Tentacles only have the bare minimum functions to get the octopus body out of the way, more freely configurable ones will come later.How do you even get tentacles in this game? I can see the size-settings for them in the transformation menu, but I can't seem to find a way to actually get any.
So basically nothing to report. Well, other than that she's planning on putting out yet another update, once again without the content promised for that update. I guess just to say its out.Inno said:Hello once again,
I don't really have too much to report tonight, due to feeling ill over the weekend and not being able to get much writing done as a result. I'll get the preview of 0.4.0.5 released this Friday night no matter what state it's in, so I'll see you again then!
Tentacles are currently only supported to be octopus' legs, they can't just sprout out of your body and whip people's ass like Doctor Octopus. If you're still willing to have them, buy Shrimp Cocktail (octopus' food item), enchant Legs > Transformative I (to get octo legs) then Legs > Cephalopod body to get dem tentacles.How do you even get tentacles in this game? I can see the size-settings for them in the transformation menu, but I can't seem to find a way to actually get any.
"octo legs" damn, now i can live my dream of being squidwardTentacles are currently only supported to be octopus' legs, they can't just sprout out of your body and whip people's ass like Doctor Octopus. If you're still willing to have them, buy Shrimp Cocktail (octopus' food item), enchant Legs > Transformative I (to get octo legs) then Legs > Cephalopod body to get dem tentacles.
Probably not.Are dragons/wyverns still not spawning in v.04?? (not counting with the slime variation)
I'm pretty sure they're slated to appear in a future location.Are dragons/wyverns still not spawning in v.04?? (not counting with the slime variation)
I fiddled around with the dragon files, and found out that they're likely to live at the youko city. For now you can change a few parts of the files to make them spawn within Dominion like any other generic races. Otherwise we might need to wait until 0.5 or 0.6 to get our hands on those dragon pussies.Are dragons/wyverns still not spawning in v.04?? (not counting with the slime variation)
TL;DRIt goes without saying that Lilith's Throne has easily taken the throne in this genre and continues to defend its title with claws and teeth - specifically, endless procrastination-coating update posts being a form of entertainment far superior to any porn-related experience. I'm not going to try defending the author, as I don't really want to either; it is apparent to anyone what's going on when reading even just the last 5 entries backwards from any starting date you pick at random in the last two years at least (perhaps longer). BUT! (the big butt)
To me personally, the overall development is promising; not in its speed - Lilith beware - but in its direction it has recently taken. Now, before you quarter my opinion and roast it on the glimming embers of narrative continuity and java performance graveyards, hear me out...
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Either way, I'm gonna continue reading the updates. It's great.
Edited typo. You may keep the others if you find some.
Edit 2: replaced 'patreon' -> 'donation-platform'
Arbitrary design flaws can be coated by giving a powerful toolbox for convenient modding. As soon as you can control the world locations, stories, and quests, you have a surprisingly capable porngame sandbox to make the only game and narrative over 95% perfection - The One You Made Yourself. Making locations and sex moves moddable are two major roadblocks gone to limit the freedom of the theme you're working with. Custom characters/dialogs/quests would be the last missing piece when it comes to shaping the narrative. The more mechanics get moddable, the more you can cut out, edit, or rapidly alter the existing decisions to your perceived improvement without having to care much about anything technical below. And that's awesome, because you can piggyback off any existing base or mod content/world/game mechanic, without having to care too much about reinventing the wheel, by getting a shiny set of narrative tools with built-in examples. Use whatever lore and mechanics you want, ignore the others. It's not ever going to become the modder's paradise as Elder Scrolls' Creation Kit; but in the porn game scene, there seem few competitors.TL;DR
Don't worry, I know lamemanes.Arbitrary design flaws can be coated by giving a powerful toolbox for convenient modding. As soon as you can control the world locations, stories, and quests, you have a surprisingly capable porngame sandbox to make the only game and narrative over 95% perfection - The One You Made Yourself. Making locations and sex moves moddable are two major roadblocks gone to limit the freedom of the theme you're working with. Custom characters/dialogs/quests would be the last missing piece when it comes to shaping the narrative. The more mechanics get moddable, the more you can cut out, edit, or rapidly alter the existing decisions to your perceived improvement without having to care much about anything technical below. And that's awesome, because you can piggyback off any existing base or mod content/world/game mechanic, without having to care too much about reinventing the wheel, by getting a shiny set of narrative tools with built-in examples. Use whatever lore and mechanics you want, ignore the others. It's not ever going to become the modder's paradise as Elder Scrolls' Creation Kit; but in the porn game scene, there seem few competitors.
Wait, that wasn't a TLDR either...
That doesn't exist. And it likely won't exist for a minimum of five years at the current rate of development. There's two or three of us working on our own engines in our free time that will likely be done before this game ever catches up at the current rate. And that's with me working on a "when I'm bored and there's no other games to play" schedule, since this isn't my job. But I guess that's probably still more hours than Inno puts in regularly.Arbitrary design flaws can be coated by giving a powerful toolbox for convenient modding.
I hope you're getting paid for all this. I swear you and ace have put more effort into this game than anyone else.Natural dragon (as in standard Western dragon) spawns are intended for mountain and desert regions. Dragon variants will spawn in highlands and jungle regions.
In hindsight, it was probably a mistake for me to add dragons this early and make their items available so easily, but I am working on a Fields NPC that will partially rectify this.
Encounter and map modding have been added although feature parity with source modding is not yet achieved, at least in my experience.
Rectify how? You're not taking away those awesome dragon TFs, are you?In hindsight, it was probably a mistake for me to add dragons this early and make their items available so easily, but I am working on a Fields NPC that will partially rectify this.
How would introducing an NPC remove the TFs?Rectify how? You're not taking away those awesome dragon TFs, are you?
Unique transformations (like dragons) are meant to be gated behind special quests. The TF items we have for them now are not permanent, just a form of "debug" before their content is properly implemented. Back in the day, you'd enchant and drink "Innoxia's Gift" to become a demon, now the only way to become one is to through the first Lilin you encounter.How would introducing an NPC remove the TFs?