Seelenleere
Newbie
- Jul 1, 2017
- 16
- 14
- 105
That's a really hard statement. Especially as Inno tries to keep people in the loop. Just look at the games that were marked as "abandoned". Also you can always check on the Github if any progress has been made. You don't have to like how things are communicated but in the end there is still progress. Doesn't matter if they are working on the content, engine or expanding systems.I mean, at this point, the dev has to intentionally be trying to fuck with people. That's pretty messed up.
Try thinking about them as motivators. If you communicate a deadline you try to keep it. Also you say that that there is something in the pipeline. With Inno's record of deadline keeping just add a week to the announced date and you should be fine most of the time. Also deadline estimates can be really difficult especially when you try to have anything in that you wanted and are not considering cuts or placeholder. Also, if you don't want to wait you can basically grab the code from the public Github and build the game yourself.I can't understand dev's that consistently set public deadlines and miss them, then refuse to be more conservative with estimates. Doesn't make sense to me.
I guess some people are. I think we are at a point where basically any decision from Inno gets people riled up because something isn't there or not the way they wanted. "Cut the follower support? Nooo, mah cuckold rape fantasies!" "Delay because, the content isn't satisfactory to my likings? I want to play now!" "Insert placeholders to reduce delays? WTF, gimme proper content!"Take the latest delay/update, for example. Delayed because she feels Nyan's romance quest isn't satisfactory yet... who cares!
The Rat's Warren was the same, but she did something good there: placeholders.
I mean, I don't care about this too and I like your statement about the placeholders. But I am tired of some people constantly moaning about every little shit they don't like.
The argument against placeholder would be that sometimes temporary solutions can be the most permanent ones.