I very much like the sandbox element, but once you hit level 50, max stats for you and your summon all that's left is the story. The combat loses its *already thin* appeal very quickly when there is nothing to gain from it.Lilith's Throne is a game that caters primarily to furries, the human-only option was added as an afterthought to please those who do not like anthros. One of the recurring problems with this game is that it tries to do many things at once and please as many crowds as it can, but being spread so thin means it falls short of everything and fails to please anyone. Most features and mechanics are only half-baked and lack depth, and this is another one of those examples.
As you've realized by now, the options only affect random NPCs by design*1, some of the (non-human) static NPCs have major roles in the story and lore of the world and it wouldn't make much sense for them to humans (humans in this world have the second worst place in the social hierarchy, being only marginally better and more important than imps, which are at bottom). Lilaya, your aunt, is only able to kickstart your adventure because of her predicament, which is attached to her race (and status) as a half-demon.
While some people may argue that the story doesn't matter and gameplay should always come first, this is yet another unfortunate byproduct of a game spread in every direction. When this projected started, Inno intended for it to be an RPG but as time went on more focus was placed on sandbox-y elements... now the community is split on it.
What all of this effectively means however, is that you're strapped for choices if you don't like furries.
*1 (I believe it states somewhere the dev plans to change this further down the line... when, we don't know. I wouldn't hold my breath on it.)
In total I think I spent about 12-14 hours in this game. Right now I'm at the point where I collected all 3 keys, so I assume I'm about to end the main story - and probably the game. Most interesting combat so far was the chain-combat with Vengar and it's team. Ended it with 126 out of 1000 hp lol. After that I took the regen perk
It's not that "I don't like furries". Just as I don't like games where the dev(s) insert unavoidable rape scenes, I don't like to see a character I grow and develop having sex with half-humans. (I'd like you to notice that I chose my wording very careful here in order to avoid insulting other forum members). I also dislike pairing with orcs, imps, goblins, demons.... pretty much anything non-human. Just because it speaks doesn't mean you should sleep with it. And before you ask - yes - even fairies or elves to some degree. It's a VERY good thing it's avoidable here.
There is at the bottom of content options / furry preference screen a note from dev stating that those options only affect randomly generated NPC's for now but "will do his best to add reduced furry version of each major NPC as well". I have a feeling it's not something I should hope for.
What I'm trying to say here - if the game would be modable - that lack of depth would quickly become a thing of the past. There are already spells and firearms and crossbows and Molotovs and shields and sniper rifles. Organizing this mix on ages or on areas, giving each area a personality and a theme - along with specific inhabitants for those areas - would turn an above average game into something great, something I'd be happy to contribute monetary or help in modding / development.
Bleah, I'm ranting. Have a nice day, mate. Cheers.