Hello everyone ^_^
Hope you're all slotting back into normalcy after the holidays lol! I for one am really relieved to be back to the old rhythm, being off is nice but it's a bit exhausting I find :d
When I go to make these posts I always label them by the month and a number beside it and it's always astonishing to see where I was a year ago. Last year I was posting previews of the Malik Brava scene (which is still one of my favorites!). Crazy!
)!
Alright so being back to the grind obviously means being back to my favorite hobby!
LISAAA! I've been rendering CG every night since I've been back with some renders taking up to an hour to close, load and render - given how powerful the PC I'm using is; that's pretty wild! I mentioned in a previous post that I was aiming for around 20~ people at the party though most are just passing faces and after many
many painful hours crafting, clothing and posing (base) - at the time of writing I've arrived at 26 characters at the party (pic above) which I am certain will be extended as it
still feels a little empty lol!
With each of these characters being saved in each individual Daz file with all of their layers, etc, it's taking around 3m~ to simply save a file and if you've ever used Daz you'll know it can be a little crash prone, especially in bigger scenes so you like to save a lot. Alongside the massive save times each save file is around 100mb~ which is enormous considering some of these single CG (like the wide shots posted above) are composites of ten separate renders. That's almost
1gb of storage and several hours of rendering for a single CG xD
Anyway rant over, I'm gonna buy another SSD (a 4th) to store my old Daz files as I'm running out of space real fast lol!
So it's all coming together super nicely albeit a little slower than my usual pace, once I wrap up the intro to Phase 1 of the party (it's when the CG transitions back to RPGM and the player can travel around the house and explore for the first time) I gotta go back and create a few Alternate CGs for those on differing routes then I'll put together the little teaser trailer
I'm gonna make a really bold estimate and say that I don't think the entire party (all routes) will be finished until
at least March / April 2023 so instead of going without releases until then I think it'd be better if I release batches of the party each month as I progress through. Some routes will have no sexual content until later but I'll make switches at the party which will let you guys view the scenes regardless of route.
Okay so that's good, once the party's done we're Exhib level 3 which opens up so,
so many potential events which were previously gated so I'm thinking about doing something a little different this time - how about I make a huge poll of all of the potential events and you guys can vote on which you want me to make first!
I'd leave the poll open forever (if the site will let me) just in case things switch positions. I really like this idea because I'll be making each patch with the top vote but
also the bottom vote so we don't end up at the end with a patch no-one is really interested in ^_^! I will have to organize it a little because some events will be gated behind story events (which I'll be adding outside of the polls anyway) but I think it's a better formula for things
Some easy choices for the polls (events not really affected by story) would be the credit list jobs; Albiss (Marcus, Rubbins, Neon), Mod Shop, Council, Theo's and Hotel Brava. Others like visiting Calvin or Training with Luca are easily inserted here too! Anyway let me know what you guys think ^_^!
So we now have some foundation for each update, from my perspective this sounds pretty great! All the while I can silently craft the story events to slot in each update or every other update >). These are the scenes I'm personally
really looking forward to making, I mentioned at the beginning of the post that it'd been a year since I began posting teasers of the Malik scene and that was really the last
big story scene implemented. The sort of indecision of my writing at the beginning of developing Lisa is how the story has ended up so lop sided, trending toward the later stages but I think it'll work well regardless. I'm very optimistic about the reception of some of the story elements in Lisa and it's definitely one of the reasons I'm so eager to create and show them
Alrighty I think that's all for now, I am trying to get the remaining CGs for the trailer ready for Monday / Tuesday then depending on how fast I can throw it all into RPGM in a functional state I'll upload the intro.
Hope you're all well and looking forward to the weekend!! Sending my love .
//pG