MilesKiyaAnny
Well-Known Member
- Jan 18, 2019
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There have been cases in USA where judge, jury, and appeals court all agreed that fictional cartoon characters count as real children victimized for the purpose of sentencing people caught with ** in the USA. so there is a precedent for it being illegal in the states. But so far it has only been used in cases where they had real life ** too.It actually isn't. Not in the States, anyways. If it's fictional, then it's fictional, and thus Free Speech comes into play.
In-game, you can enchant food items to turn them into transformation potions. Each race is associated with a specific item, which will allow you to transform an imbiber's body part into ones for that race. To change orientation, you can acquire the hypno-watch and enchant it to have a specific effect; this will also allow you to remove/add speech-modifying personality traits. These methods work against slaves and alleyway victories, and I think also invited alleyway scumbags, but predetermined/story NPCs cannot be changed (AFAIK the only exceptions to this being Scarlett and Brax, who you can enslave and thus subject to whatever transformations you desire).Is there any way to edit slaves/NPCs?
Thanks for the Reply. But is there also a way to alter fetishes?In-game, you can enchant food items to turn them into transformation potions. Each race is associated with a specific item, which will allow you to transform an imbiber's body part into ones for that race. To change orientation, you can acquire the hypno-watch and enchant it to have a specific effect; this will also allow you to remove/add speech-modifying personality traits. These methods work against slaves and alleyway victories, and I think also invited alleyway scumbags, but predetermined/story NPCs cannot be changed (AFAIK the only exceptions to this being Scarlett and Brax, who you can enslave and thus subject to whatever transformations you desire).
Using save editing, you can simply use a text editor on your save file to modify any character, including important NPCs such as Liliya, to be whatever you want, though obviously the game content won't change to reflect this. The only real limit in this case is not accidentally corrupting your save.
You can enchant a mystery kink to modify fetishes however you desire when consumed. Fetish modification effects can also be applied to clothing, though they'll only last until stripped off, and you'll need it to seal to have a lasting effect.Thanks for the Reply. But is there also a way to alter fetishes?
Thanks for HelpingYou can enchant a mystery kink to modify fetishes however you desire when consumed. Fetish modification effects can also be applied to clothing, though they'll only last until stripped off, and you'll need it to seal to have a lasting effect.
That reminds me, I wonder why flying up to scout areas/reveal tiles as if explored isn't allowed. It can't be for balance reasons since teleport is gained ralativly quickly early even on a casual run. Even if you could just make some sky encounters with flying rats/centaur archers trying to skewer you/enforceres mistaking you for an angel. Can't be technical reasons since you can just repurpose the debug function, make it only reviel a fixed range for the overworld, and make it unavailable indoor/in the caves. The only problem there is thel lag for a moment while multiple tiles are marked are marked in your save.In general, flight is easily accessible to nearly everyone, so I imagine the desire to (re)invent new kinds of automobiles/forms of locomotion is very tiny.
Thanks man. I was sure that I chose the wrong time and that my question was gonna end up drowning due to the ongoing debateEveryone ignored you! But I'm here to help!
No. There's not.
I guess I wasn't much help, sorry.
It's the way the code blocks are formatted. A lot of stuff hard references other stuff instead of using universal variables or clearing things from memory when not in use. Inno originally didn't build the game's path finding and time of day event system with such a massive scale of possible actions in mind. So when you have a bunch of kids or the game's doing a bunch of math for effects like cumflation or hole stretching per hour per possible appendage/orifice per body part per person per tile per in-game minute the game takes a long while to check stuff in the various .json and .xml files, do comparisons, get what's in memory, do more comparisons, and then finally output all of that.Why is the game so laggy? Even the EXE version seems to have massive performance issues with it taking a long time to do actions such as sleeping, or even just loading into the game.
Try asking for the feature somewhere, but as is content is dead slow.That reminds me, I wonder why flying up to scout areas/reveal tiles as if explored isn't allowed. It can't be for balance reasons since teleport is gained ralativly quickly early even on a casual run. Even if you could just make some sky encounters with flying rats/centaur archers trying to skewer you/enforceres mistaking you for an angel. Can't be technical reasons since you can just repurpose the debug function, make it only reviel a fixed range for the overworld, and make it unavailable indoor/in the caves. The only problem there is thel lag for a moment while multiple tiles are marked are marked in your save.
Seems sois there loli mod?
From what I understand a lot of that can be improved by translating functions into rust commands.It's the way the code blocks are formatted. A lot of stuff hard references other stuff instead of using universal variables or clearing things from memory when not in use. Inno originally didn't build the game's path finding and time of day event system with such a massive scale of possible actions in mind. So when you have a bunch of kids or the game's doing a bunch of math for effects like cumflation or hole stretching per hour per possible appendage/orifice per body part per person per tile per in-game minute the game takes a long while to check stuff in the various .json and .xml files, do comparisons, get what's in memory, do more comparisons, and then finally output all of that.
In short shit wasn't efficiently coded and it's been three years of trying to fix that.
Thank you!!Seems soYou must be registered to see the links
Some minor stuff with a couple 'taurs, a town with about 5ish minutes of main story content, a bar with a few NPCs with a tiny bit of content, and some random tomfoolery/transformation content with Meraxis. Nothing incredibly substantial, and all of it a work in progress.I decided to play again after a long time and wanted to ask, Is there any content outside of the dominion ?