Don't think they were insulting you dude, it's a reference to the show letterkenney that has a character named Shoresy it's just a joke based on your username I'm pretty sure lolEver thought about getting some professional help? Getting so upset about a random comment by someone you don't even know can't be healthy.
Anyone know about this?Is there gonna be an option for having multiple penises or a mod at least?
If Inno ever gets around to it or someone else adds it, yes. Right now, no, best you can do is grow your clit to a similar size and use both.Anyone know about this?
AFAIK there's nothing for her yet.How do I unlock Elizabeth/Lyssieth's palace guard 2nd picture?
Sorry if you got the wrong end of my comment. Dude. You picked the name "Shoresy". A character from Letterkenny who is literally a walking "yo Mama" joke. I thought you' were in on the gag. No offence intended.Ever thought about getting some professional help? Getting so upset about a random comment by someone you don't even know can't be healthy.
You'll have to memorize it, but they're very straightforward: dark alleyways always has full demons, while canals has Dominion guys + I think a few Submission encounters + the chance for slimes.Is there any where I can look to find out which encounters are possible on a specific tile type? For example what encounters are possible in dark alleyways vs canals?
AceXP made a fix for it and it was implemented into the game a little while ago.They ever get around to finally keeping/implementing the fix for having thousands of kids so you game doesnt shit itself? or are we still relying on like...one person on this forum for it?
I dont think so. Technically you can use a demonic tail to a sort-of-similar-but-not-quite outcomeAnyone know about this?
Indeed. I checked it out and very similar to what I was doing.AceXP made a fix for it and it was implemented into the game a little while ago.
Sorry if you got the wrong end of my comment. Dude. You picked the name "Shoresy". A character from Letterkenny who is literally a walking "yo Mama" joke. I thought you' were in on the gag. No offence intended.
Now, as I said, your sister needs to concentrate ...
to be fair not entirely intentional...just kinda happensAceXP made a fix for it and it was implemented into the game a little while ago.
I still wouldn't advise having more than 100 kids but at least it's a little better in that department.
Your's was overkill how? sorry if thats a weird question, like how vastly does it differ, your's from the implemented version?Indeed. I checked it out and very similar to what I was doing.
I don't completely agree with the specifics of the implementation (though, to be fair, mine was probably overkill) but it's a huge improvement over how it worked before.
It's been a while since I've looked at it, but if I recall correctly my fix allows modded statuses to indicate that they must run every turn (sort of like pregnancy—since pregnancy affects the world state it needs to be checked every turn) while the current implementation only allows a select few statuses to process.Your's was overkill how? sorry if thats a weird question, like how vastly does it differ, your's from the implemented version?
That quite a lot, I'll say this if i havnt already, thanks for your work in the past, you seem very good at this x3. But yeah i dont blame you, when the game is barely getting any updates its hard to be excited or willing to try and keep up with it.It's been a while since I've looked at it, but if I recall correctly my fix allows modded statuses to indicate that they must run every turn (sort of like pregnancy—since pregnancy affects the world state it needs to be checked every turn) while the current implementation only allows a select few statuses to process.
I also put in some extra code to ensure that if the world is running for an obscenely long time that events will be processed (basically, if the time since the last full update exceeded a set amount it would process all status effects regardless of whether they share a tile with the player). This would only happen if the world were running for over 2 billion in-game seconds (63+ years).
I don't think the current implementation has any overflow checks, but it might not need them depending on how exactly its time tracking is implemented. I'd have to look to be sure, though, and I've kinda grown apathetic by this point.![]()