Nicklas1213

Newbie
Apr 29, 2017
48
891
Resident Post: WRITING TIME!

Yep, we're onto the writing stage and I'm pretty stoked about it xD
The CGs are like 98% finished, there are definitely some CGs that need expression tweaks and a few that need added entirely but for now I've been getting stuck into RPGM. I have almost fully completed all of the Aoife content, that includes the pre event, the main event (ONE route) and the post event. I haven't tested it with music just yet but I know it's gonna need a lot of going over to make it "good."
It's probably the densest reading section in the entire game but to me it actually feels too short when I run it back. It's like a mini novel, you will be absolutely pummeled with information regarding Aoife, Tony, Theo, Oonagh and Bill Deloitte in this patch but it has to happen at some point. It's full of legal details, histories of Renshire and other much more interesting things that I shant spoil but it's all important in one way or another. I spent many hours back and forth with ChatGPT many moons ago discussing the legalities of everything involved just to make sure that I wasn't making shit up and now the fruits of old labor are finally put to paper :)

1734303762817.png
A lil Lisa portrait >)

I was trying to think of the rest of the game and it's "reveals" or however you wanna say it and I don't think there's anything that's quite as wordy as this but I hope it's more interesting than tedious to say the least. I feel somewhat odd about it as it is, likely because it's a lot of talk about events that happened long before the timeline of the game. I personally don't think this is a great means of storytelling, simply unloading a large amount of information on the player/reader that they don't really have much reference to but I'm not sure there was another way to deliver Aoife's story. I could've drip fed details of her past over time but in the end it's an RPG and playing the role of Lisa; she was always gonna go through everything with Aoife at some point.
I know for a fact that I'm gonna get inundated with complaints about it on F95 and I'm kinda looking forward to reading those tbh >)

So.. the opening sequence now has a skip function.. It's works-ish(?)~~~ >(
If you press cancel/escape/x/right click even once; it will work. If you press it twice.. your game will crash xD
I spent an evening trying to work in a skip function for the opening and also for the Recollection Room events but while the intro works, I couldn't get the same function working in larger events, at least consistently. I tried a plugin that I purchased after giving up myself that offers the ability to skip scenes but sadly it only worked on around 70% of the scenes, this wouldn't be terrible except in the instances that it doesn't work, the game crashes. The skip function itself is quite intermittent in that sometimes the plugin just didn't seem to register the inputs at all. I played around with it for 4-5 hours but in the end, it's been removed. I just couldn't figure out why some worked and others didn't which is a real shame. Having a buggy system like that implemented would inevitably just lead to more frustration. I had intended on later applying this function to MOST events in the game, so you could swiftly skip through content you're not interested in but I'm gonna leave it for this patch at least. I will revisit it later but I have a lot of work to do and not a lot of time ^_^

1734303804090.png
This is part of the Troy "desk" minis. There are only 3 of these so far, it'll be expanded in the post patch :D!

In less exciting news.. I've remade all of Aoife's faces to correctly display her improved facial features. Aoife's model really stood out when I was working on the TB event because her face was almost clipping in certain places, mostly around her nose so I amended her slightly, added a specular map and touched up a few other bits n pieces to better fit breasts and genitals. I have definitely got a better grip on expressions in Daz since Aoife's first faces were made so I consider all of these to be a vast improvement even without the upgrade to her model and skin material. This might seem like a minor thing but I think faces do a lot of heavy lifting as a means of bolstering the accompanying dialogues.

1734303844855.png
The old version looks more plastic with doll-esque features. The new nose and materials really fix the issues I was having when posing Aoife's expressions. Old CGs will be updated accordingly in time too x

In other "PaleGrass is a moron" news: There may be a minor issue with how I structured the JP events that lead to Troy. In Gina's Game there was a counter based on how "aroused" Lisa was that would determine which routes were available with Troy in the elevator (seven minutes in heaven scene), the issue is that some players may have opted out of Gina's Game dares but also want to continue down Troy's route. I don't have a solid fix for this as of yet but I'm gonna add a little check in the upcoming Troy event that will ask players that didn't engage with Troy at all if they want to opt into Troy's content.
The fix for this in future will be a tiny addition to the Elevator event in Jayce's Party that'll flick that switch based on player choice. Maybe one more choice added where Lisa isn't aroused but still finds Troy "appealing" in a weird sorta way that she doesn't fully understand.
Anyway that's more for me and less for you guys, the only thing you may notice in the upcoming patch is that if Troy isn't your cuppa tea, you will still be prompted with the ability to jump onto his route. If that's the case, just say no xD

1734303880728.png
This scene is all over the place and it's a long scene. I don't think the next MS events will be nearly this length lol

One last small thing.. Over the years I've seen a lot of comments about finding parts of the game too complicated or not knowing how to progress or that people were getting stuck but 9 times outta 10 the actual areas of the game that they were getting stuck were never actually mentioned, usually these were users venting their frustrations so little pertinent information was shared. It wasn't exactly a common complaint but it's one that could be fixed very easily in most cases so I'm just throwing out a line to everyone: Is there any point in the game where you felt it was a bit unclear?
Obviously things like: "I don't want to do X content but it's required for Y" isn't gonna result in changes because if X content is required, it's for a reason ^_^ But anything like the Journal for example, is there a route that could use more detail? I will of course review all of this myself before the final version of the game but in the meantime, it's a tremendous effort to go through everything, especially when I'm still driving this crazy train trying to finish it before I croak lol!
I thought I'd throw it out there anyway, for everyone here and on the forums :)

I had a wee idea that I might action if it doesn't take too long in the post patch; adding little images in the corner that will pop up and tell you when the journal has been updated and which entry was changed. This is a pretty minor thing but some events in the game trigger multiple updated journal entries and little things like this might make scrolling through the journal afterward a bit less of a nuisance. I don't think it'd take me very long to make them, just creating a template like the instagram photos and populating it with the appropriate text, the annoying thing is going through all of the events in the game and actually adding the images xD

Weird update post, right? It's a good thing there's a few images to spice it up! Truth is, I've already told you guys just about all I have to share before the patch so I'm just rambling my scattered thoughts now that my fingers are in typing form >)

The patch will be released at the end of the month as per usual :))

Okay that's all I got! Wishing you guys an amazing Friday and a jolly weekend ^_^!
Sending my love to all xo <3!!!!

//pG

1734303916399.png
Last minute Christmas shopping.. :D
 

tubitvdishi2

Member
Apr 10, 2021
471
3,828
update it man
I think it won't be updated till either March or May 2025... The two remaining routes in Jayce Party- Cheating and Cuck... out of which, Cheating Route is made of completely different renders and different locations within the Penthouse. So let PG take his time to finish it the way he planned it... we don't wanna rush his brilliance.

I just have question regarding the update on Renpy... when the Jayce Party is over with all routes completed... Will the Renpy be updated till only the Jayce Party completion or will it also have the events that took place after the Jayce Party?

Cheers
 
  • Like
Reactions: Slezkin

quency77

Newbie
Apr 13, 2020
37
1,338
I think it won't be updated till either March or May 2025... The two remaining routes in Jayce Party- Cheating and Cuck... out of which, Cheating Route is made of completely different renders and different locations within the Penthouse. So let PG take his time to finish it the way he planned it... we don't wanna rush his brilliance.

I just have question regarding the update on Renpy... when the Jayce Party is over with all routes completed... Will the Renpy be updated till only the Jayce Party completion or will it also have the events that took place after the Jayce Party?

Cheers
As things stand, I'm planning for the update to include everything that comes after the Jayce Party event too. So you can expect the update to be extensive.
 

DemiArc

Member
Jan 27, 2018
161
47
This + Aoife and Ms Short / Photo Club / Exhibitionist intro :) (no sex with Flat though)
Hi Pale, would you kindly share a brief plan as to when we can expect the cuckolding path content of the party content to be added? Like, will it happen in 6 months?
 

longjohngold

Well-Known Member
Jan 22, 2020
1,294
2,031
As things stand, I'm planning for the update to include everything that comes after the Jayce Party event too. So you can expect the update to be extensive.
Stoked to see you're still about and planning to do this when it's done, don't think I'd seen a post about it in a while so wasn't sure if you'd moved on or still had an eye on it.
 

Nicklas1213

Newbie
Apr 29, 2017
48
891
Tutor Post: Last update before the patch AND Christmas!!

SO! Good progress again this week, got like 20~ extra CGs filled in and a few more of the big events finished (big as in a LOT of work in RPGM).

1735040029477.png
"I'm gonna stop making huge scenes" I just can't help myself.. ^_^

I suppose I'll start with Luca's content. It's fully finished & tested and I think it's really fun. There is some serious silliness in this series of events, probably the dopiest humor added to the game in quite a while. I hope it's well received because it took about 50x replays to get the sequencing correct lol! xD There are a few new maps built for use during these events, they aren't explorable but I think there are some cool ideas in here that actually turned out quite well ^_^ The events will see Lisa back and forth from Luca's house and out to a new running track over a period of 4 days before the final event that takes place at Viv & Luca's home where the groundwork is laid for Luca's sexual content.
I wish I had some extra time because I did want to add some bonus sections in the final portion of the training events but I'm gonna leave that for now because it's not really necessary and I don't have the luxury of time as usual. If I have spare time at the end, I'll finish it up but if not then it'll be cut!
These really are silly wee events but I think they're great honestly. Luca has been without content for years now and though this is only the beginning, it's necessary to reinforce Lisa & Luca's relationship. Luca admires Lisa but I wanted to have Lisa's feelings toward Luca evolve from that of.. pity or something like that. Obviously she's fond of Luca but having their friendship grow in as little in-game time as possible whilst making it an enjoyable few days leading toward the route choice for Luca is pretty much the goal here.

I finished testing Luca's events for the night and I jumped across the Aoife's events and the contrast of the two is absolutely crazy, they are different games almost. One being extremely heavy, featuring some of the most depressing dialogue in the game (so far) whereas the other is almost completely the opposite. I was chatting behind the scenes about this type of contrast in the game just this week and personally I quite like how it's shaped. The story content of Lisa is an embodiment of negative emotions and much of the game's side content is kind of the counter balance.

1735040135817.png
This table is the perfect height for a good romp! xD

Most of the work this week however was focused on the Photo Club events and the Exhib intro that follows. This series of events alone took me SO.. MANY.. HOURS.. Just for the RPGM implementation. I knew this was gonna take a while because of how many individual events there are dedicated to this one string of scenes but it's come along well so far. This whole section is, by far the longest to complete in RPGM in this patch and likely in playtime too so I wanted to get it out of the way. Between this, Aoife's story content and Luca's content; that's really the bulk of RPGM work for this patch. The other scenes are largely CG based so they're just writing without all the sprite stuff. In scenes where writing is the only real focus, I do tend to hone in on finer details in writing and formatting there. I am, without a doubt gonna be working on Christmas day this year xD

Whilst putting this all together recently I realized just how many callbacks there are to previous content in this patch as well. There are like 5 or more instances where previous events are recalled as Lisa is sleuthing in different scenes so I hope that's both interesting and maybe even a reminder of forgotten scenes ^_^ (I for one enjoyed the revisits to old events that even I'd forgotten lol) These callbacks probably aren't as shocking as Dakota's reveal in the previous patch but I love adding things like this to then reference later.

I also didn't realize just how much of this patch is dedicated to the Mod Shop, there are over 200CGs of Mod Shop / Mod Shop related content which is like a third of the whole thing. That WAS supposed to be the Exhibitionist content but as time went on I did sorta jump ship just to make sure I got everything included, I know there are so many of you patiently waiting for more Moddy stuff and I didn't wanna postpone that ^_^ I'm glad that it's ended up this way though, I'm eagerly anticipating starting work on the post patch where I can really dedicate 100% of my attention to Exhibitionism until I get a solid amount of it ready, then work on populating other minis around the city along with new Sharon scenes and such. It'll definitely an awesome patch too.

1735040175184.png
The Mod Shop has many visitors over the three days we spend there in the upcoming patch :)

Whilst setting up the whole Exhibitionism Route I've been considering a sort of collect and dump type system just to separate it from the Instagram photos, this would also serve as a sort of reset point for Lisa to attain new "skills" for Exhib. .....I just wrote out a whole paragraph on how this would work and then realized that I haven't actually announced/spoiled what the Exhib Route is even about yet so scratch that lol! I went a little off the deep end considering a whole map dedicated to hints & skill acquisition for progressing the Exhib route but I think that might be a LITTLE far, instead I might fashion up another menu option that will display locked and unlocked skills / outfits. I am talking like any of this is coming in December which it isn't but as usual I thought it MOST IMPORTANT to let you guys in on the how's and why's of my thoughts on development behind the scenes xD

So I received exactly 0 feedback on Journal entries being unclear but I still wanted to spruce it up a little so I dedicated a couple of hours to a new IconSet for the game. Icons haven't been on my radar at all for Lisa as there's no items nor inventory so it seemed entirely worthless but Yanfly's journal plugin does reference the IconSet for it's images. Until now the game has just used the stock standard, out of the box defaults but this has been changed in an attempt to MAYBE make the game 0.0001% better. Each entry now has a corresponding image, that probably means very little but I think it's a nice touch. The Icons were taken from a VX pack I think(?) so they were resized for MV but I think they look pretty nice actually xD The farther I can get away from a "default" RPGM game, the better :)
I think in the post patch I might actually add character faces for the character quests too but we'll see!

I mentioned that I was considering this last week and I did in fact make a little "Journal Updated" graphic for in game to test it this patch. I am completely DREADFUL when it comes to 2d graphics so it looks REAL GRIM but it can be changed easily. I've had a lot of praise over the years for the 3d art in the game but my God.. when it comes to anything 2d you may as well give it to a infant, I am USELESS! I genuinely need to hire a graphic designer for a day or two, I'd like a lot of small things for the game and I'd even like a new banner for SS too, that old crusty thing up there definitely needs a tune up xD

1735040216225.png
I'm so bad at 2d graphics that I actually used AI to make the image on Lisa's laptop in this CG xD

There are some events in the game that I have timed, in frames with sound effects (SE) or intro beats of the music (BGM) but it's kind of nullified when players often have the action key pressed down causing RPGMs 2x map speed. I have, on my travels found a genius little plugin that lets me toggle this on and off. Don't worry I'm only using it for like 3 event commands at a time but for things like the explosion during TB, this is a real treat for me ^_^ BUT! This isn't the interesting part.. Not only can I stop the map speed up, I can also multiply it. This could serve as a sort of band-aid fix to the skip cutscene issue I was having last week. I'm probably not gonna have time to apply it to scenes this patch but I think I'll try adding this to the Recollection Room in the post patch. Maybe another switch in there or even add a choice to the start of every event which will be "Choose your skip rate" and have like 2x, 3x, 4x or something like that. I haven't tested the plugin fully but I will in time and hopefully it can make replaying stuff a lot more streamlined for those interested in only certain sections of the extremely large scenes in this game xD

If you're reading this on SS this probably isn't much interest to you but since my Patreon was nuked I've had loads of requests to open up another account elsewhere because SS isn't easily accessible outside America (it's not for me either, believe me). I just wasn't sure where else was available, I did try Boosty earlier in the year but it wouldn't accept any of my bank / credit cards so I opened ANOTHER bank account recently and I'm just waiting on the details coming through the post. If that one works, there'll be another option open soon.
I do hope SS makes it a little easier somehow for folks outside of the states. I absolutely LOVE SS, I dunno whether this is a hot take or anything but they've been good to me and I've had pretty much nothing but good experiences with them. Their staff are just so lovely which is a stark contrast to the absolutely abhorrent creatures at Patreon. A few extra features, easier access worldwide and a little touch up here n there and this is a winner. I'd love to see them do well (or at least take a chunk of Patreon's market share - not salty at all btw.. xD).

1735040263043.png
No wallpapers till January but I think this kinda looks wallpaper-ish, no? :D

AAAAAND lastly; likely to no-one's surprise, the December wallpapers will of course be late ^_^ I have two Christmas engagements AND a patch to finish so I hope the Deviants can forgive me until the start of Jan lol!
Patch is still to be released this month, I have a long way to go but expect it on the 31st x

This will probably be the last public post before the patch is released and before Christmas so I want to wish you all the MERRIEST OF CHRISTMASSES(????)! It's been a long and arduous year but it's one I'll remember fondly and a lot of that is thanks to all of you :)
I hope you guys have such an awesome holiday period and I'll have a late gift for you before the new year <3
Thank you so, so much everyone. For this year, the previous, the one before that.. I will always try to repay your kindness with a great experience in Lisa ^_^!

Sending all of my festive love to you and your families this Christmas, have a great one guys :) ^_^!! <3 xoxoxo!!!!!!
 
4.30 star(s) 125 Votes