I think you misunderstand what I wrote. I too would like to see slow corruption of the girls, but slow corruption in a sandbox game is in 99% of the cases endless grinding with 200-300 something to get further, or like in this game. 5 scenes and then she went from faithful prude to cum hungry whore. Both are IMHO pointless. Slow corruption over 50 unique scenes would be perfect, but I can't recall any sandbox games where that happens, unless the corruption is the main story line and not just a phase that needs to be passed to get to the main story line.
This is one of the examples of what I meant about
Dragofinder loosing the big picture.
I completely disagree here. Except for a few large games, all sandbox games I've been playing over the last couple of years has less than 15 characters in them, and 99% off them falls into the trap with endless looooooooooooooooooooooooong foreplay and then a 5 sec sex scene. This is a VERY typical mistake IMHO. Not just for sandbox games, but also many VN's.
I'm not asking for sex in the first scene. I'm asking for more sex scenes than foreplay scenes 99% of all games unfortunately has the opposite. On top of that. Almost all foreplay scenes tends to be much longer than any of the sex scenes. It's a very strange priority IMHO. This game is one of the few games that's in the 1% where the balance between foreplay and sex is good. I would even say the balance is VERY good in this game and the sex scenes doesn't come too fast or too slow. The plot and story is one of the better. It's just being messed up, by a sandbox game that looks more like a multi ending VN than a sandbox.
Well. One of the advantages of a sandbox game is that you can easily add more characters later without forcing the player to start from scratch again.
I think there is some confusion in gradations and concepts. Sandboxes in general are a bad format, precisely because grinding kills desire. And developers often abuse this by artificially increasing the grind and making few hot scenes. But in the novella, in fact, the characters are often given to us nominally, and within a couple of scenes they are all having sex (90% games). And here a delicate balance is needed, because the sandbox as a format allows you to go deeper into the game through various interactions.This is when we talk about typical author's mistakes.
In good games (a couple of adventures, culture shock, A long short story, misfits, couple duet, lesson of passion) which are popular. We see this balance, it lies in the fact that initially the wife is not depraved, and there are two ways to deprave her - she dominates and makes you a cuck or you make her a slave and your whore. But at the same time, there is a development of characters and it happens slowly. Here's a question for people - a huge amount of text, it sucks, and should be avoided. The text should be short, to the point, concise and hot, be in the context of events. But the public events themselves are not only text, but also photos, events, social networks, SMS, hints, glances, flirting.But the most important thing is the psychology of relationships. We are excited by images, plots, mental aspects, not so much by images. And the deeper the plot and interaction are developed, the higher the excitement.
What do I see happening with these games. Popular and well thought out, they begin to crumble and fail for three reasons.
1. Author's creativity
Because such a game is first and foremost a work of art. The author eventually wants to add something more creative or improve his skills. (adds science fiction, fantasy, or starts rendering images for months, etc.)
2. Adding a large number of characters and branches
Even three love interests. The game is already crashing. The authors sometimes just add 10-15 different women to the plot. And as a result, the new update takes a long time, secondly, we get less main content and more secondary content, which we don’t like because these characters are poorly developed. As a result, there are too many story threads, one update, one character, and the game is over.
3. Make concessions and compromises.
The author, due to criticism, begins to soften the harsh scenes, listen to everyone and (especially when receiving money) begins to standardize the content
As a result, I believe that the following patterns can be derived
1. The game should have two main characters - you and your love interest, everyone else is secondary and only reveals your main characters.
2.The game is based on the relationship between the two main characters. They should be thoughtful, logical, and there is no need to rush.
3. The better the relationship between these characters is thought out, than hot events of an erotic nature (not necessarily long, but logical and thoughtful, motivation, causes, consequences)
4. Diversity in ways of conveying and revealing the plot (Scenes, SMS, calls, photos, etc.).
5. Preserving the reality of what is happening and the relationship between the event and everyday life (for example, it’s strange when your Wife cheats on you, you peep, she knows that you are doing this, but this is not reflected in ordinary dialogues
6. Proper distribution of resources.
Authors often suffer from the fact that they are constantly trying to create complex animated highly technical graphic scenes. I believe that updates should be dense and frequent. To do this, you need to actively use various methods of adding eroticism. (For example, like the feature with nicknames, the idea is great in this regard - I think in terms of resources for its implementation, it is not complicated, but it leaves an impression, for example, you can add a tattoo, or more revealing clothes (also good in this game).
P.S.
And I want to say that so far today the Author of this game is doing everything almost perfectly. The balance is maintained, the transition from a normal girl to a whore is too fast and that’s all. He also has very distinctive ideas, plots, good camera angles, and a variety of tools used. And I really wouldn’t want him to be led astray. Let’s say if initially, instead of corrupting his wife, they immediately make her a whore, which seems to me to have a very bad effect on the plot. Let her be a little fidgety, flighty, but definitely not a whore right away. h