str8up

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Jun 4, 2020
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The save location for saves is in Data\Saves.
So, go to your game folder for LT and there should be a folder called Data. Go into that folder and there should be a folder called saves. Go into that folder and you should find all of your saves.

I am not sure why you need a separate save location to dump your save files into.
The game allows you to name each save file you create, giving you practically unlimited saves. There is no need to have a save to disk option when you can do as Baloney said and click on settings>save/load and then save, load, or create a brand new save by merely changing the name of the save file.
your absolutely about everything you said thank you
 
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CaptainBipto

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Sep 20, 2018
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i ended up in a really bad zone and cant seem to get out of it wish there was a fast travel home button
also im near dead no options to rest or heal another thing thats frustrating
Craft a healing potion.

If you have any bottles that have a red icon, you can create a healing potion. So, click on the bottle, then click the enchant button (you can pick a red bottle of anything) and add a min/mid/major boost to it (make a major boost), then add a second major boost and it should heal your for 120% of your health when you use it.

If you take the Transformer fetish, it should reduce the essence cost of crafting any potion by 50%.

The purple and pink potions will restore your Aura.
If you have an Impish Brew, it can be enchanted to recover both health and aura.
If you are desperate for healing, some of the TF food will heal you for a little bit (5 or 10%).

I am not sure if it will work on Alley Tiles, but you might be able to craft a TF potion to give you wings and then you can use the map, select Fly, then pick a destination and fly to a safe spot with no encounters. The wings probably need to be at least Large and maybe bigger if you are a very tall character.
 

str8up

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how come we dont have a bathroom?how the hell we clean ourselves LOL
we have a kitchen a bedroom a library a lab but no bathroom so we can shower?
 

off1234

Newbie
Jun 21, 2021
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Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
 

BaloneyAmone

Active Member
Mar 3, 2021
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Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
None such exists. It's built on a bespoke Java engine, so any emulator would have no idea what the hell to do with it from the get-go, and besides that it's already comically unoptimized so it wouldn't be playable even if you found one.
 

jfmherokiller

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May 25, 2020
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Hah, yeah, excellent point. Considering the only thing the game is using JavaFX for is hosting WebViews, that's definitely viable.

As far as Nashorn is concerned: last time I was digging through this thing I noticed that the only thing the JavaScript engine is really used for is parsing expressions. Replacing it with an lighter expression parser* might be a good idea.

*I experimented with SpEL a few years ago and that seemed to work fairly well, though I'm not sure how much extra overhead pulling in the Spring library would add. I can't imagine it would be worse than a whole-ass JavaScript library, though.



inb4 you Dockerize Lilith's Throne. ;)
oh god mixing docker with this would make me just end coding right there lol
Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
short answer: NO
long answer: termux with a rooted phone where you run an x11 server then maybe.
 
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Ethernetwork

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Oct 9, 2018
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oh god mixing docker with this would make me just end coding right there lol
Would require rewriting a lot of functions in TypeScript, but iirc there's nothing in her codebase that can't work inside an Angular (or react, bite me) app, could then toss said app into Electron, and despite definitely being a resource hungry POS it'd still probably run better than than whatever JavaScript engine is used for this. Ideally it'd also be easily distributable for other platforms like HTML games as well.

Then again, haven't worked with it, but that other game made it work decently well in Godot, with mod support too.
but converting Java to C# feels like a sin, a GDScript brings out the most negative of emotions
 
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sojocal

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Jun 2, 2020
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Would require rewriting a lot of functions in TypeScript, but iirc there's nothing in her codebase that can't work inside an Angular (or react, bite me) app, could then toss said app into Electron, and despite definitely being a resource hungry POS it'd still probably run better than than whatever JavaScript engine is used for this. Ideally it'd also be easily distributable for other platforms like HTML games as well.

Then again, haven't worked with it, but that other game made it work decently well in Godot, with mod support too.
but converting Java to C# feels like a sin, a GDScript brings out the most negative of emotions
theres a high enum usage which will require a rethinkl..
 

Kiyumi

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Jun 26, 2022
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theres a high enum usage which will require a rethinkl..
Typescript supports enums just fine. As does GDScript.

And honestly even if a language doesn't,it's not a major hurdle. Enums are one of the easiest things to replace. They're just fancy sugar for a constant after all.
 
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sojocal

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Jun 2, 2020
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Typescript supports enums just fine. As does GDScript.

And honestly even if a language doesn't,it's not a major hurdle. Enums are one of the easiest things to replace. They're just fancy sugar for a constant after all.
I've always heard from webdevs that Enums were a mistake in TS so i assumed they were bad.
That said, maybe you should double check on those Enums since i recall Java Enums being the strangest implementation.

honestly it would likely be better if the enums were deprecated anyways.
 

Kiyumi

Newbie
Jun 26, 2022
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I've always heard from webdevs that Enums were a mistake in TS so i assumed they were bad.
That said, maybe you should double check on those Enums since i recall Java Enums being the strangest implementation.

honestly it would likely be better if the enums were deprecated anyways.
Those webdevs are probably simply not used to typing structures. TS Enums aren't a great implementation but certainly not something I'd avoid using or the likes. It's worth taking everything webdevs say about structuring with a big spoon of salt because, with JS being the wild west that it was, most people who work on the web are used to organizing in unique ways and tend to describe normal structuring as clunky, unnatural, weird, bloat or bad.


And it doesn't really matter how they're implemented. An enum is nothing else conceptually than a convenient way to assign a unique value to a variable and organize said variable. You can pretty much 1:1 replace an enum by a string dataclass / array / dictionary in any language you please and not have any real issue in the long run. Enums aren't honestly any major issue, challenge with this codebase. The main issue is that it's just not programmed efficiently - not in terms of language or datastructures, but in terms of algorithms that are o(n^n) opposed to o(n^2) or o(n). It's ridiculously inefficient.
 

Tattletale21

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Jan 26, 2020
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Happy new year everyone! Let's hope in the 2025 we'll get main story progress :KEK:
man fuck main story progress, i've been waiting for youko content for literally four years now. i wanna play as a nine-tailed kitsune character that isn't just 'herr derr generic fox transformation with nine tails herr derr'. we've been getting cockteased with youko content for fucking years now and frankly, the longe ri wait the more ijust keep going back to coc1 with the xianxia mod so i can live out my fantasy as a futa kitsune that actually means something and isn't just flavour text.

inno, you dont understand you dumb bitch (affectionate) but if you created your youko characters and made it possible to play as a nine-tailed variant, coomers (derogatory) would come crawling out of the woodwork. they would literally jizz to the idea, just because they've been japan-pilled since birth.

...i am so sorry i ranted there, but i needed that. i feel at peace. *vanishes like Master oogway*
 
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