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Zorlond

Member
Jun 15, 2021
420
625
217
There are several ways to prevent having offspring in this game, dude.
That's -preventing- offspring.

What I -said- was 'mass-dismissing' the offspring that have already been generated.

What's the difference? It's the difference of discarding rolls of the dice that you aren't using vs not rolling the dice in the first place.
 

Firierbe

Newbie
Aug 19, 2020
46
54
142
That's -preventing- offspring.

What I -said- was 'mass-dismissing' the offspring that have already been generated.

What's the difference? It's the difference of discarding rolls of the dice that you aren't using vs not rolling the dice in the first place.
As far as I know, the only one way to "remove" your children is by beating them up. There should be an option to remove them from the game, like you do with strangers who attacked you.
 

Zorlond

Member
Jun 15, 2021
420
625
217
As far as I know, the only one way to "remove" your children is by beating them up. There should be an option to remove them from the game, like you do with strangers who attacked you.
Yeah, and you can only remove the offspring one at a time. Screwed a spider-girl and she had 50 kids? Tough, you're stuck there for an hour clearing them all.
 
Dec 30, 2022
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That's -preventing- offspring.

What I -said- was 'mass-dismissing' the offspring that have already been generated.

What's the difference? It's the difference of discarding rolls of the dice that you aren't using vs not rolling the dice in the first place.
Ah the woes of parenthood, next time wear a condom. The game teaches you the hard way.
 

Zorlond

Member
Jun 15, 2021
420
625
217
Ah the woes of parenthood, next time wear a condom. The game teaches you the hard way.
In Free Cities, any kid you're not going to keep in your stable of sex-slaves can be sent to one of three orphanages (slave, citizen, and boarding). The end result is the same, their data isn't kept in the save file, and it only takes one button click to send them all. They're still 'alive', they're just not relevant to the game anymore. In Lilith's, you want the same end result, it's FIGHT ALL OF THEM ONE AT A TIME. Alternatively, you could just not contact any of the kids and they would remain in the save file, continuing to bloat, despite not being relevant to the gameplay.

It's pointless makework. And pretending it relates to RL is a disgrace.
 
Dec 30, 2022
51
114
101
In Free Cities, any kid you're not going to keep in your stable of sex-slaves can be sent to one of three orphanages (slave, citizen, and boarding). The end result is the same, their data isn't kept in the save file, and it only takes one button click to send them all. They're still 'alive', they're just not relevant to the game anymore. In Lilith's, you want the same end result, it's FIGHT ALL OF THEM ONE AT A TIME. Alternatively, you could just not contact any of the kids and they would remain in the save file, continuing to bloat, despite not being relevant to the gameplay.

It's pointless makework. And pretending it relates to RL is a disgrace.
29e.jpg
 

hereforthepie

New Member
Jan 2, 2024
10
23
89
Not to discount any attempts by other Linux users, but personal advice for anyone coming in here actually using Linux. Don't bother with open JDKs and JavaFx. Make a VM of Win10 and play. It's just easier and the game is not worth the hassle of building it from scratch or trying to troubleshoot your way through the former.
The game is horrendously (un)optimized that a VM probably won't add noticeable delay. Regardless, here's how I compile+run on Linux. YMMV. Familiarity w/ how Maven works (or to learn via Google) is required.

High-level instructions to (re)build:
1. `git clone` from github @
2. Change imports in `.../src/com/lilithsthrone/game/dialogue/utils/UtilText.java`
3. `mvn package` to build the base jar
4. download additional Linux-friendly jars via Maven
5. populate a `jar-additions` directory (below)
6. Execute `repackage.sh` (below) to augment the packaged artifact.

Once everything is setup (above), rebuilding is a simple `git fetch`, `mvn package`, then `repackage.sh`.

Expected directory structure for reference:
Code:
./repackage.sh
./run.sh
./liliths-throne-public/
./jar-additions/
./jar-additions/META-INF/
./jar-additions/classpath-libs/
./javafx-sdk-17.0.7/
./openjfx -> javafx-sdk-17.0.7
The imports to change:
Java:
-import jdk.nashorn.api.scripting.NashornScriptEngine;
-import jdk.nashorn.api.scripting.NashornScriptEngineFactory;
 // Use the following imports when using the org.openjdk.nashorn dependency:
-//import org.openjdk.nashorn.api.scripting.NashornScriptEngine;
-//import org.openjdk.nashorn.api.scripting.NashornScriptEngineFactory;
+import org.openjdk.nashorn.api.scripting.NashornScriptEngine;
+import org.openjdk.nashorn.api.scripting.NashornScriptEngineFactory;
`MANIFEST.MF` under jar-additions/META-INF (you'll need to fix <PATH>):
Code:
Manifest-Version: 1.0
Main-Class: com.lilithsthrone.main.Main
Class-Path: <PATH>/jar-additions/classpath-libs/nashorn-core-15.4.jar <PATH>/jar-additions/classpath-libs/asm-9.5.jar <PATH>/jar-additions/classpath-libs/asm-commons-9.5.jar <PATH>/jar-additions/classpath-libs/asm-analysis-9.5.jar <PATH>/jar-additions/classpath-libs/asm-tree-9.5.jar <PATH>/jar-additions/classpath-libs/asm-util-9.5.jar .
The jars in `jar-additions/classpath-libs` which can be downloaded via Maven:
Code:
asm-3.3.1.jar
asm-9.5.jar
asm-all-3.3.1.jar
asm-analysis-9.5.jar
asm-commons-9.5.jar
asm-tree-9.5.jar
asm-util-9.5.jar
nashorn-core-15.4.jar
`repackage.sh`:
Bash:
#!/bin/sh
#
gh_dir=liliths-throne-public
jar=`find ${gh_dir}/target/ -name "lilithsthrone-*.jar"`

# refresh the timestamp, otherwise zip may not update the file
touch jar-additions/META-INF/*

# attempting to package only MANIFEST
pushd jar-additions
zip -u "../$jar" META-INF/*
popd
Assuming you did the above correctly, you can launch via `run.sh` (after fixing <PATH>):
Bash:
#!/bin/sh
#
# from https://www.reddit.com/r/lewdgames/comments/zawndo/getting_liliths_throne_running_on_linux/
#
module_path="<PATH>/openjfx/lib"
modules="javafx.swt,javafx.base,javafx.controls,javafx.fxml,javafx.graphics,javafx.media,javafx.swing,javafx.web"

pushd liliths-throne-public
game_jar=`find target -name "Lilith*.jar"`
java -jar --module-path $module_path --add-modules $modules "$game_jar"
popd
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,221
2,101
386
In Free Cities, any kid you're not going to keep in your stable of sex-slaves can be sent to one of three orphanages (slave, citizen, and boarding). The end result is the same, their data isn't kept in the save file, and it only takes one button click to send them all. They're still 'alive', they're just not relevant to the game anymore. In Lilith's, you want the same end result, it's FIGHT ALL OF THEM ONE AT A TIME. Alternatively, you could just not contact any of the kids and they would remain in the save file, continuing to bloat, despite not being relevant to the gameplay.

It's pointless makework. And pretending it relates to RL is a disgrace.
I feel you. It's possible to save edit to get rid of access children, but there's a chance to mess up your save if you miss a spot. I hate having to choose between performance or my legion of of demonic spider children.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,599
3,514
373
Yeah, and you can only remove the offspring one at a time. Screwed a spider-girl and she had 50 kids? Tough, you're stuck there for an hour clearing them all.
It's not like you'll be encountering kids THAT fucking often, i think i got atleast a few hundred kids and at best i encounter them at like 1/10 chances, and it doesnt really matter honestly, by the end game where you do that much children you can just 1 shot them and send them on their merry way if it bothers you that much




So the stars have aligned and we got a new update...
And there's no new content for the main quest...
I mean atleast the update isnt a complete nothing burger, but yeah, for LT this is basically the standard
 

NotSomeone

Member
Nov 29, 2017
206
388
227
It's not like you'll be encountering kids THAT fucking often, i think i got atleast a few hundred kids and at best i encounter them at like 1/10 chances, and it doesnt really matter honestly, by the end game where you do that much children you can just 1 shot them and send them on their merry way if it bothers you that much






I mean atleast the update isnt a complete nothing burger, but yeah, for LT this is basically the standard
Yep, but you can't fault me for being a dreamer.

Also, I like the experience of finding out the kid I did not know I had is now a drug dealer, so I beat them up and toss them away once again. /s
 

anubis1970

Engaged Member
Mar 1, 2018
2,234
2,548
480
I prefer to use my kids as source of income. Either by making them work in the mansion, or by selling them to Helena.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,599
3,514
373
I prefer to use my kids as source of income. Either by making them work in the mansion, or by selling them to Helena.
This is honestly evil asf :KEK:
cause you know you can easily make money selling succubuss futa milk and cum which you could easily capture and arent your children, which you are selling
 

GammaXai

Active Member
Oct 5, 2018
953
513
267
It's more realistic to hope that someone else recaptures the game's appeal in a better game.

What is the appeal of this game, anyway? I think it does a wide range of things and many of them pretty badly, but if people didn't like any of the game they wouldn't bother showing up to complain.
The sex engine was a big appeal as people had issues with games like CoC where there were only a few set sex scenes for each encounter that often took control from the player.
 
Sep 7, 2020
81
126
165
The sex engine was a big appeal as people had issues with games like CoC where there were only a few set sex scenes for each encounter that often took control from the player.
The sex engine is the strongest part of the game. The rest of the game really needs someone competent in replayable game mechanics to go over it, rebalance it all, and provide a balanced incentive for the player to pursue income sources (a rising cost that the player needs to meet like rent/tax/something/debt/whatever) giving the player a motivation for actions.

Right now a lot of what you do is just left to players to make up their own motivations for which is fine as a sort of sandbox experience but is a weak game experience overall lacking challenge or entertainment value.

Then it also needs more threats and more possibilities for things to go wrong, as well as a combat and item rebalance and complete item loot balancing.

Lilith has always had a tonne of potential because of how good the system itself is but is going to be perpetually unfinished in basically all other areas.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,202
2,565
375
That's -preventing- offspring.

What I -said- was 'mass-dismissing' the offspring that have already been generated.

What's the difference? It's the difference of discarding rolls of the dice that you aren't using vs not rolling the dice in the first place.
Yeah, I know what you said, but you shouldn't have this problem in the first place, is what I mean.
 

Zorlond

Member
Jun 15, 2021
420
625
217
Yeah, I know what you said, but you shouldn't have this problem in the first place, is what I mean.
I'm glad you fully agree with me, then. The problem is spending an hour clearing out an offspring list with far too many names on it. That problem shouldn't have existed in the first place, and it is the "developer" that created it.
 
4.00 star(s) 131 Votes