Is there anyone who still thinks I'm wrong about the timeline I keep repeating? lolInno's blog said:Hello again,
Sorry once again for how long it's taking me to get this update out. I'm still working on it, but things have been going slowly due to complete chaos in my life at the moment. I will definitely have the preview out by the end of this month, and then the full update out a couple of weeks after that. I'll try to get another progress post out next week to hopefully give you more details on what's going to be in this version. Sorry again for the lack of progress recently, and I'll see you again soon.
Works fine for me, the quote above is accurate.Is the blog site don or something? I tried to visit it to confirm the post above and all I get is a blank page.
' I will definitely have the preview out by the end of this month, and then the full update out a couple of weeks after that 'New blog post
Is there anyone who still thinks I'm wrong about the timeline I keep repeating? lol
I can already see the progress update at the end of March.' I will definitely have the preview out by the end of this month, and then the full update out a couple of weeks after that '
Emmmm, 'couple of weeks', seems like promising to offer a full update in March
What?Does anyone know how to change the screen resolution/display? The bottom and sides of the screen are getting cut off for me.
Thanks in advance.
I see a setting to start (and end) the slavery quest, but no toggle.type in buggy you might have one of the settings in there that allow you to start with one.
Java is the memory leak not games, the engine hasn't been updated to deal with it and never will, just close the program and restart it when it gets too much.Feels like this game is a one big fat memory leak.
Also, what are possible outcomes of the Helena dates? Does she always turn into a turboslut, or is it connected to a "break her" option?
That can't be right. How is it not the programmer's fault, if their app is leaking? What ,,engine" are you referring to? Since when did java have implicit memory leaking?Java is the memory leak not games, the engine hasn't been updated to deal with it and never will, just close the program and restart it when it gets too much.
Since Inno decided to use an unpolished Java version of 8 years ago.That can't be right. How is it not the programmer's fault, if their app is leaking? What ,,engine" are you referring to? Since when did java have implicit memory leaking?
Only manually edit .xml file, for now. Nothing very complicated and only one Notepad++ is required for this, but it may seem a bit tedious. The main thing is that there are no incorrect values anywhere: a typo in the color (PINK_LIGT instead of PINK_LIGHT, for example) of the hair is enough so that the character does not appear. Well, the coordinates of its placement in the world should also be accurate and, as far as I understand, unique - the game will not tolerate two characters in one place.Is it possible to import a character in such a way so they appear in the game as an enemy/bandit? Is it possible to do that in debug mode?
If you are trying to import a character as an enemy just so you can enslave them, you could instead import the character (assuming you have already exported the character) to the Auctioning Block in Slaver's Alley. Otherwise, like BooringSeeker said, you'll have to manually edit your save file.Is it possible to import a character in such a way so they appear in the game as an enemy/bandit? Is it possible to do that in debug mode?
I wasn't talking about security, but memory management, and my point was: Inno is to blame for the badly optimized or memory managed game, not the tools she's using.Since Inno decided to use an unpolished Java version of 8 years ago.
She uses Java 8. Current Java is 16?
She might as well be coding in Flash for all the security and integrity.
Perfect, thank you! Exactly what I am looking for! Which xml file do I have to edit specifically?Only manually edit .xml file, for now. Nothing very complicated and only one Notepad++ is required for this, but it may seem a bit tedious. The main thing is that there are no incorrect values anywhere: a typo in the color (PINK_LIGT instead of PINK_LIGHT, for example) of the hair is enough so that the character does not appear. Well, the coordinates of its placement in the world should also be accurate and, as far as I understand, unique - the game will not tolerate two characters in one place.
You can simply leave any random bandit on the map in the right place, then find him in your save file and change his appearance and name to those copied from the desired character.
Nah, I already know how to do that. Like I said, I am specifically importing a character as a bandit rather than anything else. But thank you for the advice.If you are trying to import a character as an enemy just so you can enslave them, you could instead import the character (assuming you have already exported the character) to the Auctioning Block in Slaver's Alley. Otherwise, like BooringSeeker said, you'll have to manually edit your save file.
The imported characters are stored in data\characters. Data\saves contains the saves. To make a "custom-made" bandit:Perfect, thank you! Exactly what I am looking for! Which xml file do I have to edit specifically?
Perfect! Thank you!The imported characters are stored in data\characters. Data\saves contains the saves. To make a "custom-made" bandit:
1. Export the character. The file with it appears in data\characters.
2. We find a suitable bandit on the map, look at the map: X = 10, Y= 10 - the central square of the city (Lilith's Plaza). From this we consider in which coordinates it is located. Save the game.
3. Open the save file, search through the text for a construction of the form "location x ="5" y="2"" with our coordinates. Make sure above that "history value="NPC_MUGGER"". Just in case. Maybe, at the same coordinates, but in another location, there is also someone
4. That's it, here's our bandit. From the file of the imported character, we transfer the blocks <body>, <characterInventory>, <fetishes> - whatever your heart desires.
5. Save the result. You can save it in a separate file if you are afraid of breaking something. Load it in the game, check it, enjoy it.
In general, this way you can actually write characters from scratch, setting any equipment, appearance, "interests"... The main thing is to avoid typos! Then you will be tormented to look for why everything has disappeared and nothing works...