IMO, for a text based game and if you're not using java, I think python would be simpler since speed wouldn't really matter and it's easier for people to master. So if your intent is to build a framework people can use, using python could attract more people. As mentioned a few comments earlier, I'm also thinking about working on my own LT style projects and python was on the top of my list since i'm the most familiar with this language. I never worked on games before so no promise, would just be a passion project and would be in my spare time (which awfully small recently). I've never really tried Godot, I vaguely heard it's for games. How easy is it to handle for someone that usually use python or java ?