EmDotRand
Well-Known Member
- Sep 7, 2020
- 1,221
- 2,105
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I can respect this. The game's combat is one of it's weak points, which is troubling when your expected to do it often.Hey I've been working on a little combat fix for Lilith's Throne and before I continue, I'd like to gather some feedback on what I already have
Most important gameplay changes:
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Please keep in mind:
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My goal is not to make the game hardcore, but to make combat feel interactive, so you cannot bulldozer your way through every encounter and instead will have to experiment with different builds and strategies.
Please don't hold back with feedback - every slightest bit of information is useful, even if it seems irrelevant (did anything feel confusing? silly? off-putting? Maybe something seemed strong, but actually wasn't at all? Did some combos feel OP? Etc)
also suggestions of any kind are much appreciated (especially for new moves)
Planned Changes:
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P.S. I would appreciate some code revision and tips on how to optimize and make my code cleaner
Links:
Prebuilt: Pixeldrain
Source: Pixeldrain
Installation:
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Linux Build for people that can't wait another 5 minutes after downloading to play:
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So after building it myself I grabbed my teacher character, debuged in a karambit to pair with a misty Demon stone, jumped into the nearest alley and looked for trouble.
- First encounter is a lvl 2 demonic cat with 346 hp. LMAO.
- Weapons from my old sve have the vanilla stats while weapons retrieved during testing have modded stats.
- Half demons still can't take advantage of their perk since they spawn with no spells.
- Lust damage ignores damage reduction, which makes arcane arousal still strong.
- 0 AP moves are a nice touch.
- Different moves depending on which hand you equip some weapons is cool
- Haymaker description makes no sense. Outside of jabs every good punch should utilize the whole body. I'd use something more like "Wind up your fist for a devastating blow." The actual damage and downside is ok as this move irl is used by newbs who can't throw a decent punch yet.
- I wonder if some perks/traits can also be made to unlock moves, like soldiers getting a takedown, martial artists getting a propper hook, or aristrocrats getting a remise.
- Weapons like the arming sword and dory have their offensive moves when in the off hand and deffensive in the main hand. A bit counter intuitive...
- Demon dagger's Phantom blade is too delayed. While going all "Omae wa mou shindiru" on a goon is funny the first time, after that I just missed Karambit's constant tics.
- *Grabs katana* Water breathing! First form! On serious note, this is an opportunity to put in iaido (focus on quickly ending a fight) or kenjustu (katana fencing) moves.
- Was hollering when Meraxis hit me with Za Worldo!