Though I understand your reasoning, ultimately however, it really doesn't. Of-course it won't hurt to have animations, but even in its current form, Pale is doing an excellent job pushing the quality boundaries so high that it gets the intended affect through to the viewer just fine. Heck, beyond fine I'd say.
Honestly, I'd rather Pale continues focusing the story branches and progress the development than get bogged down on making animations work on an already overworked RPGM engine.