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LonerPrime

Active Member
Apr 9, 2018
656
2,223
Ren'Py
I was really enjoying this game until Lisa’s bad behavior in this event caught me off guard. Jo handled it so much better, saying, "Why are you hiding the fact that you have a boyfriend?"
I hope this issue is just a bug in the Ren'Py version?
Can't say. I played the RPGM version myself as I like gameplay elements. If I'm not misremembering, quite a few choices happen in 2D sprite mode.
I'm fairly sure my first playthrough was Lisa being loyal and I never actually got confronted by Jo about this.
 

z4un4

New Member
May 26, 2020
3
0
can anyone help? I like to do everything for council vadalism, when I want to do council math issue I can't, please help me, I'm stuck.

Screenshot_4.jpg
 

bakuon

Active Member
Jul 28, 2017
539
2,332
can anyone help? I like to do everything for council vadalism, when I want to do council math issue I can't, please help me, I'm stuck.

View attachment 4266132
● Conceil - Vandalism
Location: College
1. After the swim trip,
interact with the notice board in Ms. Short classroom and choose Student Issues -> Vandalism
2. Go to the Art Room in East Wing
3. Visit all Graffiti locations:
● 2nd Floor Boys Toilets
● Student Lounge
● Classroom 2B (next to MS Short Classroom) -> go to the reception
● Gym, Girls changing Room
● School Walls - Right of the Main Entrance
4. Sleep and go to Classroom 2B
5. After talking with the receptionist, go home and search for Connor on Lisa's Laptop
6. Sleep and go to the East Wing
7. Sleep and enter College
 

Kame-Sennin

Engaged Member
Aug 29, 2017
2,981
3,751
Is the camping trip required for Byron visit? walkthrough doesn't say it but the even doesn't trigger even after sleeping 10 times
 

Kame-Sennin

Engaged Member
Aug 29, 2017
2,981
3,751
You need the Hot tub for the scene, and it will be activated after the camping trip.
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But even for the other Byron visit, still doesn't trigger any after sleeping four times. It says on my the journal in game to sleep four times , same in the walkthrough
 

Nicklas1213

Newbie
Apr 29, 2017
45
815
Tutor Post: Final Weeks, Post Patch and Animation Woes.

Heellooooooooo! ♥ We're down to the final stretch in Daz!
A wee Wednesday morning drop in >) I'm on the last section of Moddy's scene then it's just tidying up a hundred or so CGs from across the patch in post and I'll move into RPGM (I'm actually pretty excited to start writing this patch lol!)

I'm in a strange sorta place right now because I'm in no way burnt out from Daz but instead I just wanna make more and more CGs for all of the things I'm genuinely excited to get stuck into AND at the same time I can't wait to start eventing in the new maps with all of the toys I've been making over the past couple of months xD it's a good dilemma to have lol
With the progress in the Mod Shop this patch I think it'd be doing it disservice to not add some minis for all 3 of the guys in the post patch update as well so I've added those to the list, just some events that aren't restricted by sleeping in game and that can be easily accessed for some passing eye candy :)

1732714828780.png


Speaking of minis, the game is severely lacking in that department. It's one of the most common complaints I see; there isn't enough "RPGM" elements to justify the engine and please know that I completely agree, I agreed 3 years ago and I think the problem is even more apparent now. Just to be transparent about why it's been this way; when I move to make these little heart events it feels like I'm neglecting game "progress" and it just sits in my head like that and I think that honestly kills my drive a bit. That's sort of how I've ended up in the situation where the BIG events of the Exhibitionism route are all completed but the RPGM minis that follow haven't been, I'm so focused on the BIG stuff because I perceive that as the "important" content and I'm always putting so much pressure on myself to go, go, GO that I continue to neglect the aspects of RPGM that people both expect and enjoy. That's sort of why I'm allocating the post patch to this issue, creating development space in my brain that I'm almost exclusively working on minis / heart events. Obviously a lot of this will be Exhibitionist content but there's also Sharon minis, the queue event, an event that I made that was never implemented, sunbathing events, more harassment events that will scale from Episode 1 throughout, Troy minis, Mod Shop minis, random minis.. There are maps in the game that could really use some of this too, like Albiss is entirely empty and boring, what if there were a few events scattered throughout? It doesn't add much to the game on it's own but filling out many of the common zones; Renshire College, The City Districts, Renshire Forest, Theo's Beach.. The feeling of the game probably switches somewhat and for the better. I've made this declaration or something like it before but I've never really given myself the space to do it but this time we're making a dedicated patch, this time I'm gonna make Renshire glow with interactable activities.
Ultimately I think this is one of the major issues with Lisa as a game currently, I'm extremely pleased with the game's core and many of it's larger events but the cake has no icing. I think once the areas are saturated in interactable activities that it'll really improve the player experience so look forward to that at the start of next year I suppose ^_^!

1732714939851.png
How is the brightness in this image btw? Is it too dark or is it okay? x


Alright there's no easy way to say this but I am cancelling the animation for this patch. I've spent an absurd amount of hours on two animations in attempt to get something that looks great but it just isn't happening. I have come to the conclusion that Daz simply isn't built for animation, the sheer amount of minor inconveniences and also major issues with the tool just makes it impossible, like the program can't even hold a locked limb in position during animations :x it's very frustrating to say the least lol. I used a preset animation and tried to fix the characters positions (because they're obviously different sizes and shapes from the preset build), it was a nightmare going through over 400 frames individually only to create a jarring broken mess, I would expect that keyframing point A to point B in a suitable animation kit would tween the two points together but in Daz the results are completely at the mercy of the Gods because you wouldn't believe the results of some of it, it's like you're being trolled by the program a lot of the time xD
Other issues being that dForce just destroys Lisa's hair in anything over 30 frames of simulation, Lisa's top weirdly cracks and blows in the absent wind after some time in simulation too. Previewing the animation is also just a no-go, I had to render it in 100 frame batches overnight and sew it together to view it, then where there was errors in say the neck snapping and such I had to go through, fix the frames individually and restart from scratch. My PC rendered animations for over 2 weeks straight and in the end, it didn't even matter :(
This doesn't mean I've given up, not yet. I've been reading a little about blender and how it's a much more usable and functional tool for animation and with an easy bridge between blender and Daz, I will try in the 3.2 patch to download blender, build an animation there, port it to Daz and render the scene there to keep the lighting concurrent. This doesn't mean that there will be an animation in 3.2, it's just a promise that I'll try my best. Learning Daz took me over a year until I was quite comfortable with it and I expect blender is quite a lot more complex than Daz so please don't get your hopes up just yet xD I'm just hoping that some of my learnings from Daz will translate, at least tangentially to working in other 3D programs.

1732715015738.png
This scene moves around a little.. xD


I know this is a bummer to hear but I really gave it my all man, as much as I adore Daz.. it's just awful for this and I can't waste anymore time as I'm kind of running out of it lol ^_^ as promised I said I'd upload what I didn't include so here are a few of the the very janky raw results of a shameful amount of wasted hours:



These are uncompressed so they're quite large files.
File "4" with no denoiser on it was where I stopped, the denoiser was removed because it was creating weird issues as it's kind of applied randomly per frame and to fix that I'd have to remove the noise separately as one video file in post but I never got that far x

It's not the end of the world, there's still plenty to look forward to both in December and in January / February. It's gonna be a packed couple of months for Lisa content :)

ALRIGHT I GOTTA GO! Thanks so much everyone, have an amazing day ^_^ x
Sending my love <3

//pG

1732715143236.png
 

godzflash61

Newbie
Dec 12, 2022
54
12
copying the file required 4 hrs and 30 minutes, this is what happen when the small files reach 8000 numbers, even with samsung ssd btw, thats crazy
 

khantus

Member
Jan 30, 2019
144
1,597
Maybe because I have no idea how to do a render or an animation, but in general I think they are good animations, you can see one or two mistakes, but I think they are tolerable.
 

Mtgwo

Member
Aug 28, 2017
258
268
Ayo Pale, i dont know if this question was made before, but did you ever thought of adding a bit of a bush to Lisa? I know that making it a choice would be hella problematic due the necessity of double renders for every scene though
 
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tubitvdishi2

Member
Apr 10, 2021
425
3,551
Ayo Pale, i dont know if this question was made before, but did you ever thought of adding a bit of a bush to Lisa? I know that making it a choice would be hella problematic due the necessity of double renders for every scene though
The lore in my head: She had a little untrimmed bush, but then she moved in with Sharon after moving to a big city - Renshire. Sharon then "taught" her how to clean shave to give her pussy that pornstar look... saying: "all the jizz splurts getting tangled up in pussy hair will not look and feel pleasing!" :unsure: :ROFLMAO: :ROFLMAO:
 
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