But thats still in the realm of what I meant before. People want the story going forward to have more content for the sake of just having more content when there's still a game that's just limping around. Filling in the game with a bunch of new content doesnt get actual functionality of the game fixed, finished, and cleaned up. Oh cool, we finally get to fight lilith... with a borked and boring combat, perk, and magic system. Talk about anti-climatic. Okay now we get to fuck lilith... with a sex system that has yet to get the kinks worked out and hasnt truly evolved in years besides fucking armpit sex.That's a cool idea. I could see that being a ton of fun. But holy fuck, that would be *so much work* to make it interesting. Like, even if you went with some basic, core playstyles (bruiser, mage, whatever) and then expanded based on skills from that, it's going to balloon out of control. If that was the entire focus of the game you could probably invest enough time to make it awesome though. Without that time investment, you'd just have a system that kind of bland and boring.
For what I'm working on, the sim side of things has turned into the focus, but originally I wanted it to be more adventurey and explorey. I have a decently working procedural map generation system that I could build up a lot. Could totally build out areas to explore for fun and profit, but only if the act of exploring those areas is fun. Combat systems are the easy way to go with that.
Honestly, it breaks my brain to think about. Is java just super heavy on the line count or something, because that's crazy to me.
Huh... okay, I've gained a small amount of respect for the discord mods then.
I don't really want to push the game *story* forward. What I want is more game *area*.
Everything that's been developed had to stay 100% in dominion at all times because no other areas existed. Shit like Nyan's quest where you're trying to find out why she's not receiving magic clothing, that could have spanned multiple zones if the zones existed. We wouldn't need multiple NPCs stacked on the same tile. Maybe it sends you out to the farm areas to figure out why cloth isn't coming in or some random shit. More areas would allow you to shake things up. And with more areas, if we do get to the point where modding is actually meaningful, we'll be able to fit more interesting stuff into the game.
Being limited to only what fits within dominion and submission is boring.
If this was just a pure and simple text game where all you had to worry about was just clicking 2 or 3 buttons, i'd be more on the "move the story forward for content!" side, but its not just 2 button text game, it has multiple layers to it, all of which arent done and havent been work done in a significant manner in forever because people want the next big location when the game is doing the Michael Jackson Thriller trying to get there.
I'd get why people are really hesitant if the idea of Inno scrapping the game to start over in fear of having to wait even longer to get anything, but we're already doing that NOW. I honestly think if Inno started over she, pulled her head out of her ass, accept REAL HELP and take good advice on top of taking everything she learned from making this iteration of the game, she would actually get MORE done FASTER than trying to fix up this mess. Trying to drag this out is whats slowing her down, her shitty work ethic aside. She can still take a lot of the assets in this game and bring it to a fresh project.
There is no shame in admitting what you have is fucked and starting from scratch, welcome to the world of creativity where not everything works out as planned. Other games have had to get a refresh on development and have come out better for it. Thats what LT needs to, not "MORE AREAS NOOOOOOOOOOOW!"