jfmherokiller
Well-Known Member
- May 25, 2020
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well the thought process was less so to give them the ability to play and more to refactor the code into something that doesnt make my brain want to die any time I stare into that abyss of pain. Plus I was hoping to kill off most of the javafx stuff so we only need the nashorn framework for the javascript (oh god why is there javascript mixed in with xml) mess.That would also be beneficial when running it within the JavaFX container, given that you'd be knocking it down from five WebKit instances to just one.
I imagine memory bandwidth is still going to be a sticking point, though. It seems like flagship handsets rival x86 PCs in that metric these days, but lower end devices would probably struggle pretty hard as the game goes on.
Phones getting the ablity to play this game was more a bonus afterthought since is UI would be now be hosted via a url like "
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"