Dr.Feelgood

Member
Sep 21, 2018
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Additionally, Inno's blog used to have comments. She disabled them during 0.4.0's development cycle so that she could focus on updating the game, promising to turn them back on when 0.4.0 was released. To this day, comments are still disabled.
Weren't the blog comments deleted a few months before the 0.4.0 dev cycle started? Pretty sure one of the main reasons Inno nuked the comments was, not only was an absolute cesspit on a rare but notable few occasions which was an absolute piss poor reason for removing them in the first place, it also took Inno to task over her lack of content. That's not the shit you want any prospective 'investors' looking to subscribe to you to see on your own website...

Then again, maybe Inno just didn't know how to remove any negative comments. She does seem to struggle with implementing and managing certain features in her own game. I wonder if that extends to other things, like the website. Or a self-help plan.
 
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Sarkath

Active Member
Sep 8, 2019
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Weren't the blog comments deleted a few months before the 0.4.0 dev cycle started?
Yeah. I think we mean the same thing but are saying it in two different ways. When I say "the 0.4.0 dev cycle" I'm referring to the "efforts" leading up to 0.4.0's release, not the post-release "support" cycle.

Pretty sure one of the main reasons Inno nuked the comments was, not only was an absolute cesspit on a rare but notable few occasions which was an absolute piss poor reason for removing them in the first place, it also took Inno to task over her lack of content.
It definitely wasn't a nice place and could have used some light moderation to get rid of the creeps, but yeah, I do remember the comments being pretty critical of the progress being made.
 

mrttao

Forum Fanatic
Jun 11, 2021
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It actually isn't. Not in the States, anyways. If it's fictional, then it's fictional, and thus Free Speech comes into play.
There have been cases in USA where judge, jury, and appeals court all agreed that fictional cartoon characters count as real children victimized for the purpose of sentencing people caught with ** in the USA. so there is a precedent for it being illegal in the states. But so far it has only been used in cases where they had real life ** too.
So... YMMV
 

ReShadowDancer

Active Member
Jan 7, 2022
506
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Are there any events where the FMCs sons/off springs approach FMC for sex? It’s always FMC encountering them and then initiating sex!

Just like how your servants take initiate to have sex with you when allowed, is there any way to make it happens with FMCs sons?
 
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BaloneyAmone

Active Member
Mar 3, 2021
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Is there any way to edit slaves/NPCs?
In-game, you can enchant food items to turn them into transformation potions. Each race is associated with a specific item, which will allow you to transform an imbiber's body part into ones for that race. To change orientation, you can acquire the hypno-watch and enchant it to have a specific effect; this will also allow you to remove/add speech-modifying personality traits. These methods work against slaves and alleyway victories, and I think also invited alleyway scumbags, but predetermined/story NPCs cannot be changed (AFAIK the only exceptions to this being Scarlett and Brax, who you can enslave and thus subject to whatever transformations you desire).
Using save editing, you can simply use a text editor on your save file to modify any character, including important NPCs such as Liliya, to be whatever you want, though obviously the game content won't change to reflect this. The only real limit in this case is not accidentally corrupting your save.
 

Sirenetys

New Member
Oct 19, 2021
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In-game, you can enchant food items to turn them into transformation potions. Each race is associated with a specific item, which will allow you to transform an imbiber's body part into ones for that race. To change orientation, you can acquire the hypno-watch and enchant it to have a specific effect; this will also allow you to remove/add speech-modifying personality traits. These methods work against slaves and alleyway victories, and I think also invited alleyway scumbags, but predetermined/story NPCs cannot be changed (AFAIK the only exceptions to this being Scarlett and Brax, who you can enslave and thus subject to whatever transformations you desire).
Using save editing, you can simply use a text editor on your save file to modify any character, including important NPCs such as Liliya, to be whatever you want, though obviously the game content won't change to reflect this. The only real limit in this case is not accidentally corrupting your save.
Thanks for the Reply. But is there also a way to alter fetishes?
 

BaloneyAmone

Active Member
Mar 3, 2021
664
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Thanks for the Reply. But is there also a way to alter fetishes?
You can enchant a mystery kink to modify fetishes however you desire when consumed. Fetish modification effects can also be applied to clothing, though they'll only last until stripped off, and you'll need it to seal to have a lasting effect.
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,221
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In general, flight is easily accessible to nearly everyone, so I imagine the desire to (re)invent new kinds of automobiles/forms of locomotion is very tiny.
That reminds me, I wonder why flying up to scout areas/reveal tiles as if explored isn't allowed. It can't be for balance reasons since teleport is gained ralativly quickly early even on a casual run. Even if you could just make some sky encounters with flying rats/centaur archers trying to skewer you/enforceres mistaking you for an angel. Can't be technical reasons since you can just repurpose the debug function, make it only reviel a fixed range for the overworld, and make it unavailable indoor/in the caves. The only problem there is thel lag for a moment while multiple tiles are marked are marked in your save.
 

ReShadowDancer

Active Member
Jan 7, 2022
506
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Everyone ignored you! But I'm here to help!

No. There's not.

I guess I wasn't much help, sorry.
Thanks man. I was sure that I chose the wrong time and that my question was gonna end up drowning due to the ongoing debate
Thanks for caring :ROFLMAO:

Anyway I’m surprised that this isn’t implemented yet. I wish there were such events like where FMC could stay in the house with the sons/husband and they will nightcrawl into bed for sex, sons barge into shower and gangbang mom or something like that! Damnnn! So much incest opportunities left unexplored. Wish someone could make a mod for this mechanic or something!
 

Welwigo

Newbie
Apr 12, 2021
97
150
124
Why is the game so laggy? Even the EXE version seems to have massive performance issues with it taking a long time to do actions such as sleeping, or even just loading into the game.
It's the way the code blocks are formatted. A lot of stuff hard references other stuff instead of using universal variables or clearing things from memory when not in use. Inno originally didn't build the game's path finding and time of day event system with such a massive scale of possible actions in mind. So when you have a bunch of kids or the game's doing a bunch of math for effects like cumflation or hole stretching per hour per possible appendage/orifice per body part per person per tile per in-game minute the game takes a long while to check stuff in the various .json and .xml files, do comparisons, get what's in memory, do more comparisons, and then finally output all of that.

In short shit wasn't efficiently coded and it's been three years of trying to fix that.
 
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BobCarter

Well-Known Member
Jan 28, 2018
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That reminds me, I wonder why flying up to scout areas/reveal tiles as if explored isn't allowed. It can't be for balance reasons since teleport is gained ralativly quickly early even on a casual run. Even if you could just make some sky encounters with flying rats/centaur archers trying to skewer you/enforceres mistaking you for an angel. Can't be technical reasons since you can just repurpose the debug function, make it only reviel a fixed range for the overworld, and make it unavailable indoor/in the caves. The only problem there is thel lag for a moment while multiple tiles are marked are marked in your save.
Try asking for the feature somewhere, but as is content is dead slow.
 

BobCarter

Well-Known Member
Jan 28, 2018
1,359
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It's the way the code blocks are formatted. A lot of stuff hard references other stuff instead of using universal variables or clearing things from memory when not in use. Inno originally didn't build the game's path finding and time of day event system with such a massive scale of possible actions in mind. So when you have a bunch of kids or the game's doing a bunch of math for effects like cumflation or hole stretching per hour per possible appendage/orifice per body part per person per tile per in-game minute the game takes a long while to check stuff in the various .json and .xml files, do comparisons, get what's in memory, do more comparisons, and then finally output all of that.

In short shit wasn't efficiently coded and it's been three years of trying to fix that.
From what I understand a lot of that can be improved by translating functions into rust commands.
 
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