This is from earlier last month. Go to PG's Subscribestar and pay him his dues - no one deserves it more - to see the newest update + wallpapers for October.
Tutor Post: Progress everywhere and clearing up AI concerns.
Hellooo everyone! ^_^
Big post last week, think that was the most engagement there's ever been when I posted something so that was a lot of fun.
The ultimate stare down.
How is the current DS Cheating scene coming along?
Great! We're about 70CGs deep into the DS Cheating event currently and have shifted into the second "stage" of it. There are 5 stages of the event in total not including the next morning sequence. The second stage is the shortest but it's also the first instance of sexual content along the way and I'm legit pumped for crafting some sexy stuff ^_^ I'm hopeful about wrapping this portion up and moving into the final location next week. Still a long way to go yet but we're flying through it atm and yes, it IS gonna be a very long scene. I've mentioned before but I'll mention it again; a lot of this scene isn't JUST Lisa + X in a bedroom having sex. It moves around different rooms in Jayce's apartment so it shouldn't fall into "stale" or "boring" territory. For you or for me ^_^
This scene is unique in that regard, the two remaining party scenes are both kept to a single location.
When I was last chatting about this scene we had left Lisa atop the stairs at the apartment. She's since ventured downstairs, against her better judgment. An orgy currently happening a few feet from where she's hiding. Lisa sits and watches for a while until she winds up kind of "stuck."
In a panic she runs into the bathroom where she meets a familiar face ^_^
The cool thing about this scene or at least this section of it is that if you play the second choice atop the stairs, you'll find that the two "universes" run parallel to one another so it's kind of fun seeing what could've been or what's happening elsewhere.
Getting to the fun stuff now ^_^
Few words on the AI chat from last week:
First things first; there was a sizeable amount of concern that I'd be steering the game into AI slop Lisa. That's not happening.
Let me be clear;
it was never my intention to replace portions of the game with AI content. AI content would only be used as an addition to what you're already familiar with. Perhaps I should've worded things differently or I wasn't clear in the previous post but let this be the end of your worries.. I am
NOT looking for a way to offload work onto simulated programs. I only seek to
ADD to what I am already creating assuming that I can do so without sacrificing much of my current work time which does appear to be a very realistic proposal.
This feels like another circumstance where players might have seen a game they liked succumb to AI generated content in replacement of something they liked and maybe you expect to see the same happen here. If AI video is added to the game in future, it will be your choice whether to view it or not. Nothing else changes with the game's format.
I'll nest everything AI related within events so that it can be controlled by an option in the menu. This isn't possible to action if you're currently saved in the middle of an event but as soon as you have access to the options; you can simply turn it off and you'll never even know that it was added.
I genuinely can't describe in words just how much I love this project and what it means to me. I promise that don't have to worry about me destroying it.
Spooky, huh? :d
The issues on the AI front.
This is technical crap that even I don't understand so feel free to ignore this section.
Training LoRAs is tough work. First when I was attempting myself I found out that PyTorch which I suppose is a language that these programs use to translate between themselves and the GPU; it wasn't updated for Nvidia's 5k cards yet which was strange given that they're not exactly "new" anymore but I had to download some developer build to even get it to register. I'm kind of brushing over that past step but I went through 4 or 5 different "nightly" builds attempting to get this working and I was at peak confusion the entire time. I was literally on the last attempt before throwing in the towel and it actually worked but then I ran into a whole slew of other problems using this particular build of trainer so in the end I gave up and tried another. The new trainer didn't exactly offer me instant success but I was at least getting further into the process than I previously was. I first trained wan2.2 5b LoRA for Lisa using 229 still frame videos which didn't really serve much purpose because my entire setup was built on the 14b model but it was more of a test than anything else. To actually build a LoRA that I could use I'll have to rent an absolute beast of a GPU hosted on a Linux space online to actually get it to train properly at a reasonable resolution because virtually no home PC could possibly hope to run one of these. These sites are pay per second so doing a LoRA for every character is gonna be fairly costly but it is theoretically possible.
Can't I train the 14b LoRA on my home PC?
Sort of.. But not really. You have to train the models at very low resolution on what would be considered a very "high-end" home PC which obviously isn't ideal for someone like me who seeks quality above all so if I wanted to get the most out of the software; I have to essentially buy it.
Current outlook on AI:
My apprehension about this process being easy was definitely warranted because whilst you can click through and make some pretty sick shit fairly quickly; to go to the next level and beyond, it is quite complicated. To generate a video from text or an image is a fairly straightforward hill to climb but there's a cliff directly after that and the summit can't be seen by the eyes of a mortal man.
This feels like very underground level stuff currently in that you're scouring through comments on random websites that you've never heard of trying to find crumbs of information to get you 1% closer to your goal but I expect that even a year from now that it'll be freely available to anyone with a decent GPU.
As you can see it's a lot further on than it was last week and I promise that I'm only getting better.
I'd say my progress on all things AI video has been extremely efficient this week. I now have over 200GB of models + LoRAs for different use cases and I can see a use for basically all of it. Some models are better at movement and some better at details, some LoRAs work better as standalones and others work well in conjunction. My testing atm is basically running simulations of each of these and noting which comes out superior in each category and further categorizing them so I don't have any guess work to do later. This isn't an exact science but it's at least a means of organizing what is otherwise a very cluttered and convoluted series of processes.
Last week's "showcase"
I sort of put the cart before the horse in the previous post. I probably should've waited until I had better examples so as not to scare some of you that I'd be drifting into AI slop territory which, to reiterate; will never happen.
Each of the clips I'm generating for testing are between 5-7 seconds each and I've probably accumulated an hour or more of footage at this point. About 1-2% of this footage is good enough that I'd consider putting it into the game but that margin is getting bigger as I get better at understanding what works and what doesn't.
I think at this point that it's
likely that I'll run a trial of AI animation in 3.3.0.
That doesn't mean that it
WILL be in game, it means that I'll probably try to make it so if I have enough time before release. I still have to figure out how to best compress and even implement video in RPGM because I've never even attempted to do so.
I'll wrap it up there. I thought it was a short post but I just scrolled up and jfc I can't help but talk a lot of shit x)
I'll leave you with lots and lots of love everyone. Thank you all from the bottom of my heart for all of the support.
Always. Hope you all have a fantastic week!! <3
//pG