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chichong

Member
May 7, 2020
241
386
73
Yeah, the entire game progression is pretty out of wack. Specially once you've played through the game a couple times and you realize you can get to level 50 in like, 15-20 minutes (not using an auto clicker, in which case its more like 5).
You mean pick soldier profession, go to "very dangerous" area, explore, hit succubus 3 times, remove it from game, repeat? Not exactly 15-20 minutes, and it's boring.



You can make 100% health potions by enchanting the right drinks, btw. It takes 1ap to be back at max HP every round.
Well, to my shame I never realized you could use potions IN combat. That makes everything... plain. smh/fml



I always forget how much time new players can get out of the game lol
I suffer from chronic restartitis, ok? I think I restarted the game like 10 times, usually at the point of entering Submission. And I never grinded levels.
 

IvoryOwl

Active Member
Mar 29, 2017
762
1,425
307
You mean pick soldier profession, go to "very dangerous" area, explore, hit succubus 3 times, remove it from game, repeat? Not exactly 15-20 minutes, and it's boring.
There's a perk in the game called "Orgasm Level Drainer" or something like that. Every time someone orgasms during sex, it gives you XP. Being in the dominant role allows you to keep sex going indefinitely, which in turn allows you accumulate orgasms until the desired level. Get that perk, go to the Submission area and defeat imp groups. That's the strategy people use to level up quickly.

As you might have noticed by now, there's hardly any point to cheating because the game is already quite unbalanced by itself and allows you to cheese your way through things if you got the know-how. There's a method to get good money too...
 
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Mistik

Newbie
Jun 3, 2018
55
49
53
Can make a mod. The question is how to implement it. The fastest, use one line of code to create a new human subrace body. The second way is to change each part of the body separately in the hope that do not need to dye your hair or change the size of the genitals. Third, it will be similar in mechanics to the "Switch character preset" mod. Three implementation options from simple to more voluminous in terms of the number of lines. I'm just talking out loud.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,461
1,251
283
Thank you for sharing tho. If I ever do this on a level better than "for personal use" I'll share the images and a save at day 1 level 1. But after reading previous comments about general attitude regarding "defurrification" I suspect this would upset a lot of... uhm... "people".
That would be the writers.

I found that porn/smut writers have the most inflated ego, EVER. Furry writers even moreso.
They think their writing is a gift from the gods and anyone who doesn't like their perfect character deserves a million deaths. Because clearly knowing tons of different terms for pussy and cock is the height of literal endevours.
Also, the writers are the ones most likely to throw a hissy fit and threaten to leave a project.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,461
1,251
283
As you've realized by now, the options only affect random NPCs by design*1, some of the (non-human) static NPCs have major roles in the story and lore of the world and it wouldn't make much sense for them to humans (humans in this world have the second worst place in the social hierarchy, being only marginally better and more important than imps, which are at bottom). Lilaya, your aunt, is only able to kickstart your adventure because of her predicament, which is attached to her race (and status) as a half-demon.
Keyword. SOME.
And even those can be easily explained. Demons can transform their appearance however they want, don't they?
So that leaves pretty much only humans.
 

IvoryOwl

Active Member
Mar 29, 2017
762
1,425
307
Keyword. SOME.
And even those can be easily explained. Demons can transform their appearance however they want, don't they?
So that leaves pretty much only humans.
While it is true that demons can transform themselves into humans, most have little reason to. Lilith despises humans and so does most of her descendants by proxy. Lyssieth is the only Lilin we know of to be an exception but not even her domain is considered "safe". Many humans chose to transform themselves into anthros to avoid persecution and social stigma.

You may come up with whatever reasoning or excuse you desire, the fact is the lore doesn't back up the idea of a human-centric world in Lilith's Throne. However, if you're willing to cope with a disjointed story (or simply don't care about the story at all, or would rather come up with your own) in favor of gameplay, more power to you. At the end of the day, how you play your game is none of my business.

Since modding is a thing, you could just mod the entire game and change the story to however you see fit. Just don't expect the vanilla game to change much in that regard, or at least not anytime soon.
 
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Lazyrick

Active Member
Jan 10, 2018
689
790
297
Despite a furry tag, that was a good adventure, tbh. First experience in text-based… ehm… RPG. Looking forward to next update.
Me too, too bad the next update will be two weeks(or months) late, and consist of 20 bug fixes, 30 new bugs, a new color for your dick, and the ability to fuck noses.

But for real, updates are not frequent, on time, or worth the wait most of the time. it's a real "check every 1/2 a year with low expectations" sort of development.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,229
1,583
197
What a grand and intoxicating innocence.
Me too, too bad the next update will be two weeks(or months) late, and consist of 20 bug fixes, 30 new bugs, a new color for your dick, and the ability to fuck noses.

But for real, updates are not frequent, on time, or worth the wait most of the time. it's a real "check every 1/2 a year with low expectations" sort of development.
SHHHHHH!!!

Don't ruin it for them. It's so rare that we see such innocence here.
 

alfabb

Newbie
Oct 11, 2018
89
181
153
Oh, no… Don't tell me, that this is a dead project. Well, saddy sad.
Honestly, it's worse than dead. It's like a loved one coma patient "waking up" every 3 months or so to brabble one incoherent sentence. Never getting to the stage that you can finally move on, because theres always that slimmer of irrational hope left that he will fully wake up one day, while still getting disappointed again and again and again...

If we wouldn't have feelings for this game, we wouldn't sit at the bed waiting for the next sentence. We could move on with our lives.
 

Saxxy

Newbie
Jun 6, 2018
93
69
142
Oh, no… Don't tell me, that this is a dead project. Well, saddy sad.
Our glorious developer made a post saying she would post an update on her progress at the end of last week. We are now at the end of THIS week with no update
Take that as you will
 
Jun 25, 2017
180
173
202
Honestly, it's worse than dead. It's like a loved one coma patient "waking up" every 3 months or so to brabble one incoherent sentence. Never getting to the stage that you can finally move on, because theres always that slimmer of irrational hope left that he will fully wake up one day, while still getting disappointed again and again and again...

If we wouldn't have feelings for this game, we wouldn't sit at the bed waiting for the next sentence. We could move on with our lives.
Honestly I'm just here for the forum and colorful comments like yours.
 

BlidBear

Newbie
Jun 15, 2018
58
78
104
I MADE A PERFORMANCE BOOSTED FORK

Hey guys! Remember when I said this game needs something like optifine? Well, I did manage to do something similar!

I made this small fork of the game that manages to improve performance removing a lot of junk from save files:

- Removing useless information from undiscovered and unborn children (this causes some bugs though, as sometimes the species and father name aren't displayed properly until the child is born, I'm still working on it).

- Removing NPCs from alleyways if you had 3 fights or less with them after two in-game days (their icon is displayed even if they are supposed to be gone though, it's very hard coded and I'm still working in a workaround).

- I also did something like a page file where the game saves redundant data between saves, in the XML save format itself. Just don't mess with this as it may cause the game to not be able to load saves. As for the saves themselves, main stats are on top and easier to modify, so you can go straight to save file tampering without wasting time trying to find

Just these three fixes make the game have a performance boost of over 40% percent. This proves that Innoxia is just lazy.

Just have in mind that mods aren't supported yet and that Elis may cause some serious bugs, specially in the big tavern and farmer's market. Centaur travelling and saving may result in a save corruption. DO NOT COPY YOUR SAVES INTO THE NEW FOLDER NOR REPLACE THE BASE GAME DATA WITH THE NEW. IT WILL NOT WORK.

I didn't manage to build a .exe on time and the .jar whines a lot because of JavaFX (which I think might be related to some other things rendering related I didn't manage to fix), so you'll have to build it it yourselves (as I'm leaving for a plane in a few hours).The building tutorial and github link are on my . I will be posting a progress update on the 15th too (very technical, showing the improvements I made and how), though the videos will not be public and their links will only get posted on here, as I fear getting a strike due to the lewd nature of the game.

If you wish to give feedback, use this thread as GITHUB IS ONLY FOR BUG REPORTS.

When you build the .exe, please be kind and share it here. Thanks!

-Lazy Innoxia -Blid
 
Jun 17, 2020
41
152
189
I MADE A PERFORMANCE BOOSTED FORK

Hey guys! Remember when I said this game needs something like optifine? Well, I did manage to do something similar!

I made this small fork of the game that manages to improve performance removing a lot of junk from save files:

- Removing useless information from undiscovered and unborn children (this causes some bugs though, as sometimes the species and father name aren't displayed properly until the child is born, I'm still working on it).

- Removing NPCs from alleyways if you had 3 fights or less with them after two in-game days (their icon is displayed even if they are supposed to be gone though, it's very hard coded and I'm still working in a workaround).

- I also did something like a page file where the game saves redundant data between saves, in the XML save format itself. Just don't mess with this as it may cause the game to not be able to load saves. As for the saves themselves, main stats are on top and easier to modify, so you can go straight to save file tampering without wasting time trying to find

Just these three fixes make the game have a performance boost of over 40% percent. This proves that Innoxia is just lazy.

Just have in mind that mods aren't supported yet and that Elis may cause some serious bugs, specially in the big tavern and farmer's market. Centaur travelling and saving may result in a save corruption. DO NOT COPY YOUR SAVES INTO THE NEW FOLDER NOR REPLACE THE BASE GAME DATA WITH THE NEW. IT WILL NOT WORK.

I didn't manage to build a .exe on time and the .jar whines a lot because of JavaFX (which I think might be related to some other things rendering related I didn't manage to fix), so you'll have to build it it yourselves (as I'm leaving for a plane in a few hours).The building tutorial and github link are on my . I will be posting a progress update on the 15th too (very technical, showing the improvements I made and how), though the videos will not be public and their links will only get posted on here, as I fear getting a strike due to the lewd nature of the game.

If you wish to give feedback, use this thread as GITHUB IS ONLY FOR BUG REPORTS.

When you build the .exe, please be kind and share it here. Thanks!

-Lazy Innoxia -Blid
Well done good sir. Well done...
 
4.00 star(s) 131 Votes