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Good morning everyone!! ^_^!
I've had a pretty weird week but I have at the very least managed to squeeze in plenty of work! xD My flat mate moved out last week then moved straight back in again a few days later. I had just got over the initial "this place feels kinda empty now" and he's back through the door lol! Not that I mind of course, it's nothing but a pleasure living under the same roof as him. ANYWAY!
Who the
f*** is Daisy? Daisy is a vibrant little beach lover with
zero inhibitions. Lisa can run into Daisy right from the start of the game. She, like many of the new characters in this patch will exist only within the confines of her events (Theo's bar).
We have some characters in the game currently that exist outside of the main story arcs - a good example being Byron. I mentioned Mick & George in the previous post who have a collective of about 20CG total (for now) who will also only exist in their events and have no real crossover with anything else and it will be much the same for the characters in Theo's of which there are many but the main one who Lisa "hangs with" is Daisy.
I have spent every second I had spare this entire week working on this scene in Theo's and I still have
so much left to do. My typical workflow begins with writing a list of events that need put together for a patch and if they're not directly pertinent to the story; I'll write a brief outline of what/where they are and what the general flow is. This time I've taken a totally different approach - this scene has a 5200 character notepad file (ty
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xD) detailing everything from dialogue to functionality. I was really in some kind of turbulent brainstorm when I was thinking of how the event would play out and some of the "events" that would take place in it and I just hammered on the keyboard until it dried up. Another difference is that I typically write stuff like this in work so as to alleviate more time at home to Daz / RPGM but this whole document was written in really no time at all sitting in front of my home PC. It's all a bit alien to me but I think a good thing has come out of it
It's unlike any other scene in the game but in a good way, it's definitely one of the more interesting scenes. It follows a completely new format that you might have seen present in other perhaps older games where you're given a list of choices that open into other small scenes, all of which are locked behind some constraint whether it be clothing, deviancy or exhibitionism level. This scene again happens in Theo's - currently at night only. The event is sort of a hint & a nod at what's to come in 3.X where Lisa runs into our resident hyper girl; Daisy who Lisa can choose to spend some time with. They can drink, chat and even be a little mischievous around the bar together. Flirt with some married men, make fun of the drunkards, tease a couple of shy guys, etc. It's another light hearted fun event with some sexy fun that will inevitably lead to
more sexy fun ^_^
There are only currently two variations based on Deviancy level (others for clothing) in the scene being "Low Dev / First Time" and "Low/Mid Dev" with the latter being where we are in Lisa's progression but I hope you guys get a good idea of where it's headed as we enter Mid deviancy & beyond in 3.0. I daresay everyone playing the game is stat maxed so the "progressions" element of the event will be a little lost until 3.X but it'll be a nice thing to return to later ^_^
Like I mentioned this event has taken me all week and I still have much of my 5200 characters to go lol! It's been a very complicated scene to put together because of how many characters per CG are being posed and correctly lit (there are a total of 18 characters including Lisa currently in the bar); one day I only managed to complete 3 CG because of their complexity but overall I really think it's been worthwhile and will continue to be as we ramp up Lisa's "levels."
One last note on the Theo's scene is that there are some "hidden" elements of the scenes that won't be blatantly obvious but the solutions will be added to the little drawer by Lisa's desk under the hidden options from Episode 1
I know this B patch is taking a lot longer than usual but I just want to get everything done now and not have to revisit "Episode 2" content later down the line. I want to put that era behind and move into 3.X without anything stuck at the back of my head. When this patch is inevitably ready I'll be releasing it to Patrons / Subscribers only for the first few days just to make sure it's all working as intended. It is as mentioned before a larger B patch than usual and releasing publicly with the potential for bugs sounds like a headache I'm just not interested in ^_^
OH and assuming I don't forget I'll be shipping the local save files in this patch too, I'll explain how to transfer saves in the update post and hopefully that'll mean you won't need to keep your old game versions or worry about deleting them accidentally as your saves will function much like a Ren'Py game
)
Alright since I receive about 10 release date queries per day (a little exaggeration perhaps :d) I'll slam something rough now.. let's say
AUGUST. I know this is a cop out answer but I'll at least guarantee you guys a release this month. I can't promise that this will be the last patch before I move onto Jayce's Party because I just still have so much I want to include. One thing I really need to finish is the Paul scene because I daresay it's one that many are eager to see so once I finish off this Theo's event I'll redirect all of my efforts to finishing that. If I get his scene finished and everything shipped into RPGM quickly enough I'll release that as 2.65 or something until I finish the remainder. It just means that any updates after this will ONLY contain mini events and probably won't be worth downloading and I don't wanna bait you guys with new versions constantly without something substantial ^_^
I'm genuinely looking forward to making all of these smaller scenes in RPGM, especially the Theo's scene. I know it's gonna be a headache with greyed out choices, unlocks, clothing / dev / exhibitionism alt CGs peppered all over it, etc - it's for sure gonna be complicated but I'm an old man and enjoy a good puzzle
^_^!
I'm also looking forward to getting this patch done and out of the way because I wanna take a couple of days to play more Sekiro!!
!!
A final note and something I've spoken to a few of you very briefly about is that I've been writing another story. I've been compiling a list of things that have caught my eye or grabbed my attention online and offline for a while now and while in work I've been noodling some of these loose strings together into a fictional world. I can't stress enough just how different it is to Lisa. It's almost horror-esque how the universe is shaped and some of the themes present in it. I've also been bookmarking a plethora of Daz products that could potentially be used.
It's still very early days and I haven't begun writing the details of the actual plot yet, just a brief outline. I don't even know if the MC is to be male / female or even both yet. Lisa is still many many moons away from completion, in fact it's still many moons away from the halfway point so this might seem a little early to be thinking about the next project but I think it's the perfect time. If I have a fully understood and working story with all of the characters written before I even start development it will definitely influence how the game's structured right from the get go and that's a tremendous advantage imo.
The working title at least for now is "Where the sky meets the sea" which is a reference to a ceremony performed in the city where the story begins.
Anyway I won't be starting any development on another project until Lisa is complete. Writing stories is at the very least a way to ease my boredom in the tedium of my workplace but hopefully one day it can be realized into another game for all of us to enjoy ^_^
Hope you all had an
awesome weekend. Another heatwave is hitting us here atm but it's honestly so nice, I hope you're all enjoying some nice weather too
<3 x
//pG
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