mandmihate
Member
- Jan 11, 2019
- 125
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Inno isn't exactly alone in that right? COC TITS and (maybe) COC2 all did the same thing. They're all projects that got a foundation established then branched outwards forever instead of moving forward and completing they started.The problem is that we've been down this road before. Back when Inno was still on Patreon, various side quests were attached to various support goals. The result was a complete halt to development of the main story. Like, it just dead-ended at the point where the MC gets to leave Dominion for around two years. All so the MC could date a couple of NPCs and
Inno recognised that this was a bad move and said she'd learned from the experience.
Seeing as she's now apparently doing exactly the same thing again, it appears she hasn't.
It probably would have been best for Inno to complete the game engine and systems (eg. combat, character progression. Perks, etc.) at the beginning of development. The game's main quest could then have been regularly released in chapters with space for a bit of side content as well. Once the main quest was complete, Inno could then add side content indefinitely, with only subscribers being able to vote on it. The game would thus become an income stream of indefinite duration with income independent of people paying to play the game itself.
That didn't happen.
Her best move currently would be to smash out the main quest (alternating new content with bugfixes) so she's got an idea of what will be needed to support that and fix up the engine and game systems then (even if it takes porting the content over to a completely new engine and redoing the systems from scratch, which it probably would). Once the main quest is complete, Inno could then add side content indefinitely, with only subscribers being able to vote on it. The game would thus become an income stream of indefinite duration with income independent of people paying to play the game itself.
Newlife doesn't count though, it barely updates at all.