Sarkath
Active Member
- Sep 8, 2019
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The problem with Patreon/SubStar is that oftentimes the sunk cost fallacy will rear its ugly head. Consider that if you pay $5/month for a campaign for a year, you've effectively bought a AAA game. That, coupled with the comments section, not to mention the opportunity to connect directly with the artist in question, can lead to a shocking degree of attachment.Some of us may be jaded but at the end of the day we still want the game to succeed. Her subscribers could have influenced her for the better, instead, they chose to ignore the problem, either due to ignorance or because they didn't want to besmirch their reputation and hurt the developer's feelings.
If more people treated these sort of pledges as a business transaction or investment I don't think we'd see this degree of complacency, but as we've seen in the past (even around here) people take this sort of thing very, very personally.
I think a lot of people also forget that organizing large projects is hard. It's not enough to simply know how to program, or to have followed a half dozen tutorials for a game engine.You see all the Games/VNs that have been either Onhold for awhile or simply abandoned.
It's usually because of what you mentioned, burnout. Single or a small group of devs get well over their heads and have no idea how to rein themselves in. So the whole project (or themselves) collapses.
Unfortunately, the type of organizational skills you need to be able to manage code can only really be acquired through painful experience (or if you're some sort of geeky virtuoso). You also can't be afraid to realize that things are going awry, slam on the brakes, and spend a day on refactoring and planning.
The problem with LT in general (and I've stated this a few times in the past) is that I get the feeling that Inno went in with minimal experience and, when things started going off the rails, blindly pushed on instead of thinking, "Hey, there's probably an better way to do this."
It makes Inno's refusal to share the workload more frustrating. It's been obvious for a while now that she could use the help, and I think she's finally at the point where she could afford to pay for assistance (or, as I suggested previously, set up a bounty system).