Rakil88

Newbie
Aug 29, 2019
68
58
would be nice if you can highlight and copy text on screen when it bugs out...

TypeError: Cannot read property 'tilesetNames' of null
at Sprite_Character.tilesetBitmap (rpg_sprites.js:235:45)
at Sprite_Character.setTileBitmap (rpg_sprites.js:260:24)
at Sprite_Character.updateBitmap (rpg_sprites.js:245:18)
at Sprite_Character.updateBitmap (MessageWindowPopup.js:1011:40)
at Sprite_Character.update (rpg_sprites.js:213:10)
at chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/rpg_core.js:4708:19
at Array.forEach ()
at ShaderTilemap.Tilemap.update (rpg_core.js:4706:19)
at chrome-extension://odlameecjipmbmbejkplpemijjgpljce/www/js/rpg_core.js:4068:19
at Array.forEach ()
 

Geko1711

Engaged Member
Nov 5, 2019
2,059
9,105
Let's hope the Dev listened to me... it seems to me, maybe it's just my impression, but besides the breasts there was a little modification to Lisa's hips, or is it just the way she is positioned, but the picture looks front/back to me? Because that would be perfect, I really wish I didn't see any pear shapes:LOL: thanks Dev :love:
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TheLecher

Well-Known Member
Nov 21, 2018
1,561
2,698
Why on earth would you not just use Renpy.
Because RPGM is a better game engine.

Edit - This game doesn't really make use of most of the ways in which RPGM is the better engine, but that doesn't change the fact that, in most respects, it's superior to Ren'Py for creating games. Ren'Py does have a couple of advantages, but it comes up short, overall.
 
Last edited:

Thony

Newbie
Jul 8, 2017
80
34
I need some help. Everytime I close the game and then play again at a different date I always have to start over because my saves disappear. Can anyone tell me what I can do to ensure my saves stay saved? TIA.
 

cold_arctus

Devoted Member
Sep 25, 2018
8,949
10,855
I need some help. Everytime I close the game and then play again at a different date I always have to start over because my saves disappear. Can anyone tell me what I can do to ensure my saves stay saved? TIA.
Not playing an alpha release and wait for the final version of the update.
 
  • Hey there
Reactions: Pogo123

Wilwock

Member
Sep 26, 2021
352
904
Because RPGM is a better game engine.

Edit - This game doesn't really make use of most of the ways in which RPGM is the better engine, but that doesn't change the fact that, in most respects, it's superior to Ren'Py for creating games. Ren'Py does have a couple of advantages, but it comes up short, overall.
Can you name any of these superior qualities? I'm sure you couldn't make the pointless open world section in renpy, but for this type of game, it seems obvious that it's worse in every meaningful way.

You don't need that ridiculous scene replay system, where you have to physically walk around in a room, you have much greater control over the flow of dialogue being able to rewind it with your mouse wheel, this is especially useful since you don't need to bring up the log if you accidentally skip it. This alone is enough of a reason honestly, I don't know how people live without that feature. Being able to open the menu and save at any point is very good too, in this you can get stuck in huge scenes, unable to save and quit. I'm not sure if the dev is the one to blame of the engine, but the dialogue not simply appearing instantly is aggravating, as often when you click again to make it finish appearing, you can accidentally skip it. Overall it just seems very cumbersome and unsuited for what is primarily a visual novel. I don't think the walking around bits are worth it, and honestly the style clashes so badly I don't see the appeal.
 

Pogo123

Engaged Member
Mar 25, 2019
3,643
5,074
Lisa has sex with Duncan, who is not old, but is middle aged. Also, in the rape scene at the bar, she can get fucked by an old man.
thanks btw for the answer. Not much interested in Duncan (except it would be Duncan MacLoad ;))
at which point is the bar scene?
I played till the three some with her boyfriend and crush (which was a high quality scene but so exhausting to play till that point and I am not a “high school drama love story” kind of guy but understand some guys like Lisa needs it. The built up till that point just could have been a bit… shorter I think)
I hope and look forward to optional old man content which is not rapy.
but again thanks for the update!
 

kizuru

Newbie
Jul 11, 2020
71
172
Can you name any of these superior qualities? I'm sure you couldn't make the pointless open world section in renpy, but for this type of game, it seems obvious that it's worse in every meaningful way.

You don't need that ridiculous scene replay system, where you have to physically walk around in a room, you have much greater control over the flow of dialogue being able to rewind it with your mouse wheel, this is especially useful since you don't need to bring up the log if you accidentally skip it. This alone is enough of a reason honestly, I don't know how people live without that feature. Being able to open the menu and save at any point is very good too, in this you can get stuck in huge scenes, unable to save and quit. I'm not sure if the dev is the one to blame of the engine, but the dialogue not simply appearing instantly is aggravating, as often when you click again to make it finish appearing, you can accidentally skip it. Overall it just seems very cumbersome and unsuited for what is primarily a visual novel. I don't think the walking around bits are worth it, and honestly the style clashes so badly I don't see the appeal.
Aye man I just like to walk around.

Leave my rpgm alone ☹
 

TheLecher

Well-Known Member
Nov 21, 2018
1,561
2,698
Can you name any of these superior qualities? I'm sure you couldn't make the pointless open world section in renpy, but for this type of game, it seems obvious that it's worse in every meaningful way.

You don't need that ridiculous scene replay system, where you have to physically walk around in a room, you have much greater control over the flow of dialogue being able to rewind it with your mouse wheel, this is especially useful since you don't need to bring up the log if you accidentally skip it. This alone is enough of a reason honestly, I don't know how people live without that feature. Being able to open the menu and save at any point is very good too, in this you can get stuck in huge scenes, unable to save and quit. I'm not sure if the dev is the one to blame of the engine, but the dialogue not simply appearing instantly is aggravating, as often when you click again to make it finish appearing, you can accidentally skip it. Overall it just seems very cumbersome and unsuited for what is primarily a visual novel. I don't think the walking around bits are worth it, and honestly the style clashes so badly I don't see the appeal.
Of course I can name the ways in which RPGM is superior to Ren'Py. I wouldn't make the statement if I couldn't support it.

Incidentally, you named the only two ways in which Ren'Py is better than RPGM. The ability to roll back through scenes is an excellent feature which would be very difficult to add to RPGM. You actually could add it, but it would be clunky compared to the feature in Ren'Py. And the ability to access the menu and save or load at any time is also better with Ren'Py. You can access the menu and save or load at any time during gameplay in RPGM, but you can't do it during cutscenes, and I don't believe that there is any way to implement that, so it is a point in favor of Ren'Py. But overall, RPGM is vastly superior as a game engine. Here is a partial list (in no particular order) of the ways in which RPGM is better.

  • What you call a "pointless open world section" is actually a major plus for a lot of people. I don't know your background, but I grew up as a gamer, whether table-top, PC, or console. For myself, and for a lot of other people, we want actual gameplay elements in our adult "games", and the ability to traverse maps is a huge aspect of actual gameplay. Sure, you can have an engaging gaming experience without map traversal, but a lot of games are just better and more fun if you get to walk around and explore and interact with map features and NPCs.
  • Speaking of gameplay elements, one of the biggest is combat systems. Now, combat isn't necessary to make a good game, and some games are better without. Combat isn't needed for Lisa, and would be very out of place if it was included. But a lot of games need combat systems, and, while it is technically possible to include combat systems in Ren'Py games, I have never yet encountered a single Ren'Py combat system which I considered to be good. There are probably a dozen or more good combat systems which are already available for RPGM games, and the engine offers you the capability to make your own combat system, if you think you can improve on what's already out there.
  • Another gameplay element is puzzle solving. You can do that in Ren'Py, too, and one of the most unique and interesting puzzle systems I ever saw in an adult game was in a Ren'Py game, but that was the exception to the rule. The available functionality for designing puzzles in Ren'Py doesn't even come close to what you can do in RPGM. Any puzzle you could make in Ren'Py, you could make in RPGM, but the reverse isn't true. There are a lot of puzzle systems you can easily make in RPGM which would be impossible, or extremely difficult, to implement in Ren'Py.
  • Eventing is far more powerful and versatile in RPGM than in Ren'Py. You can do so much more in so many areas of the game. And that's just with the default capabilities of RPGM. If you add plugins into the equation, RPGM becomes exponentially more powerful and versatile. Without plugins, just using the default systems, RPGM leaves Ren'Py in the dust when it comes to eventing. With plugins, you can't even see Ren'Py in the rearview mirror.
  • Want to make a first person shooter with a fully 3D environment? Ren'Py can't, but RPGM can. Want to make a side-scrolling platform game? Ren'Py can't, but RPGM can. If you're good enough with eventing, or if you can find (or create) the right plugins, RPGM can be used to create all sorts of different games which are simply impossible to make with Ren'Py.
That's probably not a complete list of the ways in which RPGM is superior to Ren'Py, but it's a good enough start. Ren'Py is better for kinetic novels and "choose your own adventure" style visual novels, but RPGM is better for literally every other type of game.
 
4.30 star(s) 129 Votes