SlyDraco

New Member
Oct 9, 2017
6
3
46
>> LivingTogether_alpha_039_subscriber-0.39
>> renpy
>> common
>> 00console.rpy
>> config.console = True

In Game: Shift + O

To set:

trust = xxx
attraction = xxx
money = xxx
for some reason i open in notepad cant make out any of the text
 

Marc Hero

New Member
Sep 11, 2017
2
0
71
I really like the potential of this game. If I may give my opinion, I would recommend not to forget why people play a sex game, for sex content obviously. I think there is too much to grind in order to get some intimacy here.
Otherwise, I really like the game. :)
 

algsnet

New Member
Jul 8, 2020
14
1
96
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 578, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/Scripts/night_behavior.rpy", line 464, in check_player_masturbating
Exception: Screen complaint_4 is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Scripts/night_behavior.rpyc", line 504, in script call
File "Scripts/night_behavior.rpyc", line 504, in script call
File "Scripts/night_behavior.rpyc", line 504, in script call
[Previous line repeated 1 more time]
File "Scripts/night_behavior.rpyc", line 615, in script call
File "Scripts/night_behavior.rpyc", line 504, in script call
File "Scripts/night_behavior.rpyc", line 615, in script
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\ast.py", line 2232, in execute
self.call("execute")
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\core.py", line 4258, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\screen.py", line 743, in event
rv = self.child.event(ev, x, y, st)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\transform.py", line 774, in event
rv = d.event(ev, cx, cy, st)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\behavior.py", line 1073, in event
return handle_click(self.clicked)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\behavior.py", line 1008, in handle_click
rv = run(action)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 578, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/Scripts/night_behavior.rpy", line 464, in check_player_masturbating
File "E:\DELL\LivingTogether_alpha_039_subscriber-0.39-pc\renpy\display\screen.py", line 1185, in show_screen
raise Exception("Screen %s is not known.\n" % (name[0],))
Exception: Screen complaint_4 is not known.


Windows-10-10.0.22621 AMD64
Ren'Py 8.0.3.22090809
Living Together 0.39
Mon Sep 30 15:35:02 2024
```
 
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Meryz

Newbie
Mar 4, 2024
85
27
96
>> LivingTogether_alpha_039_subscriber-0.39
>> renpy
>> common
>> 00console.rpy
>> config.console = True

In Game: Shift + O

To set:

trust = xxx
attraction = xxx
money = xxx
use Shift + D in the game and nothing happens any idea why
 

Meryz

Newbie
Mar 4, 2024
85
27
96
now it lets me enter the console but it tells me to press Esc to exit but it doesn't take me out of the console and the changes made are not saved. xd :unsure:
 

Moonis

Active Member
Mar 18, 2019
743
1,056
327
Too much grind. Would be nice to have an option for not to have worry about money. Can't keep sister happy when I rarely have money to take her anywhere or buy good meals. I played few hours and couldn't get anywhere but seeing half of the breasts and some pussy hair when she was sleeping and rare successes with peeking. So, too little reward for too much work.

How bank works? I tried to withdraw money but that didn't appear into my account (the one you see in clock).
Some of the texts were bit small. Like shopping list (inventory).

As the game is now it goes into same category with CeLaVie Group's games (like My First Love). Games that I'd love to play, but grind is just too much for me to endure and I'll see more content only by downloading other's saves.

Btw. I downloaded save for this and I could see her whole pussy when she was sleeping, on close up screen it said something like "she has lot of hair down there being only 18" whereas I had set her age lower at the start of the game.
 
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platanote

New Member
Sep 21, 2021
1
30
31
Man, I hate to be critical of a free product, but this thing is not a game, it's not a visual novel and it's not a simulator.
I see that you've had the same strong criticisms from the very beginning about how frustrating this is to play, but you don't really react to it. Would it make a difference if I repeated the same points?

Maybe.

-The controls feel designed to constrain player freedom. There's no "back" button in any menu, no way to rollback a decision or click, no way to fast-forward repetitive screens, no way to end the peeking 'cutscenes', no way to skip ahead to the weekend, no way to end the weekend when there's literally nothing to do, no way to quickly save and load games.

-Every game mechanic lacks clarity. There's no way to tell what she'll be interested in at any given moment, it's not clear if there's even an underlying logic or sheer randomness, the different money-making options are outrageously obtuse, there's no estimation of how likely any given action is to succeed or fail, no indication of whether chances can be improved, no indication whatsoever of how when and where to see any new scenes, it's very hard to tell how much energy any action costs, how much is replenished by drinking each drink, how much is replenished by sleeping or if it makes a difference how early you go to bed...

-The grind is unbearable. It takes hundreds if not thousands of clicks to get the "attraction" meter up to 0. The UI needs a massive rework, and I don't see it happening unless you decide to burn it all one day and begin from scratch.

-There's no narrative. The sister character exists as a series of menus and parameters, with very few lines of dialogue. If the gameplay itself was fun and the rewards... existed, then this would be very forgivable. But since it's not really the case, I feel like this is all very pointless. I might be willing to spend a bunch of time and effort to slowly court and romance a real woman, but not a blow-doll, you know what I mean?

-The cryptobro aesthetic is... cringe. My dude, that community is already strongly suspected by outsiders to be riddled with full-blown PDF files awaiting their chance. I doubt they'll appreciate the association, specially after the whole "mental maturity should be enough" debacle. It seems like a critical lack of self-awareness. If a developer proudly signalled their catholic faith in their game about a priest that r***s children in an Irish boarding school, it would look just as bad.

-The branding. The fact that you describe your game as "will never contain r***" like the least ambitious moral grandstanding in history, but you can assault the girl in her sleep and cum on her within the first week, it makes me wonder how much you understand or care how consent works or why it matters. There's some really fucked up games on this site, but this is the first time that I find the developer creepy.

All in all, it seems like a first project for learning how to make games. That's great! Well, the only useful advice I can give you is that your coding skills are not the main issue here. Understanding player feedback and reacting accordingly (specially when everybody has the same complaints) is gonna make your games much better than slightly optimizing the code. NFT games are notorious for being extremely boring to play, despite everybody involved being relatively tech-savvy. You have a chance to be the first cryptobro to make a game that someone might play for fun, but for that you need to be open-minded and learn from criticisms. Good luck!
 

Advent Games

Living Together! with Imouto
Donor
Game Developer
Jun 6, 2023
588
1,241
229
Man, I hate to be critical of a free product, but this thing is not a game, it's not a visual novel and it's not a simulator.
I see that you've had the same strong criticisms from the very beginning about how frustrating this is to play, but you don't really react to it. Would it make a difference if I repeated the same points?

Maybe.

-The controls feel designed to constrain player freedom. There's no "back" button in any menu, no way to rollback a decision or click, no way to fast-forward repetitive screens, no way to end the peeking 'cutscenes', no way to skip ahead to the weekend, no way to end the weekend when there's literally nothing to do, no way to quickly save and load games.

-Every game mechanic lacks clarity. There's no way to tell what she'll be interested in at any given moment, it's not clear if there's even an underlying logic or sheer randomness, the different money-making options are outrageously obtuse, there's no estimation of how likely any given action is to succeed or fail, no indication of whether chances can be improved, no indication whatsoever of how when and where to see any new scenes, it's very hard to tell how much energy any action costs, how much is replenished by drinking each drink, how much is replenished by sleeping or if it makes a difference how early you go to bed...

-The grind is unbearable. It takes hundreds if not thousands of clicks to get the "attraction" meter up to 0. The UI needs a massive rework, and I don't see it happening unless you decide to burn it all one day and begin from scratch.

-There's no narrative. The sister character exists as a series of menus and parameters, with very few lines of dialogue. If the gameplay itself was fun and the rewards... existed, then this would be very forgivable. But since it's not really the case, I feel like this is all very pointless. I might be willing to spend a bunch of time and effort to slowly court and romance a real woman, but not a blow-doll, you know what I mean?

-The cryptobro aesthetic is... cringe. My dude, that community is already strongly suspected by outsiders to be riddled with full-blown PDF files awaiting their chance. I doubt they'll appreciate the association, specially after the whole "mental maturity should be enough" debacle. It seems like a critical lack of self-awareness. If a developer proudly signalled their catholic faith in their game about a priest that r***s children in an Irish boarding school, it would look just as bad.

-The branding. The fact that you describe your game as "will never contain r***" like the least ambitious moral grandstanding in history, but you can assault the girl in her sleep and cum on her within the first week, it makes me wonder how much you understand or care how consent works or why it matters. There's some really fucked up games on this site, but this is the first time that I find the developer creepy.

All in all, it seems like a first project for learning how to make games. That's great! Well, the only useful advice I can give you is that your coding skills are not the main issue here. Understanding player feedback and reacting accordingly (specially when everybody has the same complaints) is gonna make your games much better than slightly optimizing the code. NFT games are notorious for being extremely boring to play, despite everybody involved being relatively tech-savvy. You have a chance to be the first cryptobro to make a game that someone might play for fun, but for that you need to be open-minded and learn from criticisms. Good luck!
Thank you for the extensive feedback. I'm not personally into crypto, and in-game day trading is a facsimile of options trading. It's basically gambling, but the odds are stacked in your favour. Version 0.40 has a huge overhaul of the app and the way trades happen. Anyway,

Many of your concerns are looked at in 0.40, including grind and navigation. There is also a new activity to do with her (going to a karaoke bar, which unlocks handjobs). The visual novel aspects are these weekend activities, where you learn more about her. They are essentially mini-stories which you can replay. In those stories, you will also find the traditional VN controls.

I want 400 Trust to be all you need to unlock everything and attract all the Attraction you need. It is now a matter of filling up the content (both wholesome and lewd) between 0 and 400 to make the game feel more and more complete.

For 0.41, I'm working on expanding the bathroom scenes, including bathing together and receiving a handjob there.

All in all, I think I am one of the faster-delivering developers on this site, pushing out new content with new things to do every 4 to 6 weeks to my subscribers. This then trickles down monthly until it goes public. I started this process 3 months ago, so expect that backlog of new updates to start hitting the public in a few weeks and then continue.

P.S. I used the legal definition of rape.
 
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