But, to be harsh, she really needs to pull up her game (literally speaking).
The worst and best thing somebody said to me, was from a comic book writer:
"man, you can draw like hell, but when it takes months to complete a couple pages, all your skill loses it's value".
This! I said the same thing in my review: What the game is most lacking is content, not engine features. And it's been like that for years. The two other major flaws are the sex interface and the complete lack of item-balancing. So my advice would be:
1. Fix the sex-UI. Right now it's like trying to fly a fighter jet with gameboy controls. One simple way to make it "good enough" would be, to move all positioning-control into a seperate and custom button-bar, that uses icons to quickly switch positions and assign actors. This alone would remove a lot of clutter from the standard button-pad, while making position-changes fast and easy. Yes, it still wouldn't be perfect, but likely good enough, and it should be doable in one month.
2. Go through all the clothing-items and give them some simple consistent stats. Doesn't need to be perfect: You can use simple rule thumb logic, like "Thongs and other minimal pieces of clothing get 1 physical resistance. Stuff like gloves get 2 and large pieces like jackets and coats get 3-4". Use similiar rules of thumb for other stats. Again: It wouldn't be perfect, but far better than now, and it could done and tested in just a single week.
3. Now stop working on the engine, bodyparts and items and crap! Just assume "This is what i got to work with, now how can build a world and story from those parts?". No, no going back and making custom code for everything: Take the building blocks you have and make a fucking game with it!