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Viper461

New Member
Sep 10, 2023
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Yeah I remember when someone brought up that comment here, its good to see not everyone is complacent in allowing Inno her bs.

Also, not sure how much you follow CoC2, but their "content" amounts to bugfixes and maybe one or 2 scenes( usually one time ones at that) for side character or one offs, so I'd definitely count them among games that clearly are only still going to cash in a check. That games last main content update was either early 2025 or late 2024 lmfao, its a sad situation only slightly better than what Inno has going on here.
Hmm, ill have to look into it. Unfortunately I assume that puts TITS in the same boat? I haven't followed those games too closely but they're on my list of text based preggo games to try.

Off topic but damn we need more games like BDCC for text enjoyers and more importantly Hazumi. I don't think I've found a better preggo game than Hazumi yet, Secret casino came close but didn't dethrone the modded version of Hazumi for me personally.
 

PixelLewd

Active Member
Jan 31, 2022
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Hmm, ill have to look into it. Unfortunately I assume that puts TITS in the same boat? I haven't followed those games too closely but they're on my list of text based preggo games to try.
Yeah it kinda unfortunately does, sometime after the engine change TiTs made due to the death of flash, updates started becoming mostly hotfixes and minimal scenes, especially in the last year or so, when due to reasons Fenoxo decided to hand control of the game to Savin( Fenoxo is still around, but is more hands off/behind the scenes now).

Pretty sure you could make a documentary on all the failing and issues related to CoC, TiTs, and CoC2. Definitely a lot of stuff surrounding those games and the people that made them/are making them.

Off topic but damn we need more games like BDCC for text enjoyers and more importantly Hazumi. I don't think I've found a better preggo game than Hazumi yet, Secret casino came close but didn't dethrone the modded version of Hazumi for me personally.
Man BDCC was fun last I played it, still going strong though sometimes I'm afraid the dev will get caught in feature creep. And yeah, we definitely need more games( textbased or otherwise) that have great pregnancy systems( aka mechanics) in them. There's a distinct lack of them, as most games opt to only put in pregnancy as an ending only thing, and the few that don't do that, don't always do to good a job of making a system with it.
 
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Tshdhxujs

Newbie
Mar 22, 2019
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I love this game but yeah, genuinely not enough open world text rpgs out there, and they all lack images!!! Lol, which is kind of frustrating at times
Honestly looking in the gaming industry, monopolies are ALWAYS bad just look at Nintendo they slowly built a monopoly and now that they got it they go crazy at everything and anything Inno can't do that bc she would need to have big balls and even bigger STONKS to get a patent in text based games anyway all this yapping to just say Monopoly=Lazy bc only one source of the resource. Maybe now Inno sees this and starts actually working on the game again?
 

Arkus86

Member
Jun 3, 2018
375
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Even her little cult of a discord is starting to get antsy.
It says something about her discord echo chamber, that it's only starting to get antsy after what? Three full years of this?

The sad part is she actually used to have a more reasonable update frequency.
She knows people are starting to get pissed but she's making like 4k a month to do nothing so she's just trying to save face is my guess lol.
As of this time, $5.5k before Subscribestar cut (I assume) and before taxes, to be exact.
 
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ElmerFapp

Member
Mar 27, 2022
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Heck i know of newer games similar to Liliths throne that at least have somewhat a modding support and the community makes good mods for it that do add content to it instead of just new races to morph to or weapons or anything like that. I mean dont get me wrong i like those but what really made me interest in this game was its unique story and i always wanted more of it.
What might the names of those games be if you don't mind my asking?
 

Viper461

New Member
Sep 10, 2023
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What might the names of those games be if you don't mind my asking?
Off the top of my head the only ones that compare are COC2, TITS, BDCC, Course of temptation (Has some good mods that flesh it out since its still in development) and that's about it to my knowledge. At least ones that are noteworthy to me unless I'm forgetting some.
 
Mar 28, 2018
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Honestly looking in the gaming industry, monopolies are ALWAYS bad just look at Nintendo they slowly built a monopoly and now that they got it they go crazy at everything and anything Inno can't do that bc she would need to have big balls and even bigger STONKS to get a patent in text based games anyway all this yapping to just say Monopoly=Lazy bc only one source of the resource. Maybe now Inno sees this and starts actually working on the game again?
Honestly, I wouldn’t count on it. Development, especially when developing complex software that isn’t widely documented, as an intermediate developer, is incredibly stressful, time consuming, and volatile.

If you don’t have a clear and focused design philosophy for your game before creating it, it just makes development 10x more difficult.

From what I gather she didn’t have the clearest and most focused design philosophy for her game, on top of a game of LT’s scope already being incredibly difficult to design, now you have an unmanageable beast that just stresses her out just by thinking about it, which is totally reasonable.

She’s already burnt out, and honestly, seeing someone else succeed (if this remake works out) where she has stalled for years can just make the pressure much worse for her, instead of actually working on the game again.

The only way I genuinely see the dev putting out regular meaningful updates, assuming the above is the problem, is if somebody steps in, remakes the game for her, and then gives her the code to continue working on LT with a far more manageable project. And even then just having somebody do that for you is kinda demoralizing in and of itself.

Hopefully something awakens in her that motivates her to finish the game, and the game gets finished.

As for the monopoly part, it’s less of her building a monopoly and more nobody wanting to take on a project this large for all of the reasons above, but yeah monopoly’s are generally bad and this one needs to end with more people making more open world text based rpgs
 
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gembunny

Member
Oct 28, 2025
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The only way I genuinely see the dev putting out regular meaningful updates, assuming the above is the problem, is if somebody steps in, remakes the game for her, and then gives her the code to continue working on LT with a far more manageable project. And even then just having somebody do that for you is kinda demoralizing in and of itself.
Someone did, actually. They did a pull request and everything iirc.

It NEVER got put in the code to fix it's fuckery.
 
Jan 1, 2025
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And yeah, we definitely need more games( textbased or otherwise) that have great pregnancy systems( aka mechanics) in them. There's a distinct lack of them, as most games opt to only put in pregnancy as an ending only thing, and the few that don't do that, don't always do to good a job of making a system with it.
The problem I perceive with having pregnancy as a mechanic in this kind of games is, if the logical conclusion of the process (the child) isn't present in the game in a meaningful way, then the primary appeal of the entire process goes out the window and one is left wondering if the leftovers of this process are even worth implementing. Sure, that's not the only reason for pregnancy fetishists to like their fetish, but not having it is just gonna make the content possibly far too niche to bother with. And attempting to implement offspring then becomes its own bottomless can of worms to open.

Do you make the child grow into adulthood "in real time" (adjusted for the game's time measurements)? Nobody's gonna play a single playthrough that long, I'm barely 3 weeks into my current LT run and I'm already practically done. And I don't wanna go into doomscroller hibernation by clicking Loiter -> 24 hours for a real life day.

Do you make the child grow into adulthood near instantly, like what LT does? Then it also kind of takes away a lot of the magic, without being able to raise your spawn. At the risk of being put on several watchlists for what I'm about to write - when I played this VN called Ravager, the fact that I had to spend the majority of a chapter nurturing, protecting, disciplining, and forging a bond with my mischievous little gremlin of a daughter made for a much stronger impression when she grew up into a full fledged semen demon who's constantly all over her father whenever she drops by for a visit.

Do you do time skips or make the time in the game tick in days/months/years instead of minutes/hours, to make room for raising a child while still keeping the growing process fast enough to be completed within a playthrough? Well then that takes away from the magic of being a small person in a large world, living your life and going on your adventures where any minute something weird or exciting could happen to you, and getting to experience every day of your stay. If every tick takes a week or a month - the moment to moment encounters in your adventure would either become less meaningful or cease to exist. Even Ravager had to make your daughter suddenly go "Yup, you're good parents and all but I'm bored of being a wee lass, so I'm gonna use my time-manipulating demon cryptid powers to become an adult overnight" to move the story along.

I'm sure there's a sweet spot somewhere in there, speeding up the growth but keeping it slow enough to allow you to spend time with your children, but I sure as hell don't envy the poor bastard who would decide to take on the goal of figuring that sweet spot out.
 

Tattletale21

Member
Jan 26, 2020
498
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The problem I perceive with having pregnancy as a mechanic in this kind of games is, if the logical conclusion of the process (the child) isn't present in the game in a meaningful way, then the primary appeal of the entire process goes out the window and one is left wondering if the leftovers of this process are even worth implementing. Sure, that's not the only reason for pregnancy fetishists to like their fetish, but not having it is just gonna make the content possibly far too niche to bother with. And attempting to implement offspring then becomes its own bottomless can of worms to open.

Do you make the child grow into adulthood "in real time" (adjusted for the game's time measurements)? Nobody's gonna play a single playthrough that long, I'm barely 3 weeks into my current LT run and I'm already practically done. And I don't wanna go into doomscroller hibernation by clicking Loiter -> 24 hours for a real life day.

Do you make the child grow into adulthood near instantly, like what LT does? Then it also kind of takes away a lot of the magic, without being able to raise your spawn. At the risk of being put on several watchlists for what I'm about to write - when I played this VN called Ravager, the fact that I had to spend the majority of a chapter nurturing, protecting, disciplining, and forging a bond with my mischievous little gremlin of a daughter made for a much stronger impression when she grew up into a full fledged semen demon who's constantly all over her father whenever she drops by for a visit.

Do you do time skips or make the time in the game tick in days/months/years instead of minutes/hours, to make room for raising a child while still keeping the growing process fast enough to be completed within a playthrough? Well then that takes away from the magic of being a small person in a large world, living your life and going on your adventures where any minute something weird or exciting could happen to you, and getting to experience every day of your stay. If every tick takes a week or a month - the moment to moment encounters in your adventure would either become less meaningful or cease to exist. Even Ravager had to make your daughter suddenly go "Yup, you're good parents and all but I'm bored of being a wee lass, so I'm gonna use my time-manipulating demon cryptid powers to become an adult overnight" to move the story along.

I'm sure there's a sweet spot somewhere in there, speeding up the growth but keeping it slow enough to allow you to spend time with your children, but I sure as hell don't envy the poor bastard who would decide to take on the goal of figuring that sweet spot out.
in my opinion, the sweet spot for pregnancy games depends on the type of game itself. is it a management game? instant adult would be preferred. a life sim? maybe something like what the sims did with children. is it a sandbox? make it on a slider; instant adulthood on one side, one-to-one realism on the other, and the slider takes care of the players in-between. is it a side-scroller? a few ticks for pregnancy, a few ticks for birth, and if you bother involving the children in the game at all age them.

there's a few others like Violated Heroine that give you one or two 'unique' children that instantly grow and the rest are faceless eternal babies, or the baby is born but given away to an orphanage that you can (sometimes) visit, but at that point they're a glorified 'number go up' moment; wow, i was banged by that one homeless guy and had his kids eight hundred times compared to that goblin that pounded me for two hours straight!' it's mostly just check boxes at that point.

it depends on the game more than it depends on the gamer.
 

jardin295312

Newbie
Aug 16, 2019
25
38
162
Nice!
As far as a Lilith’s Throne remake goes:
The quest system and sex system is already made, just needs to be intregrated. After that we just focus on adding content, then possibly some extra, small mechanics built off existing systems, then the game is ready for a fully playable initial release.

Since the rest of the work is just adding content (quests, locations, items, events, some extra lilith’s throne specific ui & mechanics), it won’t be difficult.

It is basically the same as creating a dlc mod for an already existing finished game.

The remake would also have procedural images for any and all npcs by default with options for custom portraits as well, as well as jobs, activities, etc. at every lilith’s throne location. There would also be hundreds of thousands of words worth of dialogue for every npc too. And a hell of a lot of extra dialogue for procedural events you encounter and any activity companions take part in with you.
That sounds promising. Let me know when it's possible to see the project and start contributing to it.
 
Mar 28, 2018
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Someone did, actually. They did a pull request and everything iirc.

It NEVER got put in the code to fix it's fuckery.
I think I saw that but I don’t remember it being a complete remake or if a complete remake was necessary. I thought a complete remake was based on word of mouth. I took a look at the code but nothing too crazy to think she needed a complete remake. I looked at a few files. I’m just going based on what I hear
 
Mar 28, 2018
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That sounds promising. Let me know when it's possible to see the project and start contributing to it.
Yeah, I’ll do the home screen and create the main map for Dominion & Submission with interiors by Jan 10th-15th to start us off with something remotely playable assuming my laptop can run LT fine without crashing. I’ll copy over location names & descriptions from the main game.

It’s not gonna look anything remotely like LT just yet, it will just have LT’s locations and NPCs, but it should be a good start. Especially if we can get someone who is good with css later on.

I’m gonna try and aim for the 10th so we can start things off strong.
 
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