Unreal Engine LiveChat: WebCam Model Simulator [v0.3.1 Demo] [DAKGameStudio]

1.00 star(s) 1 Vote

DAKGameStudio

New Member
Game Developer
May 14, 2025
3
13
фон.png

Overview:
A life simulation game where you start as a simple waitress and rise to become a popular cam model — shaping your career, style, and personal life along the way.
Thread Updated: 2025-05-18
Release Date: 2025-05-13
Developer: DAKGameStudio -
Censored: No
Version: 0.3.1 Demo
OS: Windows
Language: English
Store:
Genre:
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Installation:
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Key Features:
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
5,879
2,718
LiveChatWebCamModelSimulator-0.3.1Demo
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pwnzjora

New Member
Feb 22, 2024
4
13
a lot of bugs
1) save->load removes option to do gloryhole stuff
2)tried few times to buy laptop and unless you have exact 200 "usd" it wont let me buy it
3) if you try to pre-make coffee it can bug out and won't use em
and this game cooks my gpu even in main menu(1080gtx i know its old, but ..) Screenshot 2025-05-19 140908.png
 

Mister Raptor

Newbie
Jul 3, 2018
25
18
Played until I had enough money to buy the computer but the game wouldn't let me.

My thoughts:
  1. Object detection is pretty rough. Sometimes you have to be practically inside of an object for it to give you the prompt to activate this is particularly annoying because...
  2. ...The doors are extremely frustrating. Any door that opens to you automatically closes if you are in the way. But because need to be really close to the door to activate you often just keep opening a door just for it to close again. The solution is to stand to the side of the door, hugging the wall but that's just annoying and in the case of the Cafe bathroom pretty narrow.
  3. The coffee minigame is monotonous, pace-killing busy work. It's not hard since you only have to remember a single item at a time since you can't accept multiple orders. But accept order -> Walk over to the customer -> Get order -> Go to coffee machine -> Wait for way too long for coffee to get made -> Walk back over to the customer is just an awful gameplay loop. The first two steps just need to be consolidated into one. When I accept the order at the machine it should let me know what to make. I should be able to accept multiple orders so that the player is rewarded for keeping track of customers by letting go through the minigame faster and the coffee machine itself should be take way less real life time. That would make the game a bit more acceptable but one has to ask if that's even worth it at all. This is not a cafe simulator. Nobody is playing this game to play a cafe simulator. Maybe just abbreviate the whole cafe mini-game entirely so people don't get bored and frustrated with the game before the good stuff even starts.
  4. Start the player with more food. If you go quick you should be able to afford the laptop after only two cafe shifts but if you dawdle at all you'll likely have to buy food and thus need to play a third day of cafe before you can afford the laptop. As mentioned, the cafe is anti-fun. I was ready to drop the game entirely if I had to buy food and play another as barista before I could afford the laptop. Thankfully I was quick enough that I got the $200 before I needed to buy food. Of course then I couldn't buy the laptop so it was all for not.
If the laptop issue gets fixed, I'll hop back in and play and provide thoughts. I love the concept of a webcam simulator. And would love to see the game succeed. I'm curious how open the game will be for player choice. Webcam people go so many different routes that it would be interesting to see. You have the "video game" streamers who skirt the line of pornography, you have purely solo performers, people who only do girl/girl and obviously the hardcore folks. It would be fun to let the player lean in to just how depraved they could be.
 
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DAKGameStudio

New Member
Game Developer
May 14, 2025
3
13
Hi everyone!


Thank you so much for playing my game!
I tested it mostly by myself, so I might have missed some bugs or things that didn’t work as intended. Here’s a quick update on some of the current systems and my future plans:


  1. Doors:
    Right now, the system works like this — as long as the player is inside the trigger zone, the door stays open. Once the player leaves, the door closes. I know this isn't perfect, and I’ve been thinking about redesigning the system for a while. I’ll try to improve it in a future update.
  2. Mini-game (Storyline content):
    This is part of one of the storylines. In the current version, there are two events:
    • The first one is the glory hole scene in the bathroom. It becomes available after Lisa performs oral sex, unlocking a new way to earn money.
    • The second event happens on Day 3 — you’ll receive a text from the director, who wants to see you and will offer some extra work options (dancing in clothes or without).
  3. Cafe job balance:
    At first, I thought that if I made the barista timers too short, the gameplay would become too fast and boring. But based on your feedback, I see that the current system isn’t great either. I’ll work on improving that balance.
 
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NoFinka

New Member
Mar 26, 2024
1
0
Just raising an odd little bug. I loaded up the game to the main menu, walked away for a bit and came back to a Game Over screen. I reloaded the game just to see if it would happen again and it can be replicated. It takes about 10 to 15 minutes though. Not really something most people would encounter, but thought I'd mention it.
 

virtigo

Newbie
Feb 2, 2020
81
51
no collision on the door while in motion or further activation distance. pick one. Hunger/sleep is for survival games, I died day 2 because I didn't understand I had to collect money after my shift ended...

the drink timer while making coffee is crazy, not a fun grind
 

randomname2243

Well-Known Member
Oct 26, 2017
1,029
1,043
While i hope your game succeeds; i really do not approve unoptimized games especially ones that are from Unity or Unreal. Even on very low settings, nothing can be done on my PC and the door system, RIP, just RIP.
Also, it would be appreciated having audio settings since you have video settings
 

ChimkinNuggie

New Member
Nov 25, 2024
3
14
Played the old tech demo of this when it was on Itch last fall. Concept looked good but to play a semi working version of it the dev wanted you to pay. This newer version seems about the same. I gave up after I couldn't get through a door. Again, concept sounds good, but it's unplayable between the doors, the inability to shut off the horrible head bob and motion blur and just general lack of optimization.
 

JulySamba

New Member
Jul 3, 2020
4
2
Same issues as everyone else, the headbobbing is nausiating, doors are a menace, interaction with objects needs more range on it.
Can't interact with the glory hole, even after talking to the other girl and she says to try it "tomorrow" but next day I still can't use it.
Worked 2 shifts in the coffee shop to afford the laptop, but got STUCK behind the door to the manager to get my second paycheck, hard locked... wasted all that time and can't even buy the laptop cause I'm just stuck behind a door..

That said there is potential in the idea, so don't give up!
Take the great feedback from the other people above me, and make some changes :) and the game will be much more enjoyable I'm sure!
I had to delete the game after doing 3 shifts (first time I bought food because I didn't know I started with some) and since I got stuck I would have to do it all again, which does not look appealing, you should really rethink how the coffee shop job works.

I'll give it another try when you make some updates :)
 
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