Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,572
I can only wish everything will be translated when the DLC translations finally come out.
 

wagsdad

Member
Mar 11, 2021
127
321
Wait, what? I thought that's after the story ending.
You meet a fairy at the end of the grand adventure no? and then something about a healing lake/pool which heals sis and she becomes healthy and then hair turns blonde (silver color was due to illness)

thats how i remember it
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,524
8,572
You meet a fairy at the end of the grand adventure no? and then something about a healing lake/pool which heals sis and she becomes healthy and then hair turns blonde (silver color was due to illness)

thats how i remember it
I don't know about the healing pool but it's the elf that did heal at the cost of our sterility iirc.
 

hurrdurrderpderp

Active Member
Apr 4, 2020
884
3,293
Yep a bug. Put in a variable, but forgot to add the variable into the menu option. Fixed in the update attached.
Have another one; cursed vial in suspicious shop has seemingly random name depending on amount of different items already ulocked (100% it wasn't pajamas before unlocking vibe)
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EDIT: also, obviously, I'm haven't finished Great Adventure yet, I'm not sure this item should be even visible at this point (correct me if I'm wrong)
 
Last edited:

hurrdurrderpderp

Active Member
Apr 4, 2020
884
3,293
Anyway, I won't break game if I finish great adventure before 100 day mark? I somehow go around ~40 steps in a single day (day ~50, normal difficulty)
 

BlueFireNick

Well-Known Member
Modder
Apr 14, 2019
1,045
2,852
Have another one; cursed vial in suspicious shop has seemingly random name depending on amount of different items already ulocked (100% it wasn't pajamas before unlocking vibe)
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EDIT: also, obviously, I'm haven't finished Great Adventure yet, I'm not sure this item should be even visible at this point (correct me if I'm wrong)
It's loading in a string variable from the option shop, since all of the shops are in the same event. Added in a string checker for the vial to fix it below.
 
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