Christina_of_Blacktower
Newbie
- Jan 1, 2020
- 47
- 26
- 99
It's where you take Nyan on a dateAnyone knows anything about this oaken glade restaurant?
Its a new location for the now overly complicated commission that is Nyan.Anyone knows anything about this oaken glade restaurant?
Oh yeah. How do you actually go on the date?... involves SAT levels of memory retention to successfully complete.
i dont think bare bones is completely fair to call this game. its not chalk full of content, thats for sure. but in terms of character customization, there's really not many games that it can be compared to.For as many years as this game has been in development, it's very disappointing and bare bones. Which is a shame because these kind of text-based games are pretty much the only ones that can fulfill some of my more niche fetishes, and even then, the generic sex scenes get very old after only a few plays.
I kind of assume that's the real answer.it looks suspiciously like the only reason she's not hiring people to do this is to retain control over the money.
God, I'm glad I'm not the only one who leaves that quest line going "this is just someone's very specific fantasy they wanted to live out." The whole quest is *so god damn railroaded*. Like, you can *only* play the exact character that the "author" wanted you to play. There's absolutely zero player agency, and the overall plot and logic just reads like shit bad fanfiction.Its a new location for the now overly complicated commission that is Nyan.
Its beside the Shopping Arcade in the center of the city, and involves SAT levels of memory retention to successfully complete.
Nyan is now a secret billionaire heiress with Mommy issues, and her mother is a literal cougar.
While going through the Nyan and Rat content, remember it took a literal year, and is the only first party content Inno has released in a year. Nyan was so important Inno delayed everything else. By a year.
Her house is outside of the shopping arcade, like two squares to the left. Once you take her for enough walks she'll invite you over on Friday/Saturday. Don't bother actually trying to memorize the shit she tells you while you hit her talk option. Like I said, the game literally will not let you fail the quiz twice.Oh yeah. How do you actually go on the date?
I thought all you had to do was meet up on Saturday, but where? Do you have to make a reservation? If so, how?
Those seem like good examples of tools you read about being able to use to solve a straightforward problem, but not when and where you *should* use those tools for any other case. Which is my nice way of saying, that's a lot of "I don't really know what I'm doing, I'm just making it up as I go with random bits I've found." AKA, StackOverflow syndrome.I ended up speeding up another thing that's been annoying me for a while: the loooooong save times, particularly as you progress further into the game or do a ton of breeding. The long save times largely stem from two fairly large issues, as well as a third minor contributing factor. All of my testing was done using my stress test save on my Linux (kernel 5.11.11) box using an SSD, so disk access times should be a non-factor in my results.
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tl;dr: I brought the save times on my stress test save down to a quarter of what they were, from an average of 8.771 seconds to 2.339 seconds. After I make sure that the switch from exceptions to nulls doesn't impact anything I plan to open a PR upstream since this is a pretty safe set of changes aside from that.
Loading games is still kind of sluggish, since that mostly hinges on calculating status effects and such. One step at a time.
If anyone wants to check it out in the meantime, I shoved the changesYou must be registered to see the links.
I apologize for this unsatisfactory result. You will be glad to know I will not be submitting any more items for a long time.more item bloat that absolutely no one cares about
Oh damn, he really came to the forums.I apologize for this unsatisfactory result. You will be glad to know I will not be submitting any more items for a long time.
To be fair, you do have to have some rough knowledge about how these things actually work (or painful past experience, as is my case) to know when it's appropriate to use stuff like this or avoid it. This stuff can sort of feel like magic until you tear down the walls and realize that the performance issue you've been chasing for the past month were simply due to how you implemented everything.Those seem like good examples of tools you read about being able to use to solve a straightforward problem, but not when and where you *should* use those tools for any other case. Which is my nice way of saying, that's a lot of "I don't really know what I'm doing, I'm just making it up as I go with random bits I've found." AKA, StackOverflow syndrome.
Hey, it's not your job to make the combat system balanced or interesting. There's a reason the full quote wasI apologize for this unsatisfactory result. You will be glad to know I will not be submitting any more items for a long time.
No matter how interesting an item's concept is, it'll only be as useful as the game allows it to be. And right now that's mostly NPC flavor or roleplaying a very specific character archetype. And as NPC flavor, it's not really being meaningfully used across the game as a whole.more item bloat that absolutely no one cares about because combat in this game is a joke
Why? Nothing s/he's doing is a problem.Oh damn, he really came to the forums.
brb, getting popcorn
Isn't that just like, a much nicer way to say the same thing I said lolTo be fair, you do have to have some rough knowledge about how these things actually work (or painful past experience, as is my case) to know when it's appropriate to use stuff like this or avoid it. This stuff can sort of feel like magic until you tear down the walls and realize that the performance issue you've been chasing for the past month were simply due to how you implemented everything.
The main reason I was able to find and fix this so quickly is because I knew what to look for and how to look for it. Profiling isn't something that readily comes up when you're learning to program, and high-level languages do tend to mask a lot of implementation details, leading to a ton of very subtle traps for people to fall into. Don't get me wrong, Lilith's Throne does have many code issues to tackle, but this is one of those cases where it's 95% of the way there and just needed a little nudge to set it straight.
Honestly, all of this is one of the reasons why I feel that learning C can still be valuable, even in 2021. Dealing with a language where even something as mundane as string concatenation requires you to have an understanding of memory allocation is a serious reality check.
I lurk here periodically to collect feedback, combat data, and bugs on content I submit. Mostly the first one.Oh damn, he really came to the forums.
brb, getting popcorn
Combat was even less interesting, in my opinion, before the AP system, and I have tried to diversify what I have, but if no one cares then no one cares.No matter how interesting an item's concept is, it'll only be as useful as the game allows it to be. And right now that's mostly NPC flavor or roleplaying a very specific character archetype. And as NPC flavor, it's not really being meaningfully used across the game as a whole.
I dunno, I just wanted an excuse to make popcorn at one-thirty in the morning.Why? Nothing s/he's doing is a problem.
Meh…yeah, kinda. I just wanted to evangelize C, dammit.Isn't that just like, a much nicer way to say the same thing I said lol
IMO, I think what people really want at the moment are more meaningful changes; gameplay overhauls, more quality writing, story progression, performance and stability improvement, etc. People want to see the game move forward, in a consistent way, and not just sideways. They want to see improvement.I lurk here periodically to collect feedback, combat data, and bugs on content I submit. Mostly the first one.
Also seeing the emotional investment people have is amusing/frightening.
I felt compelled to speak this time because "more useless items" has been a consistent criticism of what I contribute, not just here, so if even a related quest (which is not particularly deep or interesting unless you are some kind of lore nerd, I admit) still makes it bloat then it is time for me to shift gears.
Combat was even less interesting, in my opinion, before the AP system, and I have tried to diversify what I have, but if no one cares then no one cares.
I don't think it's been "normalized;" it's still something you wouldn't expect from a Dev that claims to want to do solo work on a game. We just don't kid ourselves about what the result is going to be. For example, I wouldn't be surprised if Inno eventually stopped contributing core mechanics and a group of loyal modders basically started doing the work there as well. It's not what I expect to happen; it just wouldn't be a shocking result, given the current pattern and environment.I'm honestly surprised that no one else has comment on the blog update. Have we finally normalized how little Inno contributes compared to the volunteers? At this point they're adding and fixing core mechanics, adding quest content, and more item bloat that absolutely no one cares about because combat in this game is a joke lol
Just because it was more shit before doesn't mean its good now. I know the whole "don't let better be the enemy of perfect" thing, but that only applies when "better" doesn't make it harder to continue improving.I lurk here periodically to collect feedback, combat data, and bugs on content I submit. Mostly the first one.
Also seeing the emotional investment people have is amusing/frightening.
I felt compelled to speak this time because "more useless items" has been a consistent criticism of what I contribute, not just here, so if even a related quest (which is not particularly deep or interesting unless you are some kind of lore nerd, I admit) still makes it bloat then it is time for me to shift gears.
Combat was even less interesting, in my opinion, before the AP system, and I have tried to diversify what I have, but if no one cares then no one cares.
Don't worry, I'll do it for us.Meh…yeah, kinda. I just wanted to evangelize C, dammit.![]()