So I have been playing this almost all day, and I must say its REALLY GOOD! I have a serious dislike for RPGM games because of the grind. I first tried it on Mac, and it was super buggy, even after a lot of technical jugglery. But I am a Fan of NTR and Futa, and this had both, so I downloaded the windows version and played it on my parallels VM. That effort was well rewarded.
The models and renders are really rally top quality. The amount of content for an EP1 is A LOT! The dialog is great too, not many grammatical / spelling errors. Overall, a great package.
However, there are some areas of improvements for sure:
- The grind without a walkthrough or hints made me resort to using the RPGM cheat tool to flip some switches and change locale etc.
- There are still many requirements that I have no clue how to fulfill, some examples:
- The summer shirt and shorts needed for third drink at the pub,
- No idea how to add to the wardrobe
- No clear directions on what events should be happening and what am I missing?
- Cannot locate the Neon club, so cannot do more jobs at Abiliss (really interested in the Rubbins job, but stuck)
- The porn game guy meeting happened but no idea how to contact him again
- Locations are tagged with WIP, but quests seem to indicate going there (Like the Origami female from the forest mentioned she works at the Brava, but there is nothing there yet.)
- Also, there are still bugs on the windows version:
- Getting stuck in the forest at night (had to change location in my cheat menu to get out)
- When Lisa meets the bald moving guy at Theo's, the image of him manhandling Lisa got stuck on the screen. Thankfully the game was still operational and leaving the beach area by subway helped, but I was clicking based on muscle memory rather than visually
- ESC menu does not work
- Some improvements that the game will benefit from:
- the unnecessary BZZ BZZ before every text gets old quick
- Slow image transitions make rushing past the repeatable scenes a pain
- Not having a 'go back' functionality or access to the dialog history is painful, because you accidentally click one extra time and now you don't know what to do.
Again, these are not gripes, but genuine constructive feedback, because I see the potential in this game, and would like for it to improve. I think the Dev has done a phenomenal job, it being his first venture, and I want him to succeed.