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FMag

Active Member
Aug 1, 2019
952
6,095
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Hi everyone!! :))

Honestly the hardest part of my week is picking the sneak peek CGs lol! I always want to show off some real nice ones but without spoiling too much so it can be a real challenge sometimes! Especially when I'm working solely on one scene like the Byron Visit scene I'm still on ^_^

I keep all of my output renders in a folder called "Day3." That folder was made on the 18th October 2020 which was the third day I ever worked in Daz. I still have the Day1 and Day2 folders just for nostalgia's sake, they're quite hilariously bad. Super grainy, really awkward expressions, all of my favorite things ^_^ I've linked one as the last image in the post, I think I've shared it before but it's at least a recognizable character and set ^_^! I was naming the files based on how many iterations the renderer completed as I was testing which settings gave me the best results (spoiler alert: none of them did because I was rendering CPU only xD) But yeah! Two years in Daz this week and it's been the best addiction of my life lol!!

Anyway back to the game - I've been working on the Byron scene non-stop and I had to double take over the weekend thinking "man I'm so far from finished this." It puzzled me because for most of the games development I've been averaging around 10-15CG per day and I'm certainly not getting worse (or am I? >)) There are a few factors to it; using dForce in every CG for hairs / clothing which definitely takes extra time especially for the more finnicky poses that require short animations (these are only for the dForce objects to fall correctly into place) or constant readjustments / the CGs in this scene much like the previous set are mostly rendered twice to more accurately represent skin wetness but the big one I actually realized is that I'm posing the characters almost entirely manually these days.

Downloading Daz and plugging in some preset characters, clothing and poses is super simple. The software really makes your life easy to get quick results and I remember when I started trying to pose characters myself well over a year ago and some of the results were absolutely horrendous so I mostly stuck to poses downloaded from the three big stores but recently I've taken the wheel completely unconsciously especially during the more intimate scenes where characters are "intertwined." Doing things this way I think helps the feeling of realistic progression in scenes where the CGs are moving in a pretty strict direction rather than characters dancing between poses from shot to shot. I actually had a look over some of my old CGs and I could see the poses I used and I recognized them from the little thumbnails in my library but in this new set of CGs and in the previous release the poses almost all looked unique, isn't that weird? :D Like my fingers just went to work one day without my permission and started doing things manually ^_^ I daresay this was a gradual progression that I just didn't notice but I thought it was pretty interesting all the same lol :))

So where are we.. I'm currently 112 CG in, unfortunately I lost about 6 hours of work yesterday because of this odd timeline bug in Daz (it's happened maybe twice before over 2+ years so no biggie!), I was gonna post last night but I was a bit down after losing all of that work lol. But 112CGs in and still the Byron scene is far from finished so that should be a nice indicator of how much love I'm throwing at it. I know the last release wasn't a real winner so I really wanna make something special in this one as a little pick me up ^_^

But yeah that's basically it from me ^_^ oh I should probably mention that I'm 110% well again, after last weeks post I haven't had a single headache since so that's been pretty great :d I'm a caffeine survivor, currently writing my autobiography so be on the lookout x)

Sending the biggest hug to every single one of you, I hope you're all absolutely amazing and are having just the best day <3 ^_^!

//pG
 

Shackie

Member
Jun 7, 2021
204
483
So Jayce's party isn't coming out this year - this update 2,70 ( Post Patch )has been in the making for 6 months and isn't finished.
 

tubitvdishi2

Member
Apr 10, 2021
426
3,556
View attachment 2110423 View attachment 2110424 View attachment 2110425 View attachment 2110426 View attachment 2110427

Hi everyone!! :))

Honestly the hardest part of my week is picking the sneak peek CGs lol! I always want to show off some real nice ones but without spoiling too much so it can be a real challenge sometimes! Especially when I'm working solely on one scene like the Byron Visit scene I'm still on ^_^

I keep all of my output renders in a folder called "Day3." That folder was made on the 18th October 2020 which was the third day I ever worked in Daz. I still have the Day1 and Day2 folders just for nostalgia's sake, they're quite hilariously bad. Super grainy, really awkward expressions, all of my favorite things ^_^ I've linked one as the last image in the post, I think I've shared it before but it's at least a recognizable character and set ^_^! I was naming the files based on how many iterations the renderer completed as I was testing which settings gave me the best results (spoiler alert: none of them did because I was rendering CPU only xD) But yeah! Two years in Daz this week and it's been the best addiction of my life lol!!

Anyway back to the game - I've been working on the Byron scene non-stop and I had to double take over the weekend thinking "man I'm so far from finished this." It puzzled me because for most of the games development I've been averaging around 10-15CG per day and I'm certainly not getting worse (or am I? >)) There are a few factors to it; using dForce in every CG for hairs / clothing which definitely takes extra time especially for the more finnicky poses that require short animations (these are only for the dForce objects to fall correctly into place) or constant readjustments / the CGs in this scene much like the previous set are mostly rendered twice to more accurately represent skin wetness but the big one I actually realized is that I'm posing the characters almost entirely manually these days.

Downloading Daz and plugging in some preset characters, clothing and poses is super simple. The software really makes your life easy to get quick results and I remember when I started trying to pose characters myself well over a year ago and some of the results were absolutely horrendous so I mostly stuck to poses downloaded from the three big stores but recently I've taken the wheel completely unconsciously especially during the more intimate scenes where characters are "intertwined." Doing things this way I think helps the feeling of realistic progression in scenes where the CGs are moving in a pretty strict direction rather than characters dancing between poses from shot to shot. I actually had a look over some of my old CGs and I could see the poses I used and I recognized them from the little thumbnails in my library but in this new set of CGs and in the previous release the poses almost all looked unique, isn't that weird? :D Like my fingers just went to work one day without my permission and started doing things manually ^_^ I daresay this was a gradual progression that I just didn't notice but I thought it was pretty interesting all the same lol :))

So where are we.. I'm currently 112 CG in, unfortunately I lost about 6 hours of work yesterday because of this odd timeline bug in Daz (it's happened maybe twice before over 2+ years so no biggie!), I was gonna post last night but I was a bit down after losing all of that work lol. But 112CGs in and still the Byron scene is far from finished so that should be a nice indicator of how much love I'm throwing at it. I know the last release wasn't a real winner so I really wanna make something special in this one as a little pick me up ^_^

But yeah that's basically it from me ^_^ oh I should probably mention that I'm 110% well again, after last weeks post I haven't had a single headache since so that's been pretty great :d I'm a caffeine survivor, currently writing my autobiography so be on the lookout x)

Sending the biggest hug to every single one of you, I hope you're all absolutely amazing and are having just the best day <3 ^_^!

//pG
WOW! The CGs are awesome. Lisa is coming more and more out of her shell so to speak... I bloody love it!!!
 
Mar 18, 2022
112
179
View attachment 2110423 View attachment 2110424 View attachment 2110425 View attachment 2110426 View attachment 2110427

Hi everyone!! :))

Honestly the hardest part of my week is picking the sneak peek CGs lol! I always want to show off some real nice ones but without spoiling too much so it can be a real challenge sometimes! Especially when I'm working solely on one scene like the Byron Visit scene I'm still on ^_^

I keep all of my output renders in a folder called "Day3." That folder was made on the 18th October 2020 which was the third day I ever worked in Daz. I still have the Day1 and Day2 folders just for nostalgia's sake, they're quite hilariously bad. Super grainy, really awkward expressions, all of my favorite things ^_^ I've linked one as the last image in the post, I think I've shared it before but it's at least a recognizable character and set ^_^! I was naming the files based on how many iterations the renderer completed as I was testing which settings gave me the best results (spoiler alert: none of them did because I was rendering CPU only xD) But yeah! Two years in Daz this week and it's been the best addiction of my life lol!!

Anyway back to the game - I've been working on the Byron scene non-stop and I had to double take over the weekend thinking "man I'm so far from finished this." It puzzled me because for most of the games development I've been averaging around 10-15CG per day and I'm certainly not getting worse (or am I? >)) There are a few factors to it; using dForce in every CG for hairs / clothing which definitely takes extra time especially for the more finnicky poses that require short animations (these are only for the dForce objects to fall correctly into place) or constant readjustments / the CGs in this scene much like the previous set are mostly rendered twice to more accurately represent skin wetness but the big one I actually realized is that I'm posing the characters almost entirely manually these days.

Downloading Daz and plugging in some preset characters, clothing and poses is super simple. The software really makes your life easy to get quick results and I remember when I started trying to pose characters myself well over a year ago and some of the results were absolutely horrendous so I mostly stuck to poses downloaded from the three big stores but recently I've taken the wheel completely unconsciously especially during the more intimate scenes where characters are "intertwined." Doing things this way I think helps the feeling of realistic progression in scenes where the CGs are moving in a pretty strict direction rather than characters dancing between poses from shot to shot. I actually had a look over some of my old CGs and I could see the poses I used and I recognized them from the little thumbnails in my library but in this new set of CGs and in the previous release the poses almost all looked unique, isn't that weird? :D Like my fingers just went to work one day without my permission and started doing things manually ^_^ I daresay this was a gradual progression that I just didn't notice but I thought it was pretty interesting all the same lol :))

So where are we.. I'm currently 112 CG in, unfortunately I lost about 6 hours of work yesterday because of this odd timeline bug in Daz (it's happened maybe twice before over 2+ years so no biggie!), I was gonna post last night but I was a bit down after losing all of that work lol. But 112CGs in and still the Byron scene is far from finished so that should be a nice indicator of how much love I'm throwing at it. I know the last release wasn't a real winner so I really wanna make something special in this one as a little pick me up ^_^

But yeah that's basically it from me ^_^ oh I should probably mention that I'm 110% well again, after last weeks post I haven't had a single headache since so that's been pretty great :d I'm a caffeine survivor, currently writing my autobiography so be on the lookout x)

Sending the biggest hug to every single one of you, I hope you're all absolutely amazing and are having just the best day <3 ^_^!

//pG
So Jayce's party won't be in this update? Pity. But I'm really enjoying the scenes with Byron :love:
 

Jakovas

Newbie
Jul 31, 2017
36
36
Extract the game properly
Well done super unhelpful, ive played every version of this game prior, not doing anything differently and when I explore the file before extractive the file names referenced in the errors, are not visible, is this a 7Zip issue?
 

Shackie

Member
Jun 7, 2021
204
483
Well done super unhelpful, ive played every version of this game prior, not doing anything differently and when I explore the file before extractive the file names referenced in the errors, are not visible, is this a 7Zip issue?
The save folder location has been changed, you have copied your files to the right place ?
 

GrimmjawAvn

Newbie
Jul 22, 2022
29
44
What kinda vanilla ending was that for Paul? He just leaves? After raping Lisa with his friends and all the other shit he pulled? He should have atleast got a broken arm and leg and some missing organs for what he did to Lisa. And he just leaves? That too by pulling the wool over Sharon's eyes? Wow. I was enjoying this game until u had to ruin it with that joke of an end. Atleast give a fitting end for that Dirtbag for making Lisa endure all this shit.

Edit: I edited the comment now that I have cooled down. Read the comments below that have quoted my older comment if u want to read my initial comment. I was wrong for accusing the dev like that which only shows how invested i was and how strong an emotion PaleGrass can stir with his story. Another comment told me there might be a more severe consequence for Paul if I continue on the blackmail path. Hope that rat Paul gets what he deserves.
 
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GrimmjawAvn

Newbie
Jul 22, 2022
29
44
Ever heard about something like sexual fantasies? Rape fantasies are not unusual even amongst women. And none of them wants to be raped in real life. So finding this a turn on in a porn game is not evil, sick, bad. And People with no "brain damage" will also not start raping women because of a game. They can differentiate between their fantasies and doing stuff in real life and how a real human victim would suffer! And this is no turn on for anynone. Except, see "brain damage". Btw ...



P.S.: Ah, and welcome to the forum ... and my ignore list :p
P.P.S.: And don't forget kids, don't feed the troll (yeah I did). Don't do what I do, do what I say :ROFLMAO:
Bruh I get people have such fantasies and shit no judgement there but my gripe was about the light consequence Paul faced for that shit he pulled. Just a black eye? Nothing else? Really? That's y I called the dev out for that treatment. I have also seen what Duncan and that black guy did to her and hope that they don't also get off with just a black eye like Paul.
 
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GrimmjawAvn

Newbie
Jul 22, 2022
29
44
Your fault for leting the rat boy in. In my route he doesn't get any appretiation. He barely exists.
I agree it's my fault for letting him in. I merely went along with his content to get 100% completion. Had to witness all that abuse and get kicked in the balls with that vanilla sentence for Paul
 
4.30 star(s) 119 Votes