garand_m12
Member
- Aug 30, 2019
- 125
- 46
- 185
So is the multiple penis feature is actually in the current build or na, also how do you get the transformation
I'm pretty sure that's all of them. If you see one I missed let me know. Ha! I found one.I see, that would solve the issue since they wouldn't persist. The fact that each persists unless you specifically do something to scare them off is the issue with random NPCs. This, however, will not solve the issue with NPCs like the quest givers as they have to remain.
Or I'm not and you didn't load at least one on EVERY tile. There are multiple random capable tiles in that image that do not have NPCs. You are close to the limit, but you aren't there yet. Of course, good luck getting an image to prove it when you really do hit it since the game sometimes crashes completely just by trying to load a save with that many loaded NPCs.
Indeed, sad but true. I will go down with the ship, however. This is more than most experienced developers working in teams can chew, they would absolutely not have recommended doing it alone and I still stand with them on that. This is on the edge of big company developer territory.
Nine zones, not eight, by the way, and that doesn't include the settlements like Dominion or Elis.
That would be the end of the game for a different reason. A lot of people are expecting it to move out of Dominion as planned because we have been told it would for years. A lot of people would be even angrier than I am now if the plan to do the other areas got abandoned. A lot of those would leave, some would complain, very few would remain despite the decision.
The only way it should be abandoned is if the whole game is.
Mine's no joke, either, but even a hadron collider would have issues because this is in the engine or game, not in the PC. The program can only do so much as it is now regardless of what your PC has in it. The same is an issue with Illusion's second to last game on a more severe level.
I see
The benefit is literally to get rid of that down time. There's a reason people here call RPGM the walking simulator, because you have to walk everywhere, potentially over long distances, to get to the next NPC to talk to. Spreading the existing content out would mitigate this by having content along the path instead of just empty traveling.
The reason the overworld, that's the blank canvas that is supposed to be the fields right now, is so empty is because all content is crammed into Dominion. Move some of it out into the fields and, boom, no longer empty AND you solve the over-saturation of content inside Dominion, two birds with one stone.
Indeed it does, but it can also be a problem if the boss is too strict.
Another lie, I suppose. That's fine, disabling the comments means anyone who goes to the blog can read just how long the delay cycle has gone on.
The only reason there is no scenery is because Inno has gotten sidetracked repeatedly by side content instead of getting the fields out. If the fields had been out in August as it seemed it was supposed to be, there would be plenty in the fields for a first release of the area even with those stupid Nyan and race reworks getting in the way.
I think what he meant was the computers needed to run the hadron collider, which are within supercomputer territory if I remember correctly.
Exactly
Oh. Well that explains everything. I should have guessed it from that knee-jerk first post. Have fun acting like an ass if that's your thing buddy. I wish you well of it.View attachment 1050664
Turns out I don't give a fuck, who would've thought?
The link to the Wiki is on the blog.can somone please tell me if theres a walkthrough or wiki its been a while i remember some stuff but i forggeten a lot and i distencly rember at some point seing a walkthrough or guild somewhere even though didnt have a lort in last time i played.
Not that I know of. If it does exist, it's through some debug option. Otherwise, no.So is the multiple penis feature is actually in the current build or na, also how do you get the transformation
I already have a hard time trusting Inno because of what was said in the posts leading up to the shutdown, of course I never believed the comments would be turned on again.Nobody that understands how authoritarianism works believed that Innoxia actually intended to turn comments back on, especially if you couple in the fact that Innoxia doesn't even keep their word on when updates will be released. I found it funny that people justified the shutting down of the comments in the first place with the premise of "it's temporary," as if shutting down conversation is forgivable in any context for any length of time whatsoever. I don't care if it was only for one day; authoritarianism is authoritarianism. The premise was basically Innoxia's hurt feelings. Nobody reasonably believed that Innoxia's hurt feelings would be completely and objectively recovered by the next version and we would all be allowed to go back to normal. It's reminding me of other "lockdown" events going on, right now. I hate being proven right about all this, because who wants to be right about this stuff?
EDIT:
Basically, get used to being here on f95 (until it inevitably gets converted into another hugbox). I'd even go so far as to say Innoxia has been continually involved with recent moderator actions, because the removed posts are aligned with the catalyst for when Innoxia decided to shut down comments: which was when people started posting links in the comments showing screenshots of Innoxia's Discord posts along with other posts in it.
Either way, this is our new forefront for discussion on the game, for now. We'd better protect it with all we have, or we'll lose this one, too. I guarantee it, because there are people here already doing their job to undermine the little freedom that we even have here. I know this, because the people behind what's happened so far all sound the exact same way and use the exact same excuses when defending Innoxia from our criticisms. So, be wary and be strong.
There are multiple tiles that are still not populated. There is at least one of the purple ones in the alleys. Most of them are populated, but not all of them. That will reduce the impact and you won't have the issue.I'm pretty sure that's all of them. If you see one I missed let me know. View attachment 1050701
Oh look some moron reads intent that is not there. This is a fun little experiment for me. You're a troll. I will no longer respond to your provocations as they are not worth my time. Good luck getting a better hobby. Like a job for the money you need to buy a better computer. Sounds like $50 american would do it. Also I think it was fun that you just called yourself a jackass.Oh, look, some jackass acts exactly the same way as me, and calls me a jerk.
I found the purple one, but can you give me a hint on the others? I'm not seeing it.I already have a hard time trusting Inno because of what was said in the posts leading up to the shutdown, of course I never believed the comments would be turned on again.
There are multiple tiles that are still not populated. There is at least one of the purple ones in the alleys. Most of them are populated, but not all of them. That will reduce the impact and you won't have the issue.
Well, since 0.4 has a -100% chance of being released, basically never is correct. If that's the case, might as well shut down the blog entirely. Inno will NEVER get rid of negative comments, we'll just congregate somewhere else that Inno will inevitably find.Inno stated in the other post that the comment section was to remain disabled until the next version, but didn't specify which. Now she officially stated it will happen when the 0.4 version releases, which, if the record holds, means basically never.![]()
There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.I found the purple one, but can you give me a hint on the others? I'm not seeing it.
Like what quadrant? View attachment 1050723
That makes no sense. Spreading content out will give you more walking to do, not less.The benefit is literally to get rid of that down time. There's a reason people here call RPGM the walking simulator, because you have to walk everywhere, potentially over long distances, to get to the next NPC to talk to. Spreading the existing content out would mitigate this by having content along the path instead of just empty traveling.
The reason the overworld, that's the blank canvas that is supposed to be the fields right now, is so empty is because all content is crammed into Dominion. Move some of it out into the fields and, boom, no longer empty AND you solve the over-saturation of content inside Dominion, two birds with one stone.
Cities attract people from all over the place, though, so they're the perfect setting to have a lot of diverse content in a small area.Yeah, it does matter where and how encounters take place, for that is part of the worldbuilding. You encounter city-dwelling races in the city, desert-dwelling races in the desert, et cetera, and the world is more believable because it gels with the lore. I'm not saying the map has to be huge; I'd just like it not to be so dense. And cities are mostly nothing, at least as far as one individual is concerned. You could live your whole life in one town and miss 90% of it.
But again, just personal preference.
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.The only reason there is no scenery is because Inno has gotten sidetracked repeatedly by side content instead of getting the fields out.
That tile is a "patrolled alleyway", as such it likely isn't in any spawn pool that would let you permanently put an npc there.There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.
That's not doable then as the NPCs generated on thourofare tiles don't stay. Unless they stay during an arcane storm in the one above slaver's alley? I know I have submission at 100% unless this is only a dominion thing?Well, since 0.4 has a -100% chance of being released, basically never is correct. If that's the case, might as well shut down the blog entirely. Inno will NEVER get rid of negative comments, we'll just congregate somewhere else that Inno will inevitably find.
There's the one above slaver alley, but I've only ever gotten it during an arcane storm. Basically any tile that isn't safe 100% of the time, including arcane storms.
I see some efforts to try to work in environmental impacts on character race, when the tile types are being classified as "Land," "Water," etc. There's detrimental effects (I believe) that occur when a species/race is in a location it's unable to naturally live in. The most obvious example is an aquatic character placed in a "Land" tile. Other than that, I also can't say environment really matters right now other than hostile/non-hostile tile and temporary scene background when speaking to an NPC. I think environmental development would actually help my earlier suggestion about containing the plot to revolving around Dominion. It seems like a lot of this monotony can be solved with just a little more effort in developing the environment and fleshing it out.No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
Sounds like brother.(or sister) As much recognition as this game is supposed to have been getting I don't think you will be waiting forever.It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
No, spreading it out means more areas have more content, so less walking between content in general.That makes no sense. Spreading content out will give you more walking to do, not less.
I don't believe there is such a thing as content over-saturation in Dominion, and I question the wisdom of expanding the map when Inno hasn't been able to produce enough content to fill even one city in however many years she's been at it.
Cities attract people from all over the place, though, so they're the perfect setting to have a lot of diverse content in a small area.
I disagree that cities are mostly nothing. Yeah, if you only ever travel between your home, your job, and the supermarket, you won't see much of what the city has to offer. But that doesn't mean it's not there. We explore a lot more in games than we do in real life, but for that exploration to be satisfying there have to be things to discover. The more you spread content out, the less interesting and satisfying you make that exploration.
No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.No, the reason there is no scenery is because this is a text-based game where the environment you find yourself in plays basically no role in anything.
As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.That tile is a "patrolled alleyway", as such it likely isn't in any spawn pool that would let you permanently put an npc there.
Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.That's not doable then as the NPCs generated on thourofare tiles don't stay. Unless they stay during an arcane storm in the one above slaver's alley? I know I have submission at 100% unless this is only a dominion thing?
Ok I got one to pop on that tile during an arcane storm. View attachment 1050748 I think what you are talking about has been fixed. Or maybe that tile being thourofare now is a hack to get it to not happen.
SameGod i hate the discord, everytime you criticise something it feels like you're gonna get gangbanged or something.
Nope, not at all at this time, but it might assuming this game ever gets an actual update.I see some efforts to try to work in environmental impacts on character race, when the tile types are being classified as "Land," "Water," etc. There's detrimental effects (I believe) that occur when a species/race is in a location it's unable to naturally live in. The most obvious example is an aquatic character placed in a "Land" tile. Other than that, I also can't say environment really matters right now other than hostile/non-hostile tile and temporary scene background when speaking to an NPC. I think environmental development would actually help my earlier suggestion about containing the plot to revolving around Dominion. It seems like a lot of this monotony can be solved with just a little more effort in developing the environment and fleshing it out.
Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.It's sad, but i think the best thing to do right now (for me at least) is wait like 4 months so that maybe the modders will create content.
I mean we've been waiting for over a year, so forever is not out of the realm of possibility.Sounds like brother.(or sister) As much recognition as this game is supposed to have been getting I don't think you will be waiting forever.
I'm running 3.13. I am running a save I have been using since around 2.1 (I think) so I wonder if that might have anything to do with it. Have you reproduced this bug in this version?No, spreading it out means more areas have more content, so less walking between content in general.
Let's put this into perspective with a Pokemon example. Let's say you have to travel between Pallet Town and Viridian City like in gen 1 (Red/Blue/yellow versions within the Pokemon franchise). If you put all the battles inside Viridian or Pallet, you don't have any along the route in between, but if you put some of the battles currently in Pallet or Viridian onto the route in between, you now have battles available the entire time.
Now to put this into relation with Lilith's Throne, Pallet Town is the equivalent of Dominion because it is the starting town in both of those cases while Elis is the Viridian City of Lilith's Throne, the second town. The fields are the route in between the two towns.
All content is currently shoved into Pallet Town, or Dominion in LT terms, and none is on the route in between, the fields in LT terms. This means an empty walk between Pallet Town, Dominion in LT, and Viridian City, Elis in LT.
If we take some of that content out of Pallet Town, Dominion in LT, and put it on the route between, the fields in LT, we have content in all three areas and none of them are left empty, which is your concern.
That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.
As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.
Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.
Same
Nope, not at all at this time, but it might assuming this game ever gets an actual update.
Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.
I mean we've been waiting for over a year, so forever is not out of the realm of possibility.
"Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder."No, spreading it out means more areas have more content, so less walking between content in general.
Let's put this into perspective with a Pokemon example. Let's say you have to travel between Pallet Town and Viridian City like in gen 1 (Red/Blue/yellow versions within the Pokemon franchise). If you put all the battles inside Viridian or Pallet, you don't have any along the route in between, but if you put some of the battles currently in Pallet or Viridian onto the route in between, you now have battles available the entire time.
Now to put this into relation with Lilith's Throne, Pallet Town is the equivalent of Dominion because it is the starting town in both of those cases while Elis is the Viridian City of Lilith's Throne, the second town. The fields are the route in between the two towns.
All content is currently shoved into Pallet Town, or Dominion in LT terms, and none is on the route in between, the fields in LT terms. This means an empty walk between Pallet Town, Dominion in LT, and Viridian City, Elis in LT.
If we take some of that content out of Pallet Town, Dominion in LT, and put it on the route between, the fields in LT, we have content in all three areas and none of them are left empty, which is your concern.
That's where you're wrong, scenery in a text based game is the description in words. If only pictures counted, then no text based game has scenery, even the finished ones. The reason there is no textual scenery in the fields is because it is a blank canvas with no work done to it by the painter, or developer in this case, which is Inno.
As I said, I've only ever gotten it during an arcane storm. I typically fly or teleport, so I rarely get random encounters at all unless I do it intentionally.
Tell that to the cow morph who suddenly appeared out of nowhere, though that one wasn't random, it was scripted. It is possible that it was fixed by some of the under the hood stuff that the GitHub puts out on occasion, but seeing as my current source has not updated to beyond 3.13, I wouldn't be aware if it was.
Same
Nope, not at all at this time, but it might assuming this game ever gets an actual update.
Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder.
I mean we've been waiting for over a year, so forever is not out of the realm of possibility.
It wouldn't be the first time and it is bound to happen eventually given the Nyan rework as an example of what requested content quality is like."Assuming Inno doesn't shoot down any attempt at core development that came from an outside source such as a modder."
If she did that, it would piss off even the discord. It would legit be disastrous.