- Feb 23, 2018
- 946
- 1,701
I get the feeling this is another case where a dev is waiting too long to clear out old images, because the longer events go on the more lag builds up, and in my experience that's a result of calling new images/videos in a sequence and waiting until the end of the scene to clear them all. For those of us without high-end machines, this produces an ever-building lag that becomes excruciating by the end of the scene, to the point where it becomes difficult to get the game to even recognize mouse clicks to move on to the next text box. I'm in the Truth-Or-Dare scene, and the game is becoming virtually unplayable.
EDIT: I made sure everything else was closed except the game when I took this screen shot. The game seems to be locked just before Lisa kisses Sophie. I'm gonna try waiting another couple of minutes to see if things will "calm down" or if my computer can "catch up" or something, but it would appear that this RPGM game is now beyond the capacity of my system, and I strongly suspect this is a result of image layering.
EDIT: I made sure everything else was closed except the game when I took this screen shot. The game seems to be locked just before Lisa kisses Sophie. I'm gonna try waiting another couple of minutes to see if things will "calm down" or if my computer can "catch up" or something, but it would appear that this RPGM game is now beyond the capacity of my system, and I strongly suspect this is a result of image layering.

Last edited: