KING_S0FA

Newbie
Apr 29, 2022
90
167
Did anyone know how to unlock the "???" Skill? It was right beside the "69" pose
i think that's the cowgirl pose. you need to buy hentai books from the city. forgot which book but there should be 2 different ones. and dont read them. Its rng so just wait for your sister to find them when shes cleaning
 
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Mantuy

New Member
Sep 12, 2023
2
0
i think that's the cowgirl pose. you need to buy hentai books from the city. forgot which book but there should be 2 different ones. and dont read them. Its rng so just wait for your sister to find them when shes cleaning
Thanks for the information
 

linylo

Newbie
Jun 12, 2023
86
94
It would be an honor for me to see my color mod on Android.

But... wouldn't it be better to wait until it's finished?

Right now it is in version 0.76 and very possibly in the next update it will go to 0.90+ the scenes are many images.

So it would be a matter of time until it is finished.

Or do you plan to update the android version when I update the mod.

It's also a shame that you can't add the FFFOX MOD :(
I am so happy to hear that there is an update to your colour mod coming soon, and I shall definitely download it as soon as it comes out.

For importing the colour mod, it is basically just copy and sort and rename (if neccessary) and paste. Anyone could do it, I just want to make all the configurations of it so that it'll be quicker for everyone else to choose what they want and have it ready.

If the latest copy of the colour mod is ready by the initial release then I will definitely use that version when uploading instead, but I think I represent this entire community when I say take your time, and take care of yourself.

Also making a list of any name changes only needs to be done once, even if they do change the initial image names for any reason. So any update will be applied the same way once that list is ready.

Even bringing up that the filenames might be changed sounds to myself like I'm making a mountain out of a molehill, since it's more likely they'll have kept the same filenames as the original just so they can easily update any changes inusuku might add to his own artwork.

And I think it's a little to early to be disappointed that there won't be an FFFox mod equivalent for the android version.
I won't be the one to do it because I'm a noob at modding in general, but the main reason that monochrome didn't get its big brother mod copied over to the android version was because all of its functionality could be replicated through the use of the Joiplay cheat menu.
So I hold hope that someone in the community might know enough about or have enough time to learn about rpgmv to implement the mod on the android version.
Of course that will definitely not happen in the short term because of how different the engine is and how much content there is in the mod, but there is hope.

also I'm a smol fan. thanks for the great colour mod.
 
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ーはかせ

Member
Sep 25, 2021
111
294
I am so happy to hear that there is an update to your colour mod coming soon, and I shall definitely download it as soon as it comes out.

For importing the colour mod, it is basically just copy and sort and rename (if neccessary) and paste. Anyone could do it, I just want to make all the configurations of it so that it'll be quicker for everyone else to choose what they want and have it ready.

If the latest copy of the colour mod is ready by the initial release then I will definitely use that version when uploading instead, but I think I represent this entire community when I say take your time, and take care of yourself.

Also making a list of any name changes only needs to be done once, even if they do change the initial image names for any reason. So any update will be applied the same way once that list is ready.

Even bringing up that the filenames might be changed sounds to myself like I'm making a mountain out of a molehill, since it's more likely they'll have kept the same filenames as the original just so they can easily update any changes inusuku might add to his own artwork.

And I think it's a little to early to be disappointed that there won't be an FFFox mod equivalent for the android version.
I won't be the one to do it because I'm a noob at modding in general, but the main reason that monochrome didn't get its big brother mod copied over to the android version was because all of its functionality could be replicated through the use of the Joiplay cheat menu.
So I hold hope that someone in the community might know enough about or have enough time to learn about rpgmv to implement the mod on the android version.
Of course that will definitely not happen in the short term because of how different the engine is and how much content there is in the mod, but there is hope.

also I'm a smol fan. thanks for the great colour mod.
Just to let you know in advance to help you in your endeavors: when porting the game to rpgmaker engine, Hbox will probably make a few changes to the images besides just naming differently, as they did with monochrome. Since some event types and scripts for messages and image handling are a bit different in rpgmaker, when they reproduced (basically from scratch) the game systems in the new engine the images used for the animations needed to be grouped differently. This is also probably the reason Inusuku mentioned there might be some slight changes in the mobile version of fantasy.

To be more precise, each frame for each animation made by Inusku in wolfrpg is a separate image. When remaking the animations (and costumes iirc) in rpgmaker, Hbox used a single image file with every frame side by side from left to right (lets say it was 4 images of 100x100 pixels, they remade into a single image of 400x100 pixels). There's really nothing much to it, it's pretty easy to do with imagemagick for example, or even manually in photoshop if you're a terminal/cmdprompt noob. Also some images are separated differently, so you need to be mindful to not have multiple copies of the same image in different folders for no reason.

That's basically the primary reason I'm waiting for the color mod of monochrome to be done before porting it. The smart ones probably figured out that most of the files only need to be replaced in the right place, but since the files that aren't 1:1 replacements arent colored yet (I think), no reason for me to do it. Also, since currently I dont have much time IRL and fantasy is a much much larger game with a translation to yet be ported, I'll let someone handle it . Also², it is not impossible to have FFFox mod features in the mobile version, but it would need to be remade from scratch in rpgmaker, so BlueFireNick would have to literally make the entire thing again: a bit much to be asked lightly I think lol.
 
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Daseson

Well-Known Member
Dec 30, 2020
1,015
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Just to let you know in advance to help you in your endeavors: when porting the game to rpgmaker engine, Hbox will probably make a few changes to the images besides just naming differently, as they did with monochrome. Since some event types and scripts for messages and image handling are a bit different in rpgmaker, when they reproduced (basically from scratch) the game systems in the new engine the images used for the animations needed to be grouped differently. This is also probably the reason Inusuku mentioned there might be some slight changes in the mobile version of fantasy.

To be more precise, each frame for each animation made by Inusku in wolfrpg is a separate image. When remaking the animations (and costumes iirc) in rpgmaker, Hbox used a single image file with every frame side by side from left to right (lets say it was 4 images of 100x100 pixels, they remade into a single image of 400x100 pixels). There's really nothing much to it, it's pretty easy to do with imagemagick for example, or even manually in photoshop if you're a terminal/cmdprompt noob. Also some images are separated differently, so you need to be mindful to not have multiple copies of the same image in different folders for no reason.

That's basically the primary reason I'm waiting for the color mod of monochrome to be done before porting it. The smart ones probably figured out that most of the files only need to be replaced in the right place, but since the files that aren't 1:1 replacements arent colored yet (I think), no reason for me to do it. Also, since currently I dont have much time IRL and fantasy is a much much larger game with a translation to yet be ported, I'll let someone handle it . Also², it is not impossible to have FFFox mod features in the mobile version, but it would need to be remade from scratch in rpgmaker, so BlueFireNick would have to literally make the entire thing again: a bit much to be asked lightly I think lol.
As I thought, it is not as easy as it seems, so I mentioned that it would be best to wait until it is finished.

Well, if anyone wants to take the color mod and try to put it in the Android port, they can do so.

For my part, I will be more than happy to know that my mod will reach more people and they will enjoy it as much as I enjoyed making it :giggle: .
 

Chakas

Member
Dec 19, 2017
240
245
Does the sister get pregnant if you do her while she is sleeping and never while awake? If so, what is her reaction?
 

lnomsim

Member
Sep 12, 2021
360
558
Does the sister get pregnant if you do her while she is sleeping and never while awake? If so, what is her reaction?
I know that in the other game, I got her pregnant by accident and she never noticed about the sex. Yet she knew very well what happened. And it led to the same bad ending.

I don't know if it's different here, but it's also way easier to avoid pregnancy.
 

linylo

Newbie
Jun 12, 2023
86
94
Just to let you know in advance to help you in your endeavors: when porting the game to rpgmaker engine, Hbox will probably make a few changes to the images besides just naming differently, as they did with monochrome. Since some event types and scripts for messages and image handling are a bit different in rpgmaker, when they reproduced (basically from scratch) the game systems in the new engine the images used for the animations needed to be grouped differently. This is also probably the reason Inusuku mentioned there might be some slight changes in the mobile version of fantasy.

To be more precise, each frame for each animation made by Inusku in wolfrpg is a separate image. When remaking the animations (and costumes iirc) in rpgmaker, Hbox used a single image file with every frame side by side from left to right (lets say it was 4 images of 100x100 pixels, they remade into a single image of 400x100 pixels). There's really nothing much to it, it's pretty easy to do with imagemagick for example, or even manually in photoshop if you're a terminal/cmdprompt noob. Also some images are separated differently, so you need to be mindful to not have multiple copies of the same image in different folders for no reason.

That's basically the primary reason I'm waiting for the color mod of monochrome to be done before porting it. The smart ones probably figured out that most of the files only need to be replaced in the right place, but since the files that aren't 1:1 replacements arent colored yet (I think), no reason for me to do it. Also, since currently I dont have much time IRL and fantasy is a much much larger game with a translation to yet be ported, I'll let someone handle it . Also², it is not impossible to have FFFox mod features in the mobile version, but it would need to be remade from scratch in rpgmaker, so BlueFireNick would have to literally make the entire thing again: a bit much to be asked lightly I think lol.
I have to admit that my delusions were running away with me when I said I still have hope that FFFox mod might get ported to mobile.

After thinking about it some more, it probably is possible, but I honestly don't want anyone to go through with it considering how much time and effort it would entail, and I especially don't want BlueFireNick to do it, because I want them to spend as much of their free time as they healthily can making FFFox mod as good as they want it to be.

I'm not a complete beginner in terminal, so I plan on making some scripts to automate changing all the images from a standard decensor and base PC version into their counterparts for the mobile version. That way it won't matter which colour version comes after that, I can just overwrite the source files and use the scripts to convert them again.

Thanks for the warning on changed images and image combinations though, honestly until yesterday I didn't notice the (I swear I know the proper word for the 400x100 images back from when I used faststone viewer on windows) because there were so few of them in the directory. (maybe horizontal collage, either way I know how to stitch images together so that's not a problem)

I have a feeling it might be more of a pain in the ass then I first anticipated to check for any smaller changes, though.

I'll probably end up using transparency layers in gimp to make sure everything lines up before automating it.

I'll spend a while learning the process on daseson's monochrome colour version, when I've got it right I'll upload it to the monochrome page so everyone there can have it.

What I am a complete noob at is bugfixing rpg maker errors, no way I could have fixed all the stuff you've got listed in the readme for monochrome, so I think I'll completely give up on the translation for anything other than the internal names readable by Joiplay.

what else was I thinking as my abstract minded self.

right, the readme.

I'm copying the format of your readme and I've edited the Joiplay cheatmenu tutorial with some more tips for the later versions, like changing the default gamepad to have F5 and F12 on the second cycle, using the on screen keyboard to interact with the cheat menu, and the tabs that you'll generally want to use: items, variable and switches.

I've got placeholders throughout my ~Fantasy~ readme for the version names and stuff anyone might want to keep in mind, and reminders for my self.

I'll probably upload a version for proof reading and other stuff to include later in case anyone is curious.

Also contains a shameless request for someone to upload the mobile version when they get get it next month.

Also absent mindedly I realized that fox eared imouto is coming to the FFFox mod sometime so I added that to my TDL to repack as much of it as possible in another directory.

The FFFox and daseson color mod updates are my most looked forward to things next month. Making the mobile fantasy version take 5th place.
 

Chakas

Member
Dec 19, 2017
240
245
I know that in the other game, I got her pregnant by accident and she never noticed about the sex. Yet she knew very well what happened. And it led to the same bad ending.

I don't know if it's different here, but it's also way easier to avoid pregnancy.
What is the bad ending? And it's requirements
 

ーはかせ

Member
Sep 25, 2021
111
294
I have to admit that my delusions were running away with me when I said I still have hope that FFFox mod might get ported to mobile.

After thinking about it some more, it probably is possible, but I honestly don't want anyone to go through with it considering how much time and effort it would entail, and I especially don't want BlueFireNick to do it, because I want them to spend as much of their free time as they healthily can making FFFox mod as good as they want it to be.
Yeah, that is exactly my opinion as well: let the man focus on his masterpiece hahah. Though I do hope at least the hair change be implemented being such a cool idea for the color mod. I really really can't make any promises, but if no one steps up for making it in the rpgmaker engine, I might just slowly mod it in whenever I have some free time. So if anyone with spare time is interested in trying and wants to take a shot I'd greatly appreciate. :p

I'm not a complete beginner in terminal, so I plan on making some scripts to automate changing all the images from a standard decensor and base PC version into their counterparts for the mobile version. That way it won't matter which colour version comes after that, I can just overwrite the source files and use the scripts to convert them again.

Thanks for the warning on changed images and image combinations though, honestly until yesterday I didn't notice the (I swear I know the proper word for the 400x100 images back from when I used faststone viewer on windows) because there were so few of them in the directory. (maybe horizontal collage, either way I know how to stitch images together so that's not a problem)

I have a feeling it might be more of a pain in the ass then I first anticipated to check for any smaller changes, though.

I'll probably end up using transparency layers in gimp to make sure everything lines up before automating it.

I'll spend a while learning the process on daseson's monochrome colour version, when I've got it right I'll upload it to the monochrome page so everyone there can have it.
In ImageMagick the function is called montage or array of images, but I think it can be called a tile maybe? But from what you say you won't have any problems with it. Since monochrome have fewer images I manually made the tiles in Photoshop just like you said, just to make sure they align well with transparent layers. But for Fantasy there might be enough of these to try automating the stitching with such a tool: the night H-scenes will prob be the easiest way to test it.

What I am a complete noob at is bugfixing rpg maker errors, no way I could have fixed all the stuff you've got listed in the readme for monochrome, so I think I'll completely give up on the translation for anything other than the internal names readable by Joiplay.
Most of the stuff I had to fix in term of bugs got eventually fixed in some small updates from hbox later. So if they do their job well there shouldn't be anything to fix :unsure:. Like I said earlier, since Shades translation was already done in Translator++ it will be considerably easier to port: it will probably require 1) find the equivalent japanese script to replace since they might be in different order or spread through different number of files during the port to rpgmaker, 2) most likely edit the way the speaker is tagged in the messages, also due to different engines/scripting. Both could possibly be automated, so I was hoping a tool another user had mentioned during Shade's v1.4 translation efforts could be used.

But hey, if you're interested in tinkering and trying stuff out: don't give up! I'm no expert in anything, my programming skills are very basic, my area of expertise irl have nothing to do with technology and had no previous experience with Wolfrpg or Translator++. The best this community has to offer was created due to curiosity and personal interest, Daseson can also attest to that :giggle:. Most people that passes through here are lurkers, so just your motivation for trying stuff out, tinkering and sharing your thoughts about it is something special and very appreciated! (y)
 

ーはかせ

Member
Sep 25, 2021
111
294
Gentlemen, I asked inusuku about the color for imouto life fantasy and this was the answer. Could this be a glimmer of hope that one day we will see an official coloring for imouto life?

View attachment 2959666

Let's wait for that next report
This is a very interesting response, since he always showed no interest in the idea!
Maybe he is thinking about the possibility of making the next imouto game colored (the ones he showed the early drafts of)?
 
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Daseson

Well-Known Member
Dec 30, 2020
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Gentlemen, I asked inusuku about the color for imouto life fantasy and this was the answer. Could this be a glimmer of hope that one day we will see an official coloring for imouto life?

View attachment 2959666

Let's wait for that next report
wow I never thought I would read something like this coming from Inusuku.

It's a bittersweet feeling, it makes me sad because if they start releasing all the games in color, my hobby will disappear.

But on the other hand I know that a coloring done by him will be simply beautiful, we must consider that I only color the images by mixing colors, inusuku what I would do is paint them from scratch since he has the sketches of his drawings, to this he adds his experience as an artist.

The difference would be simply overwhelming and of course I would love to see this.

If Inusuku releases a color version of fantasy I can already see myself comparing it to my mod and saying "
"Inusuku is another level" or something like that hehe, it would be something really funny.

I am also very excited for your next progress report!!!
 

BlueFireNick

Active Member
Apr 14, 2019
900
2,449
I have to admit that my delusions were running away with me when I said I still have hope that FFFox mod might get ported to mobile.

After thinking about it some more, it probably is possible, but I honestly don't want anyone to go through with it considering how much time and effort it would entail, and I especially don't want BlueFireNick to do it, because I want them to spend as much of their free time as they healthily can making FFFox mod as good as they want it to be.

I'm not a complete beginner in terminal, so I plan on making some scripts to automate changing all the images from a standard decensor and base PC version into their counterparts for the mobile version. That way it won't matter which colour version comes after that, I can just overwrite the source files and use the scripts to convert them again.

Thanks for the warning on changed images and image combinations though, honestly until yesterday I didn't notice the (I swear I know the proper word for the 400x100 images back from when I used faststone viewer on windows) because there were so few of them in the directory. (maybe horizontal collage, either way I know how to stitch images together so that's not a problem)

I have a feeling it might be more of a pain in the ass then I first anticipated to check for any smaller changes, though.

I'll probably end up using transparency layers in gimp to make sure everything lines up before automating it.

I'll spend a while learning the process on daseson's monochrome colour version, when I've got it right I'll upload it to the monochrome page so everyone there can have it.

What I am a complete noob at is bugfixing rpg maker errors, no way I could have fixed all the stuff you've got listed in the readme for monochrome, so I think I'll completely give up on the translation for anything other than the internal names readable by Joiplay.

what else was I thinking as my abstract minded self.

right, the readme.

I'm copying the format of your readme and I've edited the Joiplay cheatmenu tutorial with some more tips for the later versions, like changing the default gamepad to have F5 and F12 on the second cycle, using the on screen keyboard to interact with the cheat menu, and the tabs that you'll generally want to use: items, variable and switches.

I've got placeholders throughout my ~Fantasy~ readme for the version names and stuff anyone might want to keep in mind, and reminders for my self.

I'll probably upload a version for proof reading and other stuff to include later in case anyone is curious.

Also contains a shameless request for someone to upload the mobile version when they get get it next month.

Also absent mindedly I realized that fox eared imouto is coming to the FFFox mod sometime so I added that to my TDL to repack as much of it as possible in another directory.

The FFFox and daseson color mod updates are my most looked forward to things next month. Making the mobile fantasy version take 5th place.
There's quite a lot of coding for FFFox, and while the early versions were mainly call-and-answer events to prevent touching the main code too much, I've changed focus since to changing the code wherever needed, and just manually adding in the updates Inusuku brings, rather than porting from version to version. However, once the Kitsune update comes out, it shouldn't be too hard for one to do a simple image replacement, outside of a couple images, if one wanted to port a kitsune only version.

Also, I know at least some of Inusuku's files are already multi-frame images, such as the hscene folder, the eyebrow, eye, and mouth files, etc, and is possibly a technique Inusuku learned from them porting the last game (Inusuku's code has obvious improvements from the base game to this latest update). So that part depends on just how much they change it to fit the new engine. Good luck with your project.
 

ーはかせ

Member
Sep 25, 2021
111
294
Also, I know at least some of Inusuku's files are already multi-frame images, such as the hscene folder, the eyebrow, eye, and mouth files, etc, and is possibly a technique Inusuku learned from them porting the last game (Inusuku's code has obvious improvements from the base game to this latest update). So that part depends on just how much they change it to fit the new engine. Good luck with your project.
Nice! It makes sense since this port have been in development for quite some time. Let's hope it turns out to be a mostly 1:1 replace for the port's images! :D
 
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