- Apr 9, 2018
- 826
- 3,065
Not targeting anyone specifically as I do not want to offend anyone, nor do I want to suppress anyone's right to expression, but I truly have a hard time fathoming the whole "I don't like this or I don't like that, so please do this or please do that" appeal.
Since time memorial games, medias, books etc. have always been the creative expression of the creator's mind. It's not supposed to be a catering service for one's likes or dislikes for one simple reason: Unless you're only writing it for a few like minded individuals, it's impossible to please everyone.
I can go deep into this but I'd rather not drop a wall of text, so instead I'd just request folks to train their patience and tolerance. Nothing in this world will be perfect for you. Heck even our spouses that we come to love and live out the rest of our lives with, come with flaws that necessarily don't appeal to us. But, we ignore those, and focus on things that made us fall in love with them in the first place. Accept, ignore and adjust.
The dev is working, he/she is actively communicating and is making a game that has substance and appeal. Providing feedback is great, but unless they go radio silent for months on end, how about letting them work in their way and at their pace? Tainting/pressurizing them with preferences and timelines just feels counterproductive.
Since time memorial games, medias, books etc. have always been the creative expression of the creator's mind. It's not supposed to be a catering service for one's likes or dislikes for one simple reason: Unless you're only writing it for a few like minded individuals, it's impossible to please everyone.
I can go deep into this but I'd rather not drop a wall of text, so instead I'd just request folks to train their patience and tolerance. Nothing in this world will be perfect for you. Heck even our spouses that we come to love and live out the rest of our lives with, come with flaws that necessarily don't appeal to us. But, we ignore those, and focus on things that made us fall in love with them in the first place. Accept, ignore and adjust.
The dev is working, he/she is actively communicating and is making a game that has substance and appeal. Providing feedback is great, but unless they go radio silent for months on end, how about letting them work in their way and at their pace? Tainting/pressurizing them with preferences and timelines just feels counterproductive.
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