Molwirr
Newbie
- Feb 1, 2018
- 59
- 84
- 92
Any chance of making a non-installer version?I've made it, finally! It was my fault - restriction over the java module system.
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Any chance of making a non-installer version?I've made it, finally! It was my fault - restriction over the java module system.
Link:You must be registered to see the links
Sure, `jpackage` folder contains this also, but there's additional files. I can upload zip archive thoughAny chance of making a non-installer version?
Sorry to ask, but what features does it have?I've made it, finally! It was my fault - restriction over the java module system.
Link:You must be registered to see the links
I'd say it still is more buggy as not fully tested and there's mods use problem, but should have all content for Inno's 0.4.9 version - from the user perspective.Sorry to ask, but what features does it have?
And, not sure about its content. The LT is greatly great, nor I suk in the drawing, so no plans for content for now.Sorry to ask, but what features does it have?
In other words, Java finally got features that other platforms like C++ had for years.I'd say it still is more buggy as not fully tested and there's mods use problem, but should have all content for Inno's 0.4.9 version - from the user perspective.
From the developer perspective: running java 21 (not the old 8) and is modularized (jpms), can be packaged as installer (no console window) and jlink-ed to not bundle all the jre. i have revorked to use java nio meaning to run fully in jar and not creating `data` folder (my version created it at user home directory, not along executable), but failed, as it being jpackaged cannot access files in jar in module (`jrt:`) I'm workin for now to load mods from archive and data folder (to just drop mods there and they could just work).
So I plan to move to Kotlin but first I should compact all of this spaghetti code.In other words, Java finally got features that other platforms like C++ had for years.
I will, surely will, when i'm moving from java to kotlin: so there will be no js, no xml, no hardcoded data: anything should be a Kotlin code. The drawback is, that, if you want make a mod, you should PROGRAM it (nothing more scary that writing gradle dsl scripts - it looks like a json, but stiil it's coding) and compile it, and upload as a jar library - but then you could just drop thus jar in a game and it should just recognize it.Aaand - no limitations at all: you can mix json-like dsl and imperial code, such as:if possible please find a way to get rid of the whole "js code inside of xml" portion. because that was extremely error prone and had provided no feedback if you mistyped something until you spun up the game and prayed that the error wasnt swallowed.
for (i in (1..100))
if (game.day) {
div {
+"What a nice day!"
}
}
From everything that's been relayed to me the code is actually fundamentally flawed in how it processes each turn and object in the game. Godspeed to you my friend.The code makes me angry, but the game is lovely, and character customization is great - so it's worth to continue.
Ah yes, adding something to the game that is ALREADY IN THE FUCKING GAME.I've also added a new 'command' immobilization type for dolls, so that you can command them to remain completely immobile during sex.
Def worth it the six months of waiting, thanks for the infoNext Update Info.
So, as for what's going to be in this next update, the main addition is going to be the completion of the new doll race mechanics. You'll be able to buy dolls from Lovienne's Luxuries, house them in the mansion, and interact with them in a manner similar to slaves. I've also added a new 'command' immobilisation type for dolls, so that you can command them to remain completely immobile during sex.
I'll also have a lot of bugs fixed and some other minor things added (such as a Dalmatian subspecies). I will have this update released by the end of this month at the latest, and I'll make another post to let you know how things are going next Friday.
Thank you all so much for your patience over the past few months. I'll do my best over the next week to flesh out this update and try to get more content added before the release. See you again soon!
I think you just need to look a little. There are other text games that focus on fetish diversity and things like that. Two examples... Or even CoC and TiTS.LT has ironically reached its "pokemon" state (stagnant, monopoly) without even ever being finished, and we're now waiting for their "palworld" competitors to be born someday
and DoLI think you just need to look a little. There are other text games that focus on fetish diversity and things like that. Two examples... Or even CoC and TiTS.
https://f95zone.to/threads/dryad-quest-rpg-a-tale-of-lust-and-glory-v0-6-1-nekon.48820/
https://f95zone.to/threads/flexible-survival-v2024-03-18-nuku-valentines.28163/
If you haven't already I'd recommend giving BDCC a lookThe other games sadly can't really compete with Lilith's Throne.
First of all, I'm a gay dude, Dryad Quest isn't for me.
Flexible Survival is a good game, but not half as customizable as LT, and with an UI that's clearly inferior. If I wanted to play a DOS game, I'd dust off the old classics. And the content is really hot from a gay perspective, but I just can't lose myself in FS as I can in LT.
Degrees of Lewdity is also pretty good, but it feels like 99% of the sex in the game is somebody raping you, which is not my cup of tea!
I feel like Course of Temptation is actually the most natural competitor for Lilith's Throne. Of course it doesn't have the transformation, fantasy setting and combat focus of Lilith's Throne, but it is a game I've lost several hours in.
That future update is a joke, I don't even know who wanted the new doll race. But I'm used to disappointment with this game, seems like I will have to wait another year for Innoxia to put out a patch that makes it worth revisiting LT again. Which is a shame, but nothing I wasn't expecting.