pepperballs as well, even as everyone dives for whatever shelter they can find... which, in the middle of this boulevard, is quite little.
</p>
]]> <!-- choices:
Submit (They asked you to surrender, but they certainly aren't giving you the chance. You might be able to try submitting in combat.) {Always greyed out.}
Bribe (5000¤) (You suspect that a money pouch won't stop pepper bullets.) {Always greyed out.}
Fight! (Resisting or not, they're trying to shoot you! In the interest of self-preservation, you might want to think about that.)
Escape! (They already have you surrounded!) {Always greyed out.}
-->
</htmlContent>
</dialogue>
Was also able to write up some fun stuff, like how armoured cars would work (body-armoured centaur-pulled, with built-in gunshields, and the centaurs proceeding to support the responding officers with rifles), and how police lights would work (old-timey arcane sirens and blue fireworks/flares, of course). I imagine it'd be rejected as non-canon, but it's a blast to reinterpret real-world police stuff for the game universe.
Currently it's more world building than it is kink. It was just definitely on my radar as one of the things the game desperately needs, since it feels ludicrous that Dominion would a) represent the weakest position of Lilith's empire, b) be described in-universe as having modern accoutrements and then be simultaneously described as having medieval-level technology, and c) allow player characters to run around and knock out Enforcers with total impunity (outside of any forthcoming questlines and the inevitable return to Dominion for a showdown with the big lady, anyway).