Indeed, honestly, a lot of the combat things have stayed the same since the demo, biggest change(s) have been in this update, so I was more concerned with making sure the new things were up, running, translated and bug-free.
My plan has always been to work updates fast and hard, and take my time with quality inbetween updates... which hasn't worked out so well, as Inusuku has actually updated the game multiple times since release... thank god there's going to be sometime between now and any DLC that he releases, gives me a chance to go over everything properly... and theres a lot to go over, as I intend to almost completely rewrite... well... almost everything, which will take multiple playthroughs, time and effort... and a dash of creativity for things that just don't translate well.
and then theres also the final problem that creeps up on you : working on translating something drains out any joy/fun out of the game, it was great the first couple of updates, but it becomes a hellish slog when you are having to re-do the same thing over and over, scrutinising everything to make sure its working/in proper order, testing, altering and re-testing. and thats not even going into the issues of having to translate any text thats in an image, editing said image while ensuring you are keeping everything in order...
I'm fairly certain that I've got some glaring errors with which skills are rewarded from RNG events and what actually appears on the status screen...
still so much work to do... but at least I have some breathing room until the DLC is released.