Create and Fuck your AI Cum Slut –70% OFF
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Durgeth

Newbie
Oct 18, 2021
70
54
87
If you have items marked illigal on you, will the enforcers only take action if you have it equiped or also for having it in your inventory alone?
 

crash.7ds

Active Member
Nov 18, 2018
959
829
290
Pretty sure the game hasn't been geared towards using more than one cock, though the above suggestion is possible, Emperor knows whether you can actually do anything with said arrangement. In fact, the same I believe is true of female genitalia.

Honestly if the game had really anything at all that was fully fleshed out, even just one thing it'd be worth playing, but too much of it is so half-assed, partially implemented, left in a broken state, or just straight up placeholder that's promised but not in yet and likely never will.
 
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Carl0sDanger

Active Member
May 22, 2020
556
850
191
Ever thought about getting some professional help? Getting so upset about a random comment by someone you don't even know can't be healthy.
Sorry if you got the wrong end of my comment. Dude. You picked the name "Shoresy". A character from Letterkenny who is literally a walking "yo Mama" joke. I thought you' were in on the gag. No offence intended.

Now, as I said, your sister needs to concentrate ...
 

bboi64

New Member
Jul 8, 2019
12
7
113
Is there any where I can look to find out which encounters are possible on a specific tile type? For example what encounters are possible in dark alleyways vs canals?
 

BaloneyAmone

Active Member
Mar 3, 2021
664
1,306
267
Is there any where I can look to find out which encounters are possible on a specific tile type? For example what encounters are possible in dark alleyways vs canals?
You'll have to memorize it, but they're very straightforward: dark alleyways always has full demons, while canals has Dominion guys + I think a few Submission encounters + the chance for slimes.
 

darkgryffon

Newbie
Feb 27, 2018
37
14
114
They ever get around to finally keeping/implementing the fix for having thousands of kids so you game doesnt shit itself? or are we still relying on like...one person on this forum for it?
 

IvoryOwl

Active Member
Mar 29, 2017
762
1,425
307
They ever get around to finally keeping/implementing the fix for having thousands of kids so you game doesnt shit itself? or are we still relying on like...one person on this forum for it?
AceXP made a fix for it and it was implemented into the game a little while ago.
I still wouldn't advise having more than 100 kids but at least it's a little better in that department.
 

Sarkath

Active Member
Sep 8, 2019
547
949
245
AceXP made a fix for it and it was implemented into the game a little while ago.
Indeed. I checked it out and very similar to what I was doing.

I don't completely agree with the specifics of the implementation (though, to be fair, mine was probably overkill) but it's a huge improvement over how it worked before.
 

Shorsey

Newbie
Jun 3, 2017
77
246
219
Sorry if you got the wrong end of my comment. Dude. You picked the name "Shoresy". A character from Letterkenny who is literally a walking "yo Mama" joke. I thought you' were in on the gag. No offence intended.

Now, as I said, your sister needs to concentrate ...

Yeah just ignore that, i was totally drunk. Can't even remember writing this.
 

darkgryffon

Newbie
Feb 27, 2018
37
14
114
AceXP made a fix for it and it was implemented into the game a little while ago.
I still wouldn't advise having more than 100 kids but at least it's a little better in that department.
to be fair not entirely intentional...just kinda happens :p especially when one of your kink's is preg and you cant exactly delete children from your list ._. ....unfortunately
 

darkgryffon

Newbie
Feb 27, 2018
37
14
114
Indeed. I checked it out and very similar to what I was doing.

I don't completely agree with the specifics of the implementation (though, to be fair, mine was probably overkill) but it's a huge improvement over how it worked before.
Your's was overkill how? sorry if thats a weird question, like how vastly does it differ, your's from the implemented version?
 

Sarkath

Active Member
Sep 8, 2019
547
949
245
Your's was overkill how? sorry if thats a weird question, like how vastly does it differ, your's from the implemented version?
It's been a while since I've looked at it, but if I recall correctly my fix allows modded statuses to indicate that they must run every turn (sort of like pregnancy—since pregnancy affects the world state it needs to be checked every turn) while the current implementation only allows a select few statuses to process.

I also put in some extra code to ensure that if the world is running for an obscenely long time that events will be processed (basically, if the time since the last full update exceeded a set amount it would process all status effects regardless of whether they share a tile with the player). This would only happen if the world were running for over 2 billion in-game seconds (63+ years).

I don't think the current implementation has any overflow checks, but it might not need them depending on how exactly its time tracking is implemented. I'd have to look to be sure, though, and I've kinda grown apathetic by this point. :p
 
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darkgryffon

Newbie
Feb 27, 2018
37
14
114
It's been a while since I've looked at it, but if I recall correctly my fix allows modded statuses to indicate that they must run every turn (sort of like pregnancy—since pregnancy affects the world state it needs to be checked every turn) while the current implementation only allows a select few statuses to process.

I also put in some extra code to ensure that if the world is running for an obscenely long time that events will be processed (basically, if the time since the last full update exceeded a set amount it would process all status effects regardless of whether they share a tile with the player). This would only happen if the world were running for over 2 billion in-game seconds (63+ years).

I don't think the current implementation has any overflow checks, but it might not need them depending on how exactly its time tracking is implemented. I'd have to look to be sure, though, and I've kinda grown apathetic by this point. :p
That quite a lot, I'll say this if i havnt already, thanks for your work in the past, you seem very good at this x3. But yeah i dont blame you, when the game is barely getting any updates its hard to be excited or willing to try and keep up with it.
 
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