The imported characters are stored in data\characters. Data\saves contains the saves. To make a "custom-made" bandit:
1. Export the character. The file with it appears in data\characters.
2. We find a suitable bandit on the map, look at the map: X = 10, Y= 10 - the central square of the city (Lilith's Plaza). From this we consider in which coordinates it is located. Save the game.
3. Open the save file, search through the text for a construction of the form "location x ="5" y="2"" with our coordinates. Make sure above that "history value="NPC_MUGGER"". Just in case. Maybe, at the same coordinates, but in another location, there is also someone
4. That's it, here's our bandit. From the file of the imported character, we transfer the blocks <body>, <characterInventory>, <fetishes> - whatever your heart desires.
5. Save the result. You can save it in a separate file if you are afraid of breaking something. Load it in the game, check it, enjoy it.
In general, this way you can actually write characters from scratch, setting any equipment, appearance, "interests"... The main thing is to avoid typos! Then you will be tormented to look for why everything has disappeared and nothing works...